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modified version of melonDS used for school/vsr
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GPU3D.cpp
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Author
Age
*
GX: fix vector test
RSDuck
2021-01-04
*
make FIFO size static whene possible
RSDuck
2020-12-30
*
GX: add fastpath for single parameter cmds
RSDuck
2020-12-30
*
fix segfault for build with OpenGL disabled
RSDuck
2020-12-14
*
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
*
add cur vertex and light information to savestate
RSDuck
2020-12-09
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make OpenGL renderer a build option
RSDuck
2020-10-01
*
remove some UB
RSDuck
2020-09-04
*
3D: add a bunch of missing variables to savestates. oops.
Arisotura
2020-08-19
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
get the OpenGL renderer going.
Arisotura
2020-05-25
*
GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...
Arisotura
2020-04-12
*
GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
Arisotura
2020-04-12
*
GPU3D: swap vin and vout during clipping, giving results that are closer to h...
Arisotura
2020-04-11
*
update copyright years
Arisotura
2020-02-14
*
fix bugs with line polygons
Arisotura
2019-06-12
*
hack so that the GL renderer can render lines
Arisotura
2019-06-12
*
fix more bugs
Arisotura
2019-05-24
*
getting somewhere??
Arisotura
2019-05-24
*
more code botching
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
*
hires hax. somewhat functional
Arisotura
2019-05-08
*
first attempt at things
Arisotura
2019-04-01
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
GX: polygon pipeline doesn't get as far if the polygon is rejected by culling...
StapleButter
2019-01-03
*
GX: always latch rendering engine registers even when not flushing (similar t...
StapleButter
2019-01-03
*
move the W=0 check, to be sure to check all the vertices
StapleButter
2018-12-20
*
some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
be sure to always reset NormalPipeline
StapleButter
2018-12-17
*
GX: timing for command 0x50 is more like 325 cycles on average on hardware. (...
StapleButter
2018-12-15
*
set GXSTAT busy flag immediately when writing a command to the GXFIFO.
StapleButter
2018-12-15
*
begin work on general timing renovation. way shitty because it behaves as if ...
StapleButter
2018-12-04
*
oopsies
StapleButter
2018-11-28
*
add some missing shit to savestates
StapleButter
2018-11-25
*
fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl...
StapleButter
2018-11-25
*
drain GX pipelines when there's nothing else running. fixes some weird bugs, ...
StapleButter
2018-11-24
*
* fix possible issues with GXFIFO stalling
StapleButter
2018-11-24
*
add proper support for GXFIFO stalls.
StapleButter
2018-11-23
*
* store all 32 matrix stack entries in savestates instead of 31.
StapleButter
2018-11-05
*
3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap...
StapleButter
2018-11-05
*
pass savefile name to NDS::LoadROM() instead of having the core generate it.
StapleButter
2018-10-23
*
fix more shit
StapleButter
2018-10-23
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