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path: root/src/GPU3D.cpp
Commit message (Expand)AuthorAge
* update copyright headersArisotura2022-01-09
* finally decouple Config from the core. baahhahahahahArisotura2021-11-18
* handle changed VCount+threaded rasteriser more gracefullyRSDuck2021-08-04
* Fix some compiler warningsWaluigiWare642021-05-03
* update copyright year and add missing GPL headersRSDuck2021-03-12
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* GX: fix vector testRSDuck2021-01-04
* make FIFO size static whene possibleRSDuck2020-12-30
* GX: add fastpath for single parameter cmdsRSDuck2020-12-30
* fix segfault for build with OpenGL disabledRSDuck2020-12-14
* GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
* add cur vertex and light information to savestateRSDuck2020-12-09
* Merge vram dirty trackingRSDuck2020-11-30
* make OpenGL renderer a build optionRSDuck2020-10-01
* remove some UBRSDuck2020-09-04
* 3D: add a bunch of missing variables to savestates. oops.Arisotura2020-08-19
* * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
* get the OpenGL renderer going.Arisotura2020-05-25
* GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* update copyright yearsArisotura2020-02-14
* fix bugs with line polygonsArisotura2019-06-12
* hack so that the GL renderer can render linesArisotura2019-06-12
* fix more bugsArisotura2019-05-24
* getting somewhere??Arisotura2019-05-24
* more code botchingArisotura2019-05-24
* welp.Arisotura2019-05-21
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* de-hardcode the GL renderer.Arisotura2019-05-12
* calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
* hires hax. somewhat functionalArisotura2019-05-08
* first attempt at thingsArisotura2019-04-01
* also, update copyright nameArisotura2019-01-22
* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
* GX: polygon pipeline doesn't get as far if the polygon is rejected by culling...StapleButter2019-01-03
* GX: always latch rendering engine registers even when not flushing (similar t...StapleButter2019-01-03
* move the W=0 check, to be sure to check all the verticesStapleButter2018-12-20
* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
* implement proper support for POWCNT1.StapleButter2018-12-18
* be sure to always reset NormalPipelineStapleButter2018-12-17
* GX: timing for command 0x50 is more like 325 cycles on average on hardware. (...StapleButter2018-12-15
* set GXSTAT busy flag immediately when writing a command to the GXFIFO.StapleButter2018-12-15
* begin work on general timing renovation. way shitty because it behaves as if ...StapleButter2018-12-04
* oopsiesStapleButter2018-11-28
* add some missing shit to savestatesStapleButter2018-11-25
* fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl...StapleButter2018-11-25