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* send shit.Arisotura2019-03-06
| | | | into the void for now.
* less shitty code.Arisotura2019-03-05
| | | | also, initiating TCP connection!
* * begin work on actual socket shitoArisotura2019-03-05
| | | | * move UDP-frame finishing to separate function
* finish (halfassed) DNS support.Arisotura2019-03-05
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* start work on DNSArisotura2019-03-05
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* start making things nicererArisotura2019-03-05
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* rework wifi settings dialog.Arisotura2019-03-04
| | | | fail gracefully if pcap isn't loaded successfully.
* make melonDS build againArisotura2019-03-04
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* fixor Platform.cppArisotura2019-03-04
| | | | also remove debug shit that accidentally slipped in
* nearly finish the split.Arisotura2019-03-04
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* take it furtherArisotura2019-03-04
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* start differenciating between direct and indirect LAN modes.Arisotura2019-03-04
| | | | indirect mode will use regular sockets and not pcap.
* more progress on LANMAGICArisotura2019-02-24
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* LANMAGIC: get somewhere.Arisotura2019-02-24
| | | | it works, but fucks up connections on the host.
* complete DHCP. ARP for the DHCP server. feed in proper DNS settings.Arisotura2019-02-23
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* start work on non-direct mode. reply to DHCP discover frame.Arisotura2019-02-23
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* hook LAN shito. open proper pcap device. etcArisotura2019-02-21
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* save LAN settingsArisotura2019-02-21
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* list adapters, display their infoArisotura2019-02-21
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* make it somewhat functional. move wifi socket bind setting to wifi settings ↵Arisotura2019-02-21
| | | | dialog.
* add base for wifi settings dialogArisotura2019-02-21
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* import some sekrit code that was never committed beforeArisotura2019-02-21
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* pack your shit, kids, we're movingArisotura2019-02-21
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* oh well.Arisotura2019-02-21
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* start adding LAN interface shitoArisotura2019-02-21
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* fix WAV loading for files with more than one channel (fixes #351)Arisotura2019-02-16
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* change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵Arisotura2019-01-24
| | | | needing a billion variables
* standardize way to detect whether a joystick button was just pressedArisotura2019-01-24
| | | | (paving the way for more hotkeys)
* also, update copyright nameArisotura2019-01-22
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* blarg. setting it to 4 breaks MillionaireArisotura2019-01-22
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* tweak cached memory timings.StapleButter2019-01-18
| | | | fixes things, but needs watching closely for other things that could break.
* small optimization: avoid calling InterleaveSprites() if no sprites were drawn.StapleButter2019-01-06
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* blopStapleButter2019-01-06
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* change save type for Spongebob Atlantis Squarepantis (EEPROM 4k).StapleButter2019-01-06
| | | | fixes #314
* Merge pull request #357 from John-Gee/masterStapleButter2019-01-06
|\ | | | | Fixed checking for build type
| * Fixed checking for build typeJohn-Gee2019-01-06
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* pause audio/mic devices when they're not needed.StapleButter2019-01-06
| | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
* Merge pull request #356 from Zapeth/masterStapleButter2019-01-06
|\ | | | | Use workaround for GCC incompatibilities with MSVC aggregate returns
| * Use workaround for GCC incompatibilities with MSVC aggregate returnsZapeth2019-01-06
|/ | | | Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
* HARK HARK HARK HARKStapleButter2019-01-05
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵StapleButter2019-01-04
| | | | a reference (and if we ever need it).
* GX: polygon pipeline doesn't get as far if the polygon is rejected by ↵StapleButter2019-01-03
| | | | culling/clipping.
* GX: always latch rendering engine registers even when not flushing (similar ↵StapleButter2019-01-03
| | | | to hardware).
* blfdkgg. I'm a derp.StapleButter2019-01-03
| | | | fix potential buffer overflow.
* make nocashprint work from ARM code too.StapleButter2018-12-31
| | | | fixes #315
* oopsStapleButter2018-12-31
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* add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)StapleButter2018-12-31
| | | | | | fixes #344 also, fix save type for Puzzler World (plain old 8K EEPROM. not sure why the Wood entry was different)
* also, detect bad old romlist.bin and warn the user.StapleButter2018-12-31
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* ROM list by game code rather than CRCStapleButter2018-12-31
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