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melonDS
master
modified version of melonDS used for school/vsr
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*
implement xflip for bitmap sprites (fixes #32)
StapleButter
2017-04-29
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fix Z-buffering. not really clean, and not perfectly accurate.
StapleButter
2017-04-29
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fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
StapleButter
2017-04-28
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add 32bit write to DIVCNT and SQRTCNT
StapleButter
2017-04-28
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only trigger cart DMA on the CPU for which the cart interface is enabled.
StapleButter
2017-04-27
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set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.
StapleButter
2017-04-26
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fix display capture blending bugs. fancypants motion blur filters shouldn't l...
StapleButter
2017-04-25
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tiny thing
StapleButter
2017-04-25
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support 16bit access to the DMA fill regs
StapleButter
2017-04-25
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better heuristic for Flash save type
StapleButter
2017-04-25
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implement leading gap and 0x200-gap delays for ROM transfers
StapleButter
2017-04-25
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misc optimizations
StapleButter
2017-04-25
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Merge branch 'master' of https://github.com/StapleButter/melonDS
StapleButter
2017-04-24
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version 0.2
StapleButter
2017-04-24
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support 8-bit writes to the color effect registers
StapleButter
2017-04-24
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version 0.2
StapleButter
2017-04-24
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/
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implement 8bit reads to the joypad ports
StapleButter
2017-04-24
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oh well
StapleButter
2017-04-23
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a few attempts at optimization
StapleButter
2017-04-23
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fix display capture. dumb bug of the year.
StapleButter
2017-04-23
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fix shadow oddities
StapleButter
2017-04-22
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attempt at shadows. they're still a bit weird tho.
StapleButter
2017-04-22
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behavior for translucent pixels is preserved even when alphablending is disabled
StapleButter
2017-04-22
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add support for polygon ID and conditional depth update for translucent pixels
StapleButter
2017-04-22
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optimize the 3D renderer somewhat
StapleButter
2017-04-21
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small optimizations to the 3D renderer
StapleButter
2017-04-13
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hopefully fix the DMA bug without breaking everything this time.
StapleButter
2017-04-13
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* decal texture blending
StapleButter
2017-04-12
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make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion...
StapleButter
2017-04-12
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better wifi stub
StapleButter
2017-04-12
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make ROM command handling accurate, remove gross DMA hack.
StapleButter
2017-04-11
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fix addressing for tiny EEPROM.
StapleButter
2017-04-11
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bypass first save command byte when it's zero. for Pokémon games.
StapleButter
2017-04-10
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* always render normal BG/OBJ graphics (even if they're not getting displayed...
StapleButter
2017-04-10
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some attempt at actually stubbing out wifi. except it won't fucking work.
StapleButter
2017-04-10
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box test, pos test, vec test
StapleButter
2017-04-09
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
StapleButter
2017-04-09
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* fix bug with 0-line tall windows (would be enabled for the whole screen)
StapleButter
2017-04-09
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windows!
StapleButter
2017-04-09
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* sound capture from left/right mixers
StapleButter
2017-04-08
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* stub more wifi crap
StapleButter
2017-04-07
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* PCM8, PCM16, ADPCM, white noise
StapleButter
2017-04-07
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preliminary audio. only supports PSG (and handles all channels as such). drop...
StapleButter
2017-04-06
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start SPU work
StapleButter
2017-04-06
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* bump version number
StapleButter
2017-04-04
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allow crapoed THUMB hireg ADD/CMP/MOV
StapleButter
2017-03-31
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allow 16/32 bit writes and reads to the gamecard command registers.
StapleButter
2017-03-31
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one last fix
StapleButter
2017-03-30
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fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.
StapleButter
2017-03-30
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I am a fucking idiot
StapleButter
2017-03-29
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