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path: root/src/GPU.cpp
Commit message (Expand)AuthorAge
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* Initialize the framebuffers within the constructor (#1901)Jesse Talavera2023-12-04
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Refactor `NDS` and `DSi` to be objects (#1893)Jesse Talavera-Greenberg2023-11-28
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Refactor the JIT to be object-oriented (#1879)Jesse Talavera-Greenberg2023-11-18
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* update copyright yearsArisotura2023-11-04
* better, less hacky, more OOP-friendly scheduler designArisotura2023-11-02
* RTC revamp (#1867)Arisotura2023-10-30
* Wrap CurGLCompositor cleanup in an #ifdef (#1837)Jesse Talavera-Greenberg2023-09-24
* Clean up some rendering-related resources in DeInit (#1836)Jesse Talavera-Greenberg2023-09-24
* Make the NDS teardown more robust (#1798)Jesse Talavera-Greenberg2023-09-15
* Introduce `Platform::Log` (#1640)Jesse Talavera-Greenberg2023-03-23
* for all people who hate speed, here you can build melonDS againRSDuck2022-08-22
* invalidate JIT blocks in ARM7 WVRAM when it's remappedRSDuck2022-08-22
* close gaps in VRAM mappingArisotura2022-04-09
* update copyright headersArisotura2022-01-09
* handle changed VCount+threaded rasteriser more gracefullyRSDuck2021-08-04
* Fix some compiler warningsWaluigiWare642021-05-03
* update copyright year and add missing GPL headersRSDuck2021-03-12
* call Renderer2D::VBlankEnd at vblank endRSDuck2021-03-01
* separate GPU2D registers and rendererRSDuck2021-02-27
* directly set VRAMDirty for VRAM BG/OAM writesRSDuck2021-02-23
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* improve and fix NonStupidBitfield also get rid of some UBRSDuck2021-02-09
* the rasteriser doesn't have to be done on line 144RSDuck2021-01-26
* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
* Fix some compiler warningsWaluigiWare642021-01-25
* readd vram invalidation through display captureRSDuck2021-01-07
* fix out of bounds readRSDuck2021-01-07
* add palette and OAM dirty flagRSDuck2020-12-23
* VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
* rename the class as wellRSDuck2020-12-07
* lay base for multiple GPU2D backendsRSDuck2020-12-06
* Merge vram dirty trackingRSDuck2020-11-30
* make OpenGL renderer a build optionRSDuck2020-10-01
* Merge remote-tracking branch 'remotes/origin/master' into melonDSiArisotura2020-05-30
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| * fix bugs, clean up some of the shitArisotura2020-05-28
| * * rework GPU's settings interface, make it config-agnosticArisotura2020-05-28
| * get the OpenGL renderer going.Arisotura2020-05-25
* | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| * update copyright yearsArisotura2020-02-14
| * lay base for AR cheatzorz. baahahhhhArisotura2020-02-14
* | begin renovating melonDSiArisotura2020-05-30
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| * fix potential out-of-bounds writeArisotura2019-07-13
* | add LCD init flag in DISPSTATArisotura2019-06-20
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* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
* fasterer BG/OBJ VRAM readsArisotura2019-06-09