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* fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
* OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)StapleButter2019-05-30
* Merge branch 'master' of https://github.com/Arisotura/melonDSStapleButter2019-05-28
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| * Merge pull request #414 from Nadia-h/patch-1Arisotura2019-05-27
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| | * Remove useless BUILD_SDL2 optionNadia Pedersen2019-05-26
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* / Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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* Merge pull request #412 from PoroCYon/masterArisotura2019-05-26
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| * apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
| * 'port' libui GL stuff to LinuxPoroCYon2019-05-26
| * fix oudated CMake compile settings, add OpenGL dependency for LinuxPoroCYon2019-05-26
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* gfghfshdfStapleButter2019-05-25
* for config dialogs that reflect changes instantly, make behavior of window cl...Arisotura2019-05-25
* close any opened dialogs when closing the main windowArisotura2019-05-25
* * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
* Merge branch 'blackmagic'Arisotura2019-05-25
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| * fix possible crashArisotura2019-05-25
| * finalize the GL/software switchArisotura2019-05-25
| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| * also support alpha-only fogArisotura2019-05-25
| * implement fog correctlyArisotura2019-05-25
| * feeble, miserable little attempt at emulating fogArisotura2019-05-25
| * finish fixing shadowsArisotura2019-05-25
| * fix shadow bugsArisotura2019-05-25
| * of courseArisotura2019-05-24
| * fix more bugsArisotura2019-05-24
| * getting somewhere??Arisotura2019-05-24
| * properly recreate window based on changes to either video output method or 3D...Arisotura2019-05-24
| * more code botchingArisotura2019-05-24
| * add API for getting/setting window sizeArisotura2019-05-23
| * botch the codeArisotura2019-05-23
| * welp.Arisotura2019-05-21
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| * burpArisotura2019-05-20
| * remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
| * lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
| * properly clean up GL resourcesArisotura2019-05-19
| * make shadows work without relying on black magic.Arisotura2019-05-19
| * botch more codeArisotura2019-05-19
| * begin botching the codeArisotura2019-05-19
| * finally fix shadows, mostlyArisotura2019-05-18
| * 'fix' shadowsArisotura2019-05-18
| * also, do master brightnessArisotura2019-05-18
| * woopsArisotura2019-05-18
| * actually finish display capture in hardware-accel modeArisotura2019-05-18
| * start work on display captureArisotura2019-05-17
| * fix 3D doublebufferingArisotura2019-05-17
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| * fix 3D on bottom screenArisotura2019-05-16
| * BAHAHAHHHHArisotura2019-05-16
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16