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modified version of melonDS used for school/vsr
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src
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GPU3D.h
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Author
Age
*
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
Jesse Talavera
2023-12-15
*
Sprinkle `const` around where appropriate (#1909)
Jesse Talavera
2023-12-12
*
hopefully reset all GPU3D attributes properly
RSDuck
2023-12-08
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Refactor `NDS` and `DSi` to be objects (#1893)
Jesse Talavera-Greenberg
2023-11-28
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
update copyright years
Arisotura
2023-11-04
*
Make the NDS teardown more robust (#1798)
Jesse Talavera-Greenberg
2023-09-15
*
update copyright headers
Arisotura
2022-01-09
*
handle changed VCount+threaded rasteriser more gracefully
RSDuck
2021-08-04
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
use C++ style structs everywhere
RSDuck
2021-01-02
*
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make OpenGL renderer a build option
RSDuck
2020-10-01
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
update copyright years
Arisotura
2020-02-14
*
hack so that the GL renderer can render lines
Arisotura
2019-06-12
*
software renderer: fix rendering of line polygons. fixes #350
Arisotura
2019-06-11
*
more code botching
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
first attempt at things
Arisotura
2019-04-01
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
add proper support for GXFIFO stalls.
StapleButter
2018-11-23
*
GPU done
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
3D:
StapleButter
2017-08-28
*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
*
3D: Y-sorting
StapleButter
2017-07-05
*
3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
*
rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
*
fog
StapleButter
2017-05-26
*
fix crapoed shadows
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
make the 3D renderer work per-scanline
StapleButter
2017-05-21
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