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modified version of melonDS used for school/vsr
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GPU3D.cpp
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Author
Age
*
first attempt at things
Arisotura
2019-04-01
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also, update copyright name
Arisotura
2019-01-22
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redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
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GX: polygon pipeline doesn't get as far if the polygon is rejected by culling...
StapleButter
2019-01-03
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GX: always latch rendering engine registers even when not flushing (similar t...
StapleButter
2019-01-03
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move the W=0 check, to be sure to check all the vertices
StapleButter
2018-12-20
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some work on extreme/degenerate shit in GPU
StapleButter
2018-12-20
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implement proper support for POWCNT1.
StapleButter
2018-12-18
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be sure to always reset NormalPipeline
StapleButter
2018-12-17
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GX: timing for command 0x50 is more like 325 cycles on average on hardware. (...
StapleButter
2018-12-15
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set GXSTAT busy flag immediately when writing a command to the GXFIFO.
StapleButter
2018-12-15
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begin work on general timing renovation. way shitty because it behaves as if ...
StapleButter
2018-12-04
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oopsies
StapleButter
2018-11-28
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add some missing shit to savestates
StapleButter
2018-11-25
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fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl...
StapleButter
2018-11-25
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drain GX pipelines when there's nothing else running. fixes some weird bugs, ...
StapleButter
2018-11-24
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* fix possible issues with GXFIFO stalling
StapleButter
2018-11-24
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add proper support for GXFIFO stalls.
StapleButter
2018-11-23
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* store all 32 matrix stack entries in savestates instead of 31.
StapleButter
2018-11-05
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3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap...
StapleButter
2018-11-05
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pass savefile name to NDS::LoadROM() instead of having the core generate it.
StapleButter
2018-10-23
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fix more shit
StapleButter
2018-10-23
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hopefully fix all 3D-related crashes when loading savestates
StapleButter
2018-10-23
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rewrite how structures are stored to savestates (store individual fields, to ...
StapleButter
2018-10-21
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GPU done
StapleButter
2018-10-18
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fixor copyright years.
StapleButter
2018-09-15
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3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn)
StapleButter
2017-11-04
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minor fix
StapleButter
2017-10-04
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3D:
StapleButter
2017-08-28
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3D: faster and more accurate interpolation
StapleButter
2017-08-17
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3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.
StapleButter
2017-07-24
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* FPS counter displays target framerate
StapleButter
2017-07-21
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3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
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apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
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* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
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normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
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3D:
StapleButter
2017-07-06
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3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
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3D: Y-sorting
StapleButter
2017-07-05
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3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
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3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
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3D: fix boxtest coord overflow. fixes #57
StapleButter
2017-06-29
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fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
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3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
StapleButter
2017-06-27
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initialize clearZ to 0x7FFF. fixes #38
StapleButter
2017-06-26
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clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
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rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
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fog
StapleButter
2017-05-26
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fix crapoed shadows
StapleButter
2017-05-26
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first attempt at threading the 3D renderer
StapleButter
2017-05-23
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