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modified version of melonDS used for school/vsr
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GPU3D.h
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*
3D:
StapleButter
2017-08-28
*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
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3D: Y-sorting
StapleButter
2017-07-05
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3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
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(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
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clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
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rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
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fog
StapleButter
2017-05-26
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fix crapoed shadows
StapleButter
2017-05-26
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first attempt at threading the 3D renderer
StapleButter
2017-05-23
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make the 3D renderer work per-scanline
StapleButter
2017-05-21
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latch 3D registers upon VBlank
StapleButter
2017-05-09
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fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
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misc optimizations
StapleButter
2017-04-25
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a few attempts at optimization
StapleButter
2017-04-23
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attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
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optimize the 3D renderer somewhat
StapleButter
2017-04-21
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* decal texture blending
StapleButter
2017-04-12
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* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
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start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
reorganize repo, move shit around
StapleButter
2017-03-16