Commit message (Expand) | Author | Age | |
---|---|---|---|
* | very evil shit | Arisotura | 2019-05-01 |
* | don't lose half the zbuffer range | Arisotura | 2019-04-29 |
* | fix the alpha0 shit | Arisotura | 2019-04-29 |
* | add remaining texture types | Arisotura | 2019-04-29 |
* | texcoord wrap modes | Arisotura | 2019-04-29 |
* | * add type5 textures | Arisotura | 2019-04-29 |
* | support 256-color textures. | Arisotura | 2019-04-29 |
* | finally get wbuffering covered. | Arisotura | 2019-04-25 |
* | weak little attempt at a zbuffer. | Arisotura | 2019-04-24 |
* | now with perspective correction! | Arisotura | 2019-04-10 |
* | here, have vertex colors | Arisotura | 2019-04-10 |
* | make it actually work without asploding half the geometry | Arisotura | 2019-04-10 |
* | it renders shit!! | Arisotura | 2019-04-10 |
* | here, have shader shit | Arisotura | 2019-04-09 |
* | actually, seems faster to read it all at once?? | Arisotura | 2019-04-01 |
* | * move GL init to main thread | Arisotura | 2019-04-01 |
* | probs better this way | Arisotura | 2019-04-01 |
* | fasterer framebuffer read | Arisotura | 2019-04-01 |
* | first attempt at things | Arisotura | 2019-04-01 |