| Commit message (Expand) | Author | Age |
* | add pause/reset hotkeys | Arisotura | 2019-06-12 |
* | rework input/hotkey code to suck less, implement the new features | Arisotura | 2019-06-12 |
* | fix bugs, make it more responsive | Arisotura | 2019-06-11 |
* | add ability to map joystick axes, too | Arisotura | 2019-06-11 |
* | add ability to map keys with modifiers, only in config UI for now | Arisotura | 2019-06-11 |
* | actually save the current joystick ID | Arisotura | 2019-06-11 |
* | begin work on multiple joystick support | Arisotura | 2019-06-11 |
* | add some OSD messages. prepare shit. | Arisotura | 2019-06-11 |
* | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
* | pft | Arisotura | 2019-06-10 |
* | fix ass-stupid bug in CP15 PU region setup | Arisotura | 2019-06-10 |
* | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
* | fix fog alpha | Arisotura | 2019-06-09 |
* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
* | fasterer BG/OBJ VRAM reads | Arisotura | 2019-06-09 |
* | Merge pull request #442 from tgsm/bump-cmake-version | Arisotura | 2019-06-09 |
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| * | cmake: bump minimum version | tgsm | 2019-06-09 |
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* | fasterer IRQ check. clean up code. | Arisotura | 2019-06-08 |
* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
* | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
* | Merge pull request #420 from Ace4896/update-readme | Arisotura | 2019-06-06 |
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| * | Update dependencies in README | Jon Pacheco | 2019-06-04 |
* | | also, don't hardcode the timer interval in the callback | Arisotura | 2019-06-04 |
* | | when closing an input config dialog, remove SDL timer if needed | Arisotura | 2019-06-04 |
* | | make capitalization consistent | Arisotura | 2019-06-04 |
* | | Merge pull request #401 from Ace4896/fast-forward-hotkey | Arisotura | 2019-06-04 |
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| * \ | Merge branch 'master' into fast-forward-hotkey | Arisotura | 2019-06-04 |
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* | | | add support for setting key mappings to none | Arisotura | 2019-06-04 |
* | | | use OSD for some actual purposes | Arisotura | 2019-06-03 |
* | | | take the OSD shito somewhere | Arisotura | 2019-06-03 |
* | | | more work on OSD | Arisotura | 2019-06-03 |
* | | | fix some shito | Arisotura | 2019-06-02 |
* | | | I guess adding font.h can't hurt | Arisotura | 2019-06-02 |
* | | | fix bugs when changing 3D renderer with no game loaded | Arisotura | 2019-06-02 |
* | | | fix potential crash when running the software renderer (oops) | Arisotura | 2019-06-02 |
* | | | lay base for OSD | Arisotura | 2019-06-02 |
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* | | OpenGL: fix cases of layers/sprites blending over the 3D layer | Arisotura | 2019-06-01 |
* | | use regular slash instead of backslash in config file name. fixes #413 | Arisotura | 2019-06-01 |
* | | do binding of VS inputs and FS outputs before linking shader programs, as per... | Arisotura | 2019-05-31 |
* | | also, properly delete glarea framebuffers on exit | StapleButter | 2019-05-30 |
* | | Linux: fix uiGLGetProcAddress() | StapleButter | 2019-06-01 |
* | | add LTO to Release build under Codeblocks | Arisotura | 2019-05-31 |
* | | BAHAHAHAHAHHAHHHHH-~*+ | Arisotura | 2019-05-31 |
* | | * add needed libui functions under Windows, even if they don't do a whole lot | Arisotura | 2019-05-31 |
* | | blarg | StapleButter | 2019-05-31 |
* | | GL: don't draw the screens when nothing is running | StapleButter | 2019-05-31 |
* | | fix the whole mutex shito | StapleButter | 2019-05-31 |
* | | fix potential crash when switching video output methods | StapleButter | 2019-05-31 |
* | | try to fix fog consecutively to the Intel fix. still not perfect for whatever... | StapleButter | 2019-05-31 |