Commit message (Expand) | Author | Age | ||
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* | a few attempts at optimization | StapleButter | 2017-04-23 | |
* | fix shadow oddities | StapleButter | 2017-04-22 | |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 | |
* | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 | |
* | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 | |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 | |
* | small optimizations to the 3D renderer | StapleButter | 2017-04-13 | |
* | * decal texture blending | StapleButter | 2017-04-12 | |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 | |
* | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 | |
* | * more thread-safe UI | StapleButter | 2017-03-23 | |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |