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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-25 12:32:09 -0500
committerGitHub <noreply@github.com>2023-11-25 18:32:09 +0100
commit346dd4006ea1283136095d5c43f602324a095092 (patch)
treeedf04631782bbfcdb48eac79b79aebb11b40f479 /src/GPU.cpp
parent651b0f680c4531558990a5beb0e638968009dc51 (diff)
Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
Diffstat (limited to 'src/GPU.cpp')
-rw-r--r--src/GPU.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp
index 5c67cfb..27dcbfb 100644
--- a/src/GPU.cpp
+++ b/src/GPU.cpp
@@ -26,6 +26,8 @@
#include "GPU3D_Soft.h"
#include "GPU3D_OpenGL.h"
+namespace melonDS
+{
using Platform::Log;
using Platform::LogLevel;
@@ -33,8 +35,6 @@ using Platform::LogLevel;
#define HBLANK_CYCLES (48+(256*6))
#define FRAME_CYCLES (LINE_CYCLES * 263)
-namespace Melon
-{
enum
{
LCD_StartHBlank = 0,
@@ -64,7 +64,7 @@ enum
VRAMDirty need to be reset for the respective VRAM bank.
*/
-GPU::GPU(ARMJIT::ARMJIT& jit) noexcept : GPU2D_A(0, *this), GPU2D_B(1, *this), JIT(jit)
+GPU::GPU(ARMJIT& jit) noexcept : GPU2D_A(0, *this), GPU2D_B(1, *this), JIT(jit)
{
NDS::RegisterEventFunc(NDS::Event_LCD, LCD_StartHBlank, MemberEventFunc(GPU, StartHBlank));
NDS::RegisterEventFunc(NDS::Event_LCD, LCD_StartScanline, MemberEventFunc(GPU, StartScanline));
@@ -319,21 +319,21 @@ void GPU::InitRenderer(int renderer) noexcept
{
// Fallback on software renderer
renderer = 0;
- GPU3D.SetCurrentRenderer(std::make_unique<GPU3D::SoftRenderer>(*this));
+ GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
}
- GPU3D.SetCurrentRenderer(GPU3D::GLRenderer::New(*this));
+ GPU3D.SetCurrentRenderer(GLRenderer::New(*this));
if (!GPU3D.GetCurrentRenderer())
{
// Fallback on software renderer
CurGLCompositor.reset();
renderer = 0;
- GPU3D.SetCurrentRenderer(std::make_unique<GPU3D::SoftRenderer>(*this));
+ GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
}
}
else
#endif
{
- GPU3D.SetCurrentRenderer(std::make_unique<GPU3D::SoftRenderer>(*this));
+ GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
}
Renderer = renderer;