| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | reorganize repo, move shit around | StapleButter | 2017-03-16 |
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| * | move viewport transform to polygon setup | StapleButter | 2017-03-16 |
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| * | * fix missing 3D line | StapleButter | 2017-03-16 |
| | | | | | | * make lighting calculations accurate * BLDCNT reading | ||
| * | fix alphatest. alphablending. | StapleButter | 2017-03-15 |
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| * | less shitty texture mapping. alpha test, sort of. | StapleButter | 2017-03-15 |
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| * | start work on polygon edges and shit | StapleButter | 2017-03-13 |
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| * | * vecmatrix read | StapleButter | 2017-03-07 |
| | | | | | * implement the missing texture formats | ||
| * | proper clear-plane support, including bitmap mode | StapleButter | 2017-03-07 |
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| * | * perspective-correct Z interpolation | StapleButter | 2017-03-06 |
| | | | | | | * fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here. | ||
| * | fix shitty texture mapping | StapleButter | 2017-03-06 |
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| * | less derpy texture mapping | StapleButter | 2017-03-06 |
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| * | * direct color textures. | StapleButter | 2017-03-06 |
| | | | | | * texture wrap modes. | ||
| * | temp. hack preventing evil out-of-bounds write | StapleButter | 2017-03-04 |
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| * | * fix a few bugs related to 2D GPU registers (so there are atleast some of ↵ | StapleButter | 2017-03-04 |
| | | | | | | | the graphics tests that pass) * less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions. | ||
| * | * compressed textures (asfafdgasfgadf) | StapleButter | 2017-03-02 |
| | | | | | * fix bug where sprites too close to the right border shat themselves | ||
| * | textures. | StapleButter | 2017-03-02 |
| | | | | | well, it's a start. | ||
| * | * slightly better 3D polygons. | StapleButter | 2017-02-28 |
| | | | | | * fix sprite-related bugs. implement 256-color rotscaled sprites. | ||
| * | calculate texture coordinates | StapleButter | 2017-02-28 |
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| * | correct VRAM emulation. | StapleButter | 2017-02-27 |
| | | | | | there is room for optimizations esp. in the GPU drawing routines. | ||
| * | fixes to 3D rendering. polygons are almost pixel-perfect. clipping still ↵ | StapleButter | 2017-02-20 |
| | | | | | doesn't get colors quite right. | ||
| * | improve 3D renderer precision. not perfect, but not bad at all. | StapleButter | 2017-02-17 |
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| * | perspective-correct Gouraud | StapleButter | 2017-02-15 |
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| * | attempt at depth buffer | StapleButter | 2017-02-14 |
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| * | * backface/frontface culling (and rendering of backfacing polygons) | StapleButter | 2017-02-14 |
| | | | | | | * fix clipping/viewport transform precision errors * triangle/quad strips | ||
| * | * fix overflows during fixed-point multiply | StapleButter | 2017-02-13 |
| | | | | | * small fix to SwapBuffers | ||
| * | * fix GXFIFO decoding | StapleButter | 2017-02-13 |
| | | | | | | | * proper SwapBuffers implementation * fix polygon clipping * misc fixes | ||
| * | vertex colors, with Gouraud shading and all | StapleButter | 2017-02-11 |
| | | | | | has yet to be checked for whether it's accurate, optimized, etc... | ||
| * | some debuts of 3D drawing. | StapleButter | 2017-02-11 |
| | | | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back. | ||
| * | base for software renderer | StapleButter | 2017-02-10 |