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* add pause/reset hotkeysArisotura2019-06-12
* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
* fix bugs, make it more responsiveArisotura2019-06-11
* add ability to map joystick axes, tooArisotura2019-06-11
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
* actually save the current joystick IDArisotura2019-06-11
* begin work on multiple joystick supportArisotura2019-06-11
* add some OSD messages. prepare shit.Arisotura2019-06-11
* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
* pftArisotura2019-06-10
* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
* fix more stupid shit. askzjkdsfArisotura2019-06-09
* fix fog alphaArisotura2019-06-09
* miserable, feeble little attempt at edge markingArisotura2019-06-09
* fasterer BG/OBJ VRAM readsArisotura2019-06-09
* Merge pull request #442 from tgsm/bump-cmake-versionArisotura2019-06-09
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| * cmake: bump minimum versiontgsm2019-06-09
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* fasterer IRQ check. clean up code.Arisotura2019-06-08
* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
* Merge pull request #420 from Ace4896/update-readmeArisotura2019-06-06
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| * Update dependencies in READMEJon Pacheco2019-06-04
* | also, don't hardcode the timer interval in the callbackArisotura2019-06-04
* | when closing an input config dialog, remove SDL timer if neededArisotura2019-06-04
* | make capitalization consistentArisotura2019-06-04
* | Merge pull request #401 from Ace4896/fast-forward-hotkeyArisotura2019-06-04
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| * \ Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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* | | add support for setting key mappings to noneArisotura2019-06-04
* | | use OSD for some actual purposesArisotura2019-06-03
* | | take the OSD shito somewhereArisotura2019-06-03
* | | more work on OSDArisotura2019-06-03
* | | fix some shitoArisotura2019-06-02
* | | I guess adding font.h can't hurtArisotura2019-06-02
* | | fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
* | | fix potential crash when running the software renderer (oops)Arisotura2019-06-02
* | | lay base for OSDArisotura2019-06-02
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* | OpenGL: fix cases of layers/sprites blending over the 3D layerArisotura2019-06-01
* | use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
* | do binding of VS inputs and FS outputs before linking shader programs, as per...Arisotura2019-05-31
* | also, properly delete glarea framebuffers on exitStapleButter2019-05-30
* | Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
* | add LTO to Release build under CodeblocksArisotura2019-05-31
* | BAHAHAHAHAHHAHHHHH-~*+Arisotura2019-05-31
* | * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
* | blargStapleButter2019-05-31
* | GL: don't draw the screens when nothing is runningStapleButter2019-05-31
* | fix the whole mutex shitoStapleButter2019-05-31
* | fix potential crash when switching video output methodsStapleButter2019-05-31
* | try to fix fog consecutively to the Intel fix. still not perfect for whatever...StapleButter2019-05-31