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path: root/src/GPU3D.h
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* first attempt at thingsArisotura2019-04-01
* also, update copyright nameArisotura2019-01-22
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
* implement proper support for POWCNT1.StapleButter2018-12-18
* add proper support for GXFIFO stalls.StapleButter2018-11-23
* GPU doneStapleButter2018-10-18
* fixor copyright years.StapleButter2018-09-15
* 3D:StapleButter2017-08-28
* normalize W values in both directions (0123-0157 -> 1230-1570)StapleButter2017-07-06
* 3D: Y-sortingStapleButter2017-07-05
* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
* (finally) make the threaded 3D renderer option actually workStapleButter2017-06-04
* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
* rework slope/edge code. lay groundwork for antialiasing.StapleButter2017-05-28
* fogStapleButter2017-05-26
* fix crapoed shadowsStapleButter2017-05-26
* first attempt at threading the 3D rendererStapleButter2017-05-23
* make the 3D renderer work per-scanlineStapleButter2017-05-21
* latch 3D registers upon VBlankStapleButter2017-05-09
* fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
* misc optimizationsStapleButter2017-04-25
* a few attempts at optimizationStapleButter2017-04-23
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* optimize the 3D renderer somewhatStapleButter2017-04-21
* * decal texture blendingStapleButter2017-04-12
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
* reorganize repo, move shit aroundStapleButter2017-03-16