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melonDS
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modified version of melonDS used for school/vsr
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GPU3D.h
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*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
*
3D: Y-sorting
StapleButter
2017-07-05
*
3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
*
rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
*
fog
StapleButter
2017-05-26
*
fix crapoed shadows
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
make the 3D renderer work per-scanline
StapleButter
2017-05-21
*
latch 3D registers upon VBlank
StapleButter
2017-05-09
*
fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
*
misc optimizations
StapleButter
2017-04-25
*
a few attempts at optimization
StapleButter
2017-04-23
*
attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
*
optimize the 3D renderer somewhat
StapleButter
2017-04-21
*
* decal texture blending
StapleButter
2017-04-12
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
reorganize repo, move shit around
StapleButter
2017-03-16