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* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
* always apply matrix push/pop/store/restore to the vector matrix stack, even i...StapleButter2017-03-21
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
* fix bug that happened when HDMA got interrupted (or any repeating DMA, for th...StapleButter2017-03-21
* * more accurate direct bootStapleButter2017-03-21
* implement some obscure DMA typesStapleButter2017-03-20
* make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...StapleButter2017-03-20
* input, with hardcoded (but not retarded) key mappings.StapleButter2017-03-20
* make ROM path not be hardcoded.StapleButter2017-03-19
* begin work on wxWidgets+SDL interfaceStapleButter2017-03-19
* reorganize repo, move shit aroundStapleButter2017-03-16
* 64-bit build. make library paths not absolute.StapleButter2017-03-16
* * support for culling polygons that clip through the far planeStapleButter2017-03-16
* move viewport transform to polygon setupStapleButter2017-03-16
* fix texcoord bugs. misc shit.StapleButter2017-03-16
* * fix missing 3D lineStapleButter2017-03-16
* fix alphatest. alphablending.StapleButter2017-03-15
* fixes to matrix stacks. has yet to be checked tho.StapleButter2017-03-15
* first attempt at lightingStapleButter2017-03-15
* less shitty texture mapping. alpha test, sort of.StapleButter2017-03-15
* start work on polygon edges and shitStapleButter2017-03-13
* * vecmatrix readStapleButter2017-03-07
* mostly fix cullingStapleButter2017-03-07
* horizontal scrolling for 3D layerStapleButter2017-03-07
* proper clear-plane support, including bitmap modeStapleButter2017-03-07
* * perspective-correct Z interpolationStapleButter2017-03-06
* fix shitty texture mappingStapleButter2017-03-06
* less derpy texture mappingStapleButter2017-03-06
* * direct color textures.StapleButter2017-03-06
* make NEG update flags correctly (oops).StapleButter2017-03-06
* remove unneeded files. will stop melonDS.depend from polluting commit diffs.StapleButter2017-03-04
* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
* don't blend semitransparent sprites with everythingStapleButter2017-03-04
* * fix a few bugs related to 2D GPU registers (so there are atleast some of th...StapleButter2017-03-04
* support 16-bit writes to rotscale reference point registersStapleButter2017-03-04
* fix behavior for rotscale BG reference pointsStapleButter2017-03-04
* confirm that 2D brightness-up effect does x=x+(63-x)*factorStapleButter2017-03-04
* * fixes to GXFIFO IRQ. refine IRQ support a bit.StapleButter2017-03-03
* * color special effects (fade, blending)StapleButter2017-03-02
* * compressed textures (asfafdgasfgadf)StapleButter2017-03-02
* textures.StapleButter2017-03-02
* support for non-rotscaled bitmap spritesStapleButter2017-03-01
* * display captureStapleButter2017-03-01
* no master brightness when screen is disabled.StapleButter2017-03-01
* master brightnessStapleButter2017-03-01
* * slightly better 3D polygons.StapleButter2017-02-28
* also keep track of texture attributesStapleButter2017-02-28
* calculate texture coordinatesStapleButter2017-02-28
* dumb copypasta bug of the year.StapleButter2017-02-27