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modified version of melonDS used for school/vsr
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GPU2D.h
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Author
Age
*
GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
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fix crash when using -O3.
StapleButter
2019-05-30
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
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welp.
Arisotura
2019-05-21
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begin botching the code
Arisotura
2019-05-19
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actually finish display capture in hardware-accel mode
Arisotura
2019-05-18
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
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make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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hires hax. somewhat functional
Arisotura
2019-05-08
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also, update copyright name
Arisotura
2019-01-22
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small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
StapleButter
2019-01-06
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implement proper support for POWCNT1.
StapleButter
2018-12-18
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revise windows to be even closer to hardware.
StapleButter
2018-11-25
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GPU done
StapleButter
2018-10-18
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fixor copyright years.
StapleButter
2018-09-15
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2D: mosaic
StapleButter
2017-07-23
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add some more GPU IO
StapleButter
2017-07-23
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* bump version number
StapleButter
2017-07-16
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2D: implement large BG, fix non-large bitmap BG. fixes #61
StapleButter
2017-07-05
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2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...
StapleButter
2017-06-28
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proper display FIFO emulation
StapleButter
2017-06-26
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windows!
StapleButter
2017-04-09
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* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
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fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
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implement some obscure DMA types
StapleButter
2017-03-20
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reorganize repo, move shit around
StapleButter
2017-03-16