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* implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
* fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
* fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)StapleButter2017-04-28
* add 32bit write to DIVCNT and SQRTCNTStapleButter2017-04-28
* only trigger cart DMA on the CPU for which the cart interface is enabled.StapleButter2017-04-27
* set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.StapleButter2017-04-26
* fix display capture blending bugs. fancypants motion blur filters shouldn't l...StapleButter2017-04-25
* tiny thingStapleButter2017-04-25
* support 16bit access to the DMA fill regsStapleButter2017-04-25
* better heuristic for Flash save typeStapleButter2017-04-25
* implement leading gap and 0x200-gap delays for ROM transfersStapleButter2017-04-25
* misc optimizationsStapleButter2017-04-25
* Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2017-04-24
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| * version 0.2StapleButter2017-04-24
* | support 8-bit writes to the color effect registersStapleButter2017-04-24
* | version 0.2StapleButter2017-04-24
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* implement 8bit reads to the joypad portsStapleButter2017-04-24
* oh wellStapleButter2017-04-23
* a few attempts at optimizationStapleButter2017-04-23
* fix display capture. dumb bug of the year.StapleButter2017-04-23
* fix shadow odditiesStapleButter2017-04-22
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
* optimize the 3D renderer somewhatStapleButter2017-04-21
* small optimizations to the 3D rendererStapleButter2017-04-13
* hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
* * decal texture blendingStapleButter2017-04-12
* make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion...StapleButter2017-04-12
* better wifi stubStapleButter2017-04-12
* make ROM command handling accurate, remove gross DMA hack.StapleButter2017-04-11
* fix addressing for tiny EEPROM.StapleButter2017-04-11
* bypass first save command byte when it's zero. for Pokémon games.StapleButter2017-04-10
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* some attempt at actually stubbing out wifi. except it won't fucking work.StapleButter2017-04-10
* box test, pos test, vec testStapleButter2017-04-09
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
* * fix bug with 0-line tall windows (would be enabled for the whole screen)StapleButter2017-04-09
* windows!StapleButter2017-04-09
* * sound capture from left/right mixersStapleButter2017-04-08
* * stub more wifi crapStapleButter2017-04-07
* * PCM8, PCM16, ADPCM, white noiseStapleButter2017-04-07
* preliminary audio. only supports PSG (and handles all channels as such). drop...StapleButter2017-04-06
* start SPU workStapleButter2017-04-06
* * bump version numberStapleButter2017-04-04
* allow crapoed THUMB hireg ADD/CMP/MOVStapleButter2017-03-31
* allow 16/32 bit writes and reads to the gamecard command registers.StapleButter2017-03-31
* one last fixStapleButter2017-03-30
* fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.StapleButter2017-03-30
* I am a fucking idiotStapleButter2017-03-29