| Commit message (Expand) | Author | Age |
* | fix bugs with line polygons | Arisotura | 2019-06-12 |
* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
* | somewhat better edge marking | Arisotura | 2019-06-12 |
* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
* | fix fog alpha | Arisotura | 2019-06-09 |
* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
* | do binding of VS inputs and FS outputs before linking shader programs, as per... | Arisotura | 2019-05-31 |
* | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
* | try to fix fog consecutively to the Intel fix. still not perfect for whatever... | StapleButter | 2019-05-31 |
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 |
* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in... | Arisotura | 2019-05-25 |
* | also support alpha-only fog | Arisotura | 2019-05-25 |
* | implement fog correctly | Arisotura | 2019-05-25 |
* | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
* | finish fixing shadows | Arisotura | 2019-05-25 |
* | fix shadow bugs | Arisotura | 2019-05-25 |
* | fix more bugs | Arisotura | 2019-05-24 |
* | more code botching | Arisotura | 2019-05-24 |
* | welp. | Arisotura | 2019-05-21 |
* | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |