Commit message (Collapse) | Author | Age | |
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* | try to fix fog consecutively to the Intel fix. still not perfect for ↵ | StapleButter | 2019-05-31 |
| | | | | | | whatever reason also clean up more code | ||
* | attempt at fixing THE FLICKERING without making everything shitty. also, ↵ | StapleButter | 2019-05-31 |
| | | | | clean up code | ||
* | clean up code, attempt at shit | StapleButter | 2019-05-31 |
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* | fix crash when using -O3. | StapleButter | 2019-05-30 |
| | | | | gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary. | ||
* | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 |
| | | | | | fixes to Cmake shito attempt shit | ||
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 |
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* | Merge branch 'master' of https://github.com/Arisotura/melonDS | StapleButter | 2019-05-28 |
|\ | | | | | | | rârp | ||
| * | Merge pull request #414 from Nadia-h/patch-1 | Arisotura | 2019-05-27 |
| |\ | | | | | | | Remove useless BUILD_SDL2 option | ||
| | * | Remove useless BUILD_SDL2 option | Nadia Pedersen | 2019-05-26 |
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* / | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 |
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* | Merge pull request #412 from PoroCYon/master | Arisotura | 2019-05-26 |
|\ | | | | | Make OpenGL renderer work on Linux | ||
| * | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 |
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| * | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 |
| | | | | | | | | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c) | ||
| * | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 |
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* | gfghfshdf | StapleButter | 2019-05-25 |
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* | for config dialogs that reflect changes instantly, make behavior of window ↵ | Arisotura | 2019-05-25 |
| | | | | close button consistent with that of Cancel button | ||
* | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 |
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* | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 |
| | | | | * remove 'antialiasing' for now | ||
* | Merge branch 'blackmagic' | Arisotura | 2019-05-25 |
|\ | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | ||
| * | fix possible crash | Arisotura | 2019-05-25 |
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| * | finalize the GL/software switch | Arisotura | 2019-05-25 |
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| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 |
| | | | | | | | | individually for filtering. | ||
| * | also support alpha-only fog | Arisotura | 2019-05-25 |
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| * | implement fog correctly | Arisotura | 2019-05-25 |
| | | | | | | | | also some base work for edgemarking | ||
| * | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
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| * | finish fixing shadows | Arisotura | 2019-05-25 |
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| * | fix shadow bugs | Arisotura | 2019-05-25 |
| | | | | | | | | bahaahah | ||
| * | of course | Arisotura | 2019-05-24 |
| | | | | | | | | I'm a complete and absolute fucking idiot | ||
| * | fix more bugs | Arisotura | 2019-05-24 |
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| * | getting somewhere?? | Arisotura | 2019-05-24 |
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| * | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 |
| | | | | | | | | 3D renderer | ||
| * | more code botching | Arisotura | 2019-05-24 |
| | | | | | | | | | | | | it's less shitty tho but still has bugs | ||
| * | add API for getting/setting window size | Arisotura | 2019-05-23 |
| | | | | | | | | bahahahaaa | ||
| * | botch the code | Arisotura | 2019-05-23 |
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| * | welp. | Arisotura | 2019-05-21 |
| | | | | | | | | progress | ||
| * | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 |
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| * | burp | Arisotura | 2019-05-20 |
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| * | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |
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| * | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 |
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| * | properly clean up GL resources | Arisotura | 2019-05-19 |
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| * | make shadows work without relying on black magic. | Arisotura | 2019-05-19 |
| | | | | | | | | clean up the code some. | ||
| * | botch more code | Arisotura | 2019-05-19 |
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| * | begin botching the code | Arisotura | 2019-05-19 |
| | | | | | | | | BAHAHAHAAAA | ||
| * | finally fix shadows, mostly | Arisotura | 2019-05-18 |
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| * | 'fix' shadows | Arisotura | 2019-05-18 |
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| * | also, do master brightness | Arisotura | 2019-05-18 |
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| * | woops | Arisotura | 2019-05-18 |
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| * | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 |
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| * | start work on display capture | Arisotura | 2019-05-17 |
| | | | | | | | | also fix a bug in the compositing shader | ||
| * | fix 3D doublebuffering | Arisotura | 2019-05-17 |
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