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melonDS
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modified version of melonDS used for school/vsr
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src
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GPU3D.h
Commit message (
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Author
Age
*
update copyright years
Arisotura
2020-02-14
*
hack so that the GL renderer can render lines
Arisotura
2019-06-12
*
software renderer: fix rendering of line polygons. fixes #350
Arisotura
2019-06-11
*
more code botching
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
first attempt at things
Arisotura
2019-04-01
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
add proper support for GXFIFO stalls.
StapleButter
2018-11-23
*
GPU done
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
3D:
StapleButter
2017-08-28
*
normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
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3D: Y-sorting
StapleButter
2017-07-05
*
3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
*
(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
*
clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
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rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
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fog
StapleButter
2017-05-26
*
fix crapoed shadows
StapleButter
2017-05-26
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
make the 3D renderer work per-scanline
StapleButter
2017-05-21
*
latch 3D registers upon VBlank
StapleButter
2017-05-09
*
fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
*
misc optimizations
StapleButter
2017-04-25
*
a few attempts at optimization
StapleButter
2017-04-23
*
attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
*
optimize the 3D renderer somewhat
StapleButter
2017-04-21
*
* decal texture blending
StapleButter
2017-04-12
*
* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
reorganize repo, move shit around
StapleButter
2017-03-16