| Commit message (Expand) | Author | Age |
* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
* | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
* | more code botching | Arisotura | 2019-05-24 |
* | welp. | Arisotura | 2019-05-21 |
* | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |
* | start work on display capture | Arisotura | 2019-05-17 |
* | BAHAHAHHHH | Arisotura | 2019-05-16 |
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
* | calculate hi-res vertex positions. reduces shaking of polygons when rendering... | Arisotura | 2019-05-11 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | first attempt at things | Arisotura | 2019-04-01 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
* | some work on extreme/degenerate shit in GPU | StapleButter | 2018-12-20 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | add proper support for GXFIFO stalls. | StapleButter | 2018-11-23 |
* | GPU done | StapleButter | 2018-10-18 |
* | fixor copyright years. | StapleButter | 2018-09-15 |
* | 3D: | StapleButter | 2017-08-28 |
* | normalize W values in both directions (0123-0157 -> 1230-1570) | StapleButter | 2017-07-06 |
* | 3D: Y-sorting | StapleButter | 2017-07-05 |
* | 3D: move opaque/translucent sorting to GPU3D.cpp | StapleButter | 2017-07-05 |
* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
* | fog | StapleButter | 2017-05-26 |
* | fix crapoed shadows | StapleButter | 2017-05-26 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
* | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
* | misc optimizations | StapleButter | 2017-04-25 |
* | a few attempts at optimization | StapleButter | 2017-04-23 |
* | attempt at shadows. they're still a bit weird tho. | StapleButter | 2017-04-22 |
* | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
* | * decal texture blending | StapleButter | 2017-04-12 |
* | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |