aboutsummaryrefslogtreecommitdiff
path: root/GPU3D_Soft.cpp
diff options
context:
space:
mode:
authorStapleButter <thetotalworm@gmail.com>2017-03-16 23:01:22 +0100
committerStapleButter <thetotalworm@gmail.com>2017-03-16 23:01:22 +0100
commit8a4ed8f41ca54164fdb335343461ab5f9c3bd87f (patch)
tree28ba71576603fef73dfcce5db33e157ec236e6c5 /GPU3D_Soft.cpp
parent10ca9b6f7f20f88dfcdfdf680daf1b04cb7f22c5 (diff)
reorganize repo, move shit around
Diffstat (limited to 'GPU3D_Soft.cpp')
-rw-r--r--GPU3D_Soft.cpp853
1 files changed, 0 insertions, 853 deletions
diff --git a/GPU3D_Soft.cpp b/GPU3D_Soft.cpp
deleted file mode 100644
index 5c9dc8e..0000000
--- a/GPU3D_Soft.cpp
+++ /dev/null
@@ -1,853 +0,0 @@
-/*
- Copyright 2016-2017 StapleButter
-
- This file is part of melonDS.
-
- melonDS is free software: you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free
- Software Foundation, either version 3 of the License, or (at your option)
- any later version.
-
- melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License along
- with melonDS. If not, see http://www.gnu.org/licenses/.
-*/
-
-#include <stdio.h>
-#include <string.h>
-#include "NDS.h"
-#include "GPU.h"
-
-
-namespace GPU3D
-{
-namespace SoftRenderer
-{
-
-u32 ColorBuffer[256*192];
-u32 DepthBuffer[256*192];
-u32 AttrBuffer[256*192];
-
-// attribute buffer:
-// bit0-5: polygon ID
-// bit8: fog enable
-
-
-bool Init()
-{
- return true;
-}
-
-void DeInit()
-{
-}
-
-void Reset()
-{
- memset(ColorBuffer, 0, 256*192 * 4);
- memset(DepthBuffer, 0, 256*192 * 4);
- memset(AttrBuffer, 0, 256*192 * 4);
-}
-
-
-void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha)
-{
- u32 vramaddr = (texparam & 0xFFFF) << 3;
-
- u32 width = 8 << ((texparam >> 20) & 0x7);
- u32 height = 8 << ((texparam >> 23) & 0x7);
-
- s >>= 4;
- t >>= 4;
-
- // texture wrapping
- // TODO: optimize this somehow
-
- if (texparam & (1<<16))
- {
- if (texparam & (1<<18))
- {
- if (s & width) s = (width-1) - (s & (width-1));
- else s = (s & (width-1));
- }
- else
- s &= width-1;
- }
- else
- {
- if (s < 0) s = 0;
- else if (s >= width) s = width-1;
- }
-
- if (texparam & (1<<17))
- {
- if (texparam & (1<<19))
- {
- if (t & height) t = (height-1) - (t & (height-1));
- else t = (t & (height-1));
- }
- else
- t &= height-1;
- }
- else
- {
- if (t < 0) t = 0;
- else if (t >= height) t = height-1;
- }
-
- u8 alpha0;
- if (texparam & (1<<29)) alpha0 = 0;
- else alpha0 = 31;
-
- switch ((texparam >> 26) & 0x7)
- {
- case 1: // A3I5
- {
- vramaddr += ((t * width) + s);
- u8 pixel = GPU::ReadVRAM_Texture<u8>(vramaddr);
-
- texpal <<= 4;
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + ((pixel&0x1F)<<1));
- *alpha = ((pixel >> 3) & 0x1C) + (pixel >> 6);
- }
- break;
-
- case 2: // 4-color
- {
- vramaddr += (((t * width) + s) >> 2);
- u8 pixel = GPU::ReadVRAM_Texture<u8>(vramaddr);
- pixel >>= ((s & 0x3) << 1);
- pixel &= 0x3;
-
- texpal <<= 3;
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + (pixel<<1));
- *alpha = (pixel==0) ? alpha0 : 31;
- }
- break;
-
- case 3: // 16-color
- {
- vramaddr += (((t * width) + s) >> 1);
- u8 pixel = GPU::ReadVRAM_Texture<u8>(vramaddr);
- if (s & 0x1) pixel >>= 4;
- else pixel &= 0xF;
-
- texpal <<= 4;
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + (pixel<<1));
- *alpha = (pixel==0) ? alpha0 : 31;
- }
- break;
-
- case 4: // 256-color
- {
- vramaddr += ((t * width) + s);
- u8 pixel = GPU::ReadVRAM_Texture<u8>(vramaddr);
-
- texpal <<= 4;
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + (pixel<<1));
- *alpha = (pixel==0) ? alpha0 : 31;
- }
- break;
-
- case 5: // compressed
- {
- vramaddr += ((t & 0x3FC) * (width>>2)) + (s & 0x3FC);
- vramaddr += (t & 0x3);
-
- u32 slot1addr = 0x20000 + ((vramaddr & 0x1FFFC) >> 1);
- if (vramaddr >= 0x40000)
- slot1addr += 0x10000;
-
- u8 val = GPU::ReadVRAM_Texture<u8>(vramaddr);
- val >>= (2 * (s & 0x3));
-
- u16 palinfo = GPU::ReadVRAM_Texture<u16>(slot1addr);
- u32 paloffset = (palinfo & 0x3FFF) << 2;
- texpal <<= 4;
-
- switch (val & 0x3)
- {
- case 0:
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset);
- *alpha = 31;
- break;
-
- case 1:
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset + 2);
- *alpha = 31;
- break;
-
- case 2:
- if ((palinfo >> 14) == 1)
- {
- u16 color0 = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset);
- u16 color1 = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset + 2);
-
- u32 r0 = color0 & 0x001F;
- u32 g0 = color0 & 0x03E0;
- u32 b0 = color0 & 0x7C00;
- u32 r1 = color1 & 0x001F;
- u32 g1 = color1 & 0x03E0;
- u32 b1 = color1 & 0x7C00;
-
- u32 r = (r0 + r1) >> 1;
- u32 g = ((g0 + g1) >> 1) & 0x03E0;
- u32 b = ((b0 + b1) >> 1) & 0x7C00;
-
- *color = r | g | b;
- }
- else if ((palinfo >> 14) == 3)
- {
- u16 color0 = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset);
- u16 color1 = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset + 2);
-
- u32 r0 = color0 & 0x001F;
- u32 g0 = color0 & 0x03E0;
- u32 b0 = color0 & 0x7C00;
- u32 r1 = color1 & 0x001F;
- u32 g1 = color1 & 0x03E0;
- u32 b1 = color1 & 0x7C00;
-
- u32 r = (r0*5 + r1*3) >> 3;
- u32 g = ((g0*5 + g1*3) >> 3) & 0x03E0;
- u32 b = ((b0*5 + b1*3) >> 3) & 0x7C00;
-
- *color = r | g | b;
- }
- else
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset + 4);
- *alpha = 31;
- break;
-
- case 3:
- if ((palinfo >> 14) == 2)
- {
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset + 6);
- *alpha = 31;
- }
- else if ((palinfo >> 14) == 3)
- {
- u16 color0 = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset);
- u16 color1 = GPU::ReadVRAM_TexPal<u16>(texpal + paloffset + 2);
-
- u32 r0 = color0 & 0x001F;
- u32 g0 = color0 & 0x03E0;
- u32 b0 = color0 & 0x7C00;
- u32 r1 = color1 & 0x001F;
- u32 g1 = color1 & 0x03E0;
- u32 b1 = color1 & 0x7C00;
-
- u32 r = (r0*3 + r1*5) >> 3;
- u32 g = ((g0*3 + g1*5) >> 3) & 0x03E0;
- u32 b = ((b0*3 + b1*5) >> 3) & 0x7C00;
-
- *color = r | g | b;
- *alpha = 31;
- }
- else
- {
- *color = 0;
- *alpha = 0;
- }
- break;
- }
- }
- break;
-
- case 6: // A5I3
- {
- vramaddr += ((t * width) + s);
- u8 pixel = GPU::ReadVRAM_Texture<u8>(vramaddr);
-
- texpal <<= 4;
- *color = GPU::ReadVRAM_TexPal<u16>(texpal + ((pixel&0x7)<<1));
- *alpha = (pixel >> 3);
- }
- break;
-
- case 7: // direct color
- {
- vramaddr += (((t * width) + s) << 1);
- *color = GPU::ReadVRAM_Texture<u16>(vramaddr);
- *alpha = (*color & 0x8000) ? 31 : 0;
- }
- break;
- }
-}
-
-bool DepthTest(Polygon* polygon, s32 x, s32 y, s32 z)
-{
- u32 oldz = DepthBuffer[(256*y) + x];
-
- if (polygon->Attr & (1<<14))
- {
- s32 diff = oldz - z;
- if ((u32)(diff + 0x200) <= 0x400)
- return true;
- }
- else
- if (z < oldz)
- return true;
-
- return false;
-}
-
-u32 RenderPixel(Polygon* polygon, s32 x, s32 y, s32 z, u8 vr, u8 vg, u8 vb, s16 s, s16 t)
-{
- u32 attr = polygon->Attr;
- u8 r, g, b, a;
-
- u32 polyalpha = (polygon->Attr >> 16) & 0x1F;
- bool wireframe = (polyalpha == 0);
-
- if ((DispCnt & (1<<0)) && (((polygon->TexParam >> 26) & 0x7) != 0))
- {
- u8 tr, tg, tb;
-
- u16 tcolor; u8 talpha;
- TextureLookup(polygon->TexParam, polygon->TexPalette, s, t, &tcolor, &talpha);
-
- tr = (tcolor << 1) & 0x3E; if (tr) tr++;
- tg = (tcolor >> 4) & 0x3E; if (tg) tg++;
- tb = (tcolor >> 9) & 0x3E; if (tb) tb++;
-
- // TODO: other blending modes
- r = ((tr+1) * (vr+1) - 1) >> 6;
- g = ((tg+1) * (vg+1) - 1) >> 6;
- b = ((tb+1) * (vb+1) - 1) >> 6;
- a = ((talpha+1) * (polyalpha+1) - 1) >> 5;
- }
- else
- {
- r = vr;
- g = vg;
- b = vb;
- a = polyalpha;
- }
-
- if (wireframe) a = 31;
-
- return r | (g << 8) | (b << 16) | (a << 24);
-}
-
-void RenderPolygon(Polygon* polygon)
-{
- int nverts = polygon->NumVertices;
- bool isline = false;
-
- int vtop = polygon->VTop, vbot = polygon->VBottom;
- s32 ytop = polygon->YTop, ybot = polygon->YBottom;
- s32 xtop = polygon->XTop, xbot = polygon->XBottom;
-
- if (ytop > 191) return;
-
- // draw, line per line
-
- u32 polyalpha = (polygon->Attr >> 16) & 0x1F;
- bool wireframe = (polyalpha == 0);
-
- int lcur = vtop, rcur = vtop;
- int lnext, rnext;
-
- s32 dxl, dxr;
- s32 lslope, rslope;
- bool l_xmajor, r_xmajor;
-
- if (ybot == ytop)
- {
- ybot++;
- isline = true;
-
- vtop = 0; vbot = 0;
- xtop = 256; xbot = 0;
- int i;
-
- i = 1;
- if (polygon->Vertices[i]->FinalPosition[0] < polygon->Vertices[vtop]->FinalPosition[0]) vtop = i;
- if (polygon->Vertices[i]->FinalPosition[0] > polygon->Vertices[vbot]->FinalPosition[0]) vbot = i;
-
- i = nverts - 1;
- if (polygon->Vertices[i]->FinalPosition[0] < polygon->Vertices[vtop]->FinalPosition[0]) vtop = i;
- if (polygon->Vertices[i]->FinalPosition[0] > polygon->Vertices[vbot]->FinalPosition[0]) vbot = i;
-
- lcur = vtop; lnext = vtop;
- rcur = vbot; rnext = vbot;
-
- lslope = 0; l_xmajor = false;
- rslope = 0; r_xmajor = false;
- }
- else
- {
- //while (polygon->Vertices[lnext]->FinalPosition[1] )
- if (polygon->FacingView)
- {
- lnext = lcur + 1;
- if (lnext >= nverts) lnext = 0;
- rnext = rcur - 1;
- if (rnext < 0) rnext = nverts - 1;
- }
- else
- {
- lnext = lcur - 1;
- if (lnext < 0) lnext = nverts - 1;
- rnext = rcur + 1;
- if (rnext >= nverts) rnext = 0;
- }
-
- if (polygon->Vertices[lnext]->FinalPosition[1] == polygon->Vertices[lcur]->FinalPosition[1])
- lslope = 0;
- else
- lslope = ((polygon->Vertices[lnext]->FinalPosition[0] - polygon->Vertices[lcur]->FinalPosition[0]) << 12) /
- (polygon->Vertices[lnext]->FinalPosition[1] - polygon->Vertices[lcur]->FinalPosition[1]);
-
- if (polygon->Vertices[rnext]->FinalPosition[1] == polygon->Vertices[rcur]->FinalPosition[1])
- rslope = 0;
- else
- rslope = ((polygon->Vertices[rnext]->FinalPosition[0] - polygon->Vertices[rcur]->FinalPosition[0]) << 12) /
- (polygon->Vertices[rnext]->FinalPosition[1] - polygon->Vertices[rcur]->FinalPosition[1]);
-
- l_xmajor = (lslope < -0x1000) || (lslope > 0x1000);
- r_xmajor = (rslope < -0x1000) || (rslope > 0x1000);
- }
-
- if (l_xmajor) dxl = (lslope > 0) ? 0x800 : (-lslope-0x800)+0x1000;
- else if (lslope) dxl = (lslope > 0) ? 0 : 0x1000;
- else dxl = 0;
-
- if (r_xmajor) dxr = (rslope > 0) ? rslope-0x800 : 0x800+0x1000;
- else if (rslope) dxr = (rslope > 0) ? 0 : 0x1000;
- else dxr = 0x1000;
-
- if (ybot > 192) ybot = 192;
- for (s32 y = ytop; y < ybot; y++)
- {
- if (!isline)
- {
- if (y >= polygon->Vertices[lnext]->FinalPosition[1] && lcur != vbot)
- {
- while (y >= polygon->Vertices[lnext]->FinalPosition[1] && lcur != vbot)
- {
- lcur = lnext;
-
- if (polygon->FacingView)
- {
- lnext = lcur + 1;
- if (lnext >= nverts) lnext = 0;
- }
- else
- {
- lnext = lcur - 1;
- if (lnext < 0) lnext = nverts - 1;
- }
- }
-
- if (polygon->Vertices[lnext]->FinalPosition[1] == polygon->Vertices[lcur]->FinalPosition[1])
- lslope = 0;
- else
- lslope = ((polygon->Vertices[lnext]->FinalPosition[0] - polygon->Vertices[lcur]->FinalPosition[0]) << 12) /
- (polygon->Vertices[lnext]->FinalPosition[1] - polygon->Vertices[lcur]->FinalPosition[1]);
-
- l_xmajor = (lslope < -0x1000) || (lslope > 0x1000);
-
- if (l_xmajor) dxl = (lslope > 0) ? 0x800 : (-lslope-0x800)+0x1000;
- else if (lslope) dxl = (lslope > 0) ? 0 : 0x1000;
- else dxl = 0;
- }
-
- if (y >= polygon->Vertices[rnext]->FinalPosition[1] && rcur != vbot)
- {
- while (y >= polygon->Vertices[rnext]->FinalPosition[1] && rcur != vbot)
- {
- rcur = rnext;
-
- if (polygon->FacingView)
- {
- rnext = rcur - 1;
- if (rnext < 0) rnext = nverts - 1;
- }
- else
- {
- rnext = rcur + 1;
- if (rnext >= nverts) rnext = 0;
- }
- }
-
- if (polygon->Vertices[rnext]->FinalPosition[1] == polygon->Vertices[rcur]->FinalPosition[1])
- rslope = 0;
- else
- rslope = ((polygon->Vertices[rnext]->FinalPosition[0] - polygon->Vertices[rcur]->FinalPosition[0]) << 12) /
- (polygon->Vertices[rnext]->FinalPosition[1] - polygon->Vertices[rcur]->FinalPosition[1]);
-
- r_xmajor = (rslope < -0x1000) || (rslope > 0x1000);
-
- if (r_xmajor) dxr = (rslope > 0) ? rslope-0x800 : 0x800+0x1000;
- else if (rslope) dxr = (rslope > 0) ? 0 : 0x1000;
- else dxr = 0x1000;
- }
- }
-
- Vertex *vlcur, *vlnext, *vrcur, *vrnext;
- s32 xstart, xend;
- s32 xstart_int, xend_int;
- s32 slope_start, slope_end;
-
- if (lslope == 0 && rslope == 0 &&
- polygon->Vertices[lcur]->FinalPosition[0] == polygon->Vertices[rcur]->FinalPosition[0])
- {
- xstart = polygon->Vertices[lcur]->FinalPosition[0];
- xend = xstart;
- }
- else
- {
- if (lslope > 0)
- {
- xstart = polygon->Vertices[lcur]->FinalPosition[0] + (dxl >> 12);
- if (xstart < polygon->Vertices[lcur]->FinalPosition[0])
- xstart = polygon->Vertices[lcur]->FinalPosition[0];
- else if (xstart > polygon->Vertices[lnext]->FinalPosition[0]-1)
- xstart = polygon->Vertices[lnext]->FinalPosition[0]-1;
- }
- else if (lslope < 0)
- {
- xstart = polygon->Vertices[lcur]->FinalPosition[0] - (dxl >> 12);
- if (xstart < polygon->Vertices[lnext]->FinalPosition[0])
- xstart = polygon->Vertices[lnext]->FinalPosition[0];
- else if (xstart > polygon->Vertices[lcur]->FinalPosition[0]-1)
- xstart = polygon->Vertices[lcur]->FinalPosition[0]-1;
- }
- else
- xstart = polygon->Vertices[lcur]->FinalPosition[0];
-
- if (rslope > 0)
- {
- xend = polygon->Vertices[rcur]->FinalPosition[0] + (dxr >> 12);
- if (xend < polygon->Vertices[rcur]->FinalPosition[0])
- xend = polygon->Vertices[rcur]->FinalPosition[0];
- else if (xend > polygon->Vertices[rnext]->FinalPosition[0]-1)
- xend = polygon->Vertices[rnext]->FinalPosition[0]-1;
- }
- else if (rslope < 0)
- {
- xend = polygon->Vertices[rcur]->FinalPosition[0] - (dxr >> 12);
- if (xend < polygon->Vertices[rnext]->FinalPosition[0])
- xend = polygon->Vertices[rnext]->FinalPosition[0];
- else if (xend > polygon->Vertices[rcur]->FinalPosition[0]-1)
- xend = polygon->Vertices[rcur]->FinalPosition[0]-1;
- }
- else
- xend = polygon->Vertices[rcur]->FinalPosition[0] - 1;
- }
-
- // if the left and right edges are swapped, render backwards.
- // note: we 'forget' to swap the xmajor flags, on purpose
- // the hardware has the same bug
- if (xstart > xend)
- {
- vlcur = polygon->Vertices[rcur];
- vlnext = polygon->Vertices[rnext];
- vrcur = polygon->Vertices[lcur];
- vrnext = polygon->Vertices[lnext];
-
- slope_start = rslope;
- slope_end = lslope;
-
- s32 tmp = xstart; xstart = xend; xend = tmp;
- }
- else
- {
- vlcur = polygon->Vertices[lcur];
- vlnext = polygon->Vertices[lnext];
- vrcur = polygon->Vertices[rcur];
- vrnext = polygon->Vertices[rnext];
-
- slope_start = lslope;
- slope_end = rslope;
- }
-
- // interpolate attributes along Y
- s64 lfactor1, lfactor2;
- s64 rfactor1, rfactor2;
-
- if (l_xmajor)
- {
- lfactor1 = (vlnext->FinalPosition[0] - xstart) * vlnext->FinalPosition[3];
- lfactor2 = (xstart - vlcur->FinalPosition[0]) * vlcur->FinalPosition[3];
- }
- else
- {
- lfactor1 = (vlnext->FinalPosition[1] - y) * vlnext->FinalPosition[3];
- lfactor2 = (y - vlcur->FinalPosition[1]) * vlcur->FinalPosition[3];
- }
-
- s64 ldenom = lfactor1 + lfactor2;
- if (ldenom == 0)
- {
- lfactor1 = 0x1000;
- lfactor2 = 0;
- ldenom = 0x1000;
- }
-
- if (r_xmajor)
- {
- rfactor1 = (vrnext->FinalPosition[0] - xend+1) * vrnext->FinalPosition[3];
- rfactor2 = (xend+1 - vrcur->FinalPosition[0]) * vrcur->FinalPosition[3];
- }
- else
- {
- rfactor1 = (vrnext->FinalPosition[1] - y) * vrnext->FinalPosition[3];
- rfactor2 = (y - vrcur->FinalPosition[1]) * vrcur->FinalPosition[3];
- }
-
- s64 rdenom = rfactor1 + rfactor2;
- if (rdenom == 0)
- {
- rfactor1 = 0x1000;
- rfactor2 = 0;
- rdenom = 0x1000;
- }
-
- s32 zl = ((lfactor1 * vlcur->FinalPosition[2]) + (lfactor2 * vlnext->FinalPosition[2])) / ldenom;
- s32 zr = ((rfactor1 * vrcur->FinalPosition[2]) + (rfactor2 * vrnext->FinalPosition[2])) / rdenom;
-
- s32 wl = ((lfactor1 * vlcur->FinalPosition[3]) + (lfactor2 * vlnext->FinalPosition[3])) / ldenom;
- s32 wr = ((rfactor1 * vrcur->FinalPosition[3]) + (rfactor2 * vrnext->FinalPosition[3])) / rdenom;
-
- s32 rl = ((lfactor1 * vlcur->FinalColor[0]) + (lfactor2 * vlnext->FinalColor[0])) / ldenom;
- s32 gl = ((lfactor1 * vlcur->FinalColor[1]) + (lfactor2 * vlnext->FinalColor[1])) / ldenom;
- s32 bl = ((lfactor1 * vlcur->FinalColor[2]) + (lfactor2 * vlnext->FinalColor[2])) / ldenom;
-
- s32 sl = ((lfactor1 * vlcur->TexCoords[0]) + (lfactor2 * vlnext->TexCoords[0])) / ldenom;
- s32 tl = ((lfactor1 * vlcur->TexCoords[1]) + (lfactor2 * vlnext->TexCoords[1])) / ldenom;
-
- s32 rr = ((rfactor1 * vrcur->FinalColor[0]) + (rfactor2 * vrnext->FinalColor[0])) / rdenom;
- s32 gr = ((rfactor1 * vrcur->FinalColor[1]) + (rfactor2 * vrnext->FinalColor[1])) / rdenom;
- s32 br = ((rfactor1 * vrcur->FinalColor[2]) + (rfactor2 * vrnext->FinalColor[2])) / rdenom;
-
- s32 sr = ((rfactor1 * vrcur->TexCoords[0]) + (rfactor2 * vrnext->TexCoords[0])) / rdenom;
- s32 tr = ((rfactor1 * vrcur->TexCoords[1]) + (rfactor2 * vrnext->TexCoords[1])) / rdenom;
-
- // calculate edges
- s32 l_edgeend, r_edgestart;
-
- if (l_xmajor)
- {
- if (slope_start > 0) l_edgeend = vlcur->FinalPosition[0] + ((dxl + slope_start) >> 12);
- else l_edgeend = vlcur->FinalPosition[0] - ((dxl - slope_start) >> 12);
-
- if (l_edgeend == xstart) l_edgeend++;
- }
- else
- l_edgeend = xstart + 1;
-
- if (r_xmajor)
- {
- if (slope_end > 0) r_edgestart = vrcur->FinalPosition[0] + ((dxr + slope_end) >> 12);
- else r_edgestart = vrcur->FinalPosition[0] - ((dxr - slope_end) >> 12);
-
- if (r_edgestart == xend_int) r_edgestart--;
- }
- else
- r_edgestart = xend - 1;
-
- // edge fill rules for opaque pixels:
- // * right edge is filled if slope > 1
- // * left edge is filled if slope <= 1
- // * edges with slope = 0 are always filled
- // edges are always filled if the pixels are translucent
- // in wireframe mode, there are special rules for equal Z (TODO)
-
- for (s32 x = xstart; x <= xend; x++)
- {
- if (x < 0) continue;
- if (x > 255) break;
-
- int edge = 0;
- if (y == ytop) edge |= 0x4;
- else if (y == ybot-1) edge |= 0x8;
- if (x < l_edgeend) edge |= 0x1;
- else if (x > r_edgestart) edge |= 0x2;
-
- // wireframe polygons. really ugly, but works
- if (wireframe && edge==0) continue;
-
- s64 factor1 = (xend+1 - x) * wr;
- s64 factor2 = (x - xstart) * wl;
- s64 denom = factor1 + factor2;
- if (denom == 0)
- {
- factor1 = 0x1000;
- factor2 = 0;
- denom = 0x1000;
- }
-
- s32 z = ((factor1 * zl) + (factor2 * zr)) / denom;
- if (!DepthTest(polygon, x, y, z)) continue;
-
- u32 vr = ((factor1 * rl) + (factor2 * rr)) / denom;
- u32 vg = ((factor1 * gl) + (factor2 * gr)) / denom;
- u32 vb = ((factor1 * bl) + (factor2 * br)) / denom;
-
- s16 s = ((factor1 * sl) + (factor2 * sr)) / denom;
- s16 t = ((factor1 * tl) + (factor2 * tr)) / denom;
-
- u32 color = RenderPixel(polygon, x, y, z, vr>>3, vg>>3, vb>>3, s, t);
- u32 attr = 0;
- u32 pixeladdr = (y*256) + x;
-
- u8 alpha = color >> 24;
-
- // alpha test
- if (DispCnt & (1<<2))
- {
- if (alpha <= AlphaRef) continue;
- }
- else
- {
- if (alpha == 0) continue;
- }
-
- // alpha blending disable
- // TODO: check alpha test when blending is disabled
- if (!(DispCnt & (1<<3)))
- alpha = 31;
-
- u32 dstcolor = ColorBuffer[pixeladdr];
- u32 dstalpha = dstcolor >> 24;
-
- if (alpha == 31)
- {
- // edge fill rules for opaque pixels
- // TODO, eventually: antialiasing
- if (!wireframe)
- {
- if ((edge & 0x1) && slope_start > 0x1000)
- continue;
- if ((edge & 0x2) && (slope_end != 0 && slope_end <= 0x1000))
- continue;
- }
-
- DepthBuffer[pixeladdr] = z;
- }
- else if (dstalpha == 0)
- {
- // TODO: conditional Z-buffer update
- DepthBuffer[pixeladdr] = z;
- }
- else
- {
- u32 srcR = color & 0x3F;
- u32 srcG = (color >> 8) & 0x3F;
- u32 srcB = (color >> 16) & 0x3F;
-
- u32 dstR = dstcolor & 0x3F;
- u32 dstG = (dstcolor >> 8) & 0x3F;
- u32 dstB = (dstcolor >> 16) & 0x3F;
-
- alpha++;
- dstR = ((srcR * alpha) + (dstR * (32-alpha))) >> 5;
- dstG = ((srcG * alpha) + (dstG * (32-alpha))) >> 5;
- dstB = ((srcB * alpha) + (dstB * (32-alpha))) >> 5;
-
- alpha--;
- if (alpha > dstalpha) dstalpha = alpha;
-
- color = dstR | (dstG << 8) | (dstB << 16) | (dstalpha << 24);
-
- // TODO: conditional Z-buffer update
- DepthBuffer[pixeladdr] = z;
- }
-
- ColorBuffer[pixeladdr] = color;
- AttrBuffer[pixeladdr] = attr;
- }
-
- if (lslope > 0) dxl += lslope;
- else dxl -= lslope;
- if (rslope > 0) dxr += rslope;
- else dxr -= rslope;
- }
-}
-
-void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
-{
- u32 polyid = (ClearAttr1 >> 24) & 0x3F;
-
- if (DispCnt & (1<<14))
- {
- u8 xoff = (ClearAttr2 >> 16) & 0xFF;
- u8 yoff = (ClearAttr2 >> 24) & 0xFF;
-
- for (int y = 0; y < 256*192; y += 256)
- {
- for (int x = 0; x < 256; x++)
- {
- u16 val2 = GPU::ReadVRAM_Texture<u16>(0x40000 + (yoff << 9) + (xoff << 1));
- u16 val3 = GPU::ReadVRAM_Texture<u16>(0x60000 + (yoff << 9) + (xoff << 1));
-
- // TODO: confirm color conversion
- u32 r = (val2 << 1) & 0x3E; if (r) r++;
- u32 g = (val2 >> 4) & 0x3E; if (g) g++;
- u32 b = (val2 >> 9) & 0x3E; if (b) b++;
- u32 a = (val2 & 0x8000) ? 0x1F000000 : 0;
- u32 color = r | (g << 8) | (b << 16) | a;
-
- u32 z = ((val3 & 0x7FFF) * 0x200) + 0x1FF;
- if (z >= 0x10000 && z < 0xFFFFFF) z++;
-
- ColorBuffer[y+x] = color;
- DepthBuffer[y+x] = z;
- AttrBuffer[y+x] = polyid | ((val3 & 0x8000) >> 7);
-
- xoff++;
- }
-
- yoff++;
- }
- }
- else
- {
- // TODO: confirm color conversion
- u32 r = (ClearAttr1 << 1) & 0x3E; if (r) r++;
- u32 g = (ClearAttr1 >> 4) & 0x3E; if (g) g++;
- u32 b = (ClearAttr1 >> 9) & 0x3E; if (b) b++;
- u32 a = (ClearAttr1 >> 16) & 0x1F;
- u32 color = r | (g << 8) | (b << 16) | (a << 24);
-
- u32 z = ((ClearAttr2 & 0x7FFF) * 0x200) + 0x1FF;
- if (z >= 0x10000 && z < 0xFFFFFF) z++;
-
- polyid |= ((ClearAttr1 & 0x8000) >> 7);
-
- for (int i = 0; i < 256*192; i++)
- {
- ColorBuffer[i] = color;
- DepthBuffer[i] = z;
- AttrBuffer[i] = polyid;
- }
- }
-
- // TODO: Y-sorting of translucent polygons
-
- for (int i = 0; i < npolys; i++)
- {
- if (polygons[i].Translucent) continue;
- RenderPolygon(&polygons[i]);
- }
-
- for (int i = 0; i < npolys; i++)
- {
- if (!polygons[i].Translucent) continue;
- RenderPolygon(&polygons[i]);
- }
-}
-
-u32* GetLine(int line)
-{
- return &ColorBuffer[line * 256];
-}
-
-}
-}