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path: root/src/GPU3D.h
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* Protect savestates while the threaded software renderer is running (#1864)Jesse Talavera2024-01-07
* call Reset on 3D renderer objectRSDuck2023-12-21
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* Sprinkle `const` around where appropriate (#1909)Jesse Talavera2023-12-12
* hopefully reset all GPU3D attributes properlyRSDuck2023-12-08
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Refactor `NDS` and `DSi` to be objects (#1893)Jesse Talavera-Greenberg2023-11-28
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* update copyright yearsArisotura2023-11-04
* Make the NDS teardown more robust (#1798)Jesse Talavera-Greenberg2023-09-15
* update copyright headersArisotura2022-01-09
* handle changed VCount+threaded rasteriser more gracefullyRSDuck2021-08-04
* update copyright year and add missing GPL headersRSDuck2021-03-12
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* use C++ style structs everywhereRSDuck2021-01-02
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
* Merge vram dirty trackingRSDuck2020-11-30
* make OpenGL renderer a build optionRSDuck2020-10-01
* * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
* update copyright yearsArisotura2020-02-14
* hack so that the GL renderer can render linesArisotura2019-06-12
* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
* more code botchingArisotura2019-05-24
* welp.Arisotura2019-05-21
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
* start work on display captureArisotura2019-05-17
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* de-hardcode the GL renderer.Arisotura2019-05-12
* calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
* hires hax. somewhat functionalArisotura2019-05-08
* first attempt at thingsArisotura2019-04-01
* also, update copyright nameArisotura2019-01-22
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
* implement proper support for POWCNT1.StapleButter2018-12-18
* add proper support for GXFIFO stalls.StapleButter2018-11-23
* GPU doneStapleButter2018-10-18
* fixor copyright years.StapleButter2018-09-15
* 3D:StapleButter2017-08-28
* normalize W values in both directions (0123-0157 -> 1230-1570)StapleButter2017-07-06
* 3D: Y-sortingStapleButter2017-07-05
* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
* (finally) make the threaded 3D renderer option actually workStapleButter2017-06-04
* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
* rework slope/edge code. lay groundwork for antialiasing.StapleButter2017-05-28
* fogStapleButter2017-05-26
* fix crapoed shadowsStapleButter2017-05-26