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melonDS
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modified version of melonDS used for school/vsr
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src
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GPU3D_OpenGL.cpp
Commit message (
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Author
Age
*
we don't need a GLShim.
Arisotura
2020-05-27
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get the OpenGL renderer going.
Arisotura
2020-05-25
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update copyright years
Arisotura
2020-02-14
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OpenGL: fix bug when rendering translucent polygons coming after shadow polyg...
Arisotura
2019-11-03
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HARK HARK HARK
Arisotura
2019-06-25
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fix OGL renderer not working at all on some GPUs
RSDuck
2019-06-17
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fix bugs with line polygons
Arisotura
2019-06-12
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hack so that the GL renderer can render lines
Arisotura
2019-06-12
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somewhat better edge marking
Arisotura
2019-06-12
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fix more stupid shit. askzjkdsf
Arisotura
2019-06-09
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fix fog alpha
Arisotura
2019-06-09
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miserable, feeble little attempt at edge marking
Arisotura
2019-06-09
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fix last bugs when changing video settings with no game loaded
Arisotura
2019-06-08
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do binding of VS inputs and FS outputs before linking shader programs, as per...
Arisotura
2019-05-31
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* add needed libui functions under Windows, even if they don't do a whole lot
Arisotura
2019-05-31
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try to fix fog consecutively to the Intel fix. still not perfect for whatever...
StapleButter
2019-05-31
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OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
StapleButter
2019-05-30
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
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also support alpha-only fog
Arisotura
2019-05-25
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implement fog correctly
Arisotura
2019-05-25
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feeble, miserable little attempt at emulating fog
Arisotura
2019-05-25
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finish fixing shadows
Arisotura
2019-05-25
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fix shadow bugs
Arisotura
2019-05-25
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fix more bugs
Arisotura
2019-05-24
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more code botching
Arisotura
2019-05-24
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welp.
Arisotura
2019-05-21
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remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20