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* start work on the input config dialog. nonfunctional and looks like shit.StapleButter2017-03-23
| | | | add manifest crap under Windows so it gets the cool controls.
* aqezsfrdgthfyjguStapleButter2017-03-23
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* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
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* always apply matrix push/pop/store/restore to the vector matrix stack, even ↵StapleButter2017-03-21
| | | | in mode 1. fixes SM64DS lighting.
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
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* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
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* fix bug that happened when HDMA got interrupted (or any repeating DMA, for ↵StapleButter2017-03-21
| | | | that matter)
* * more accurate direct bootStapleButter2017-03-21
| | | | | * improve touchscreen precision a bit * proper support for 512KB firmwares
* implement some obscure DMA typesStapleButter2017-03-20
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* make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵StapleButter2017-03-20
| | | | speed, aging cart tests get further...)
* input, with hardcoded (but not retarded) key mappings.StapleButter2017-03-20
| | | | touchscreen support that doesn't suck.
* make ROM path not be hardcoded.StapleButter2017-03-19
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* begin work on wxWidgets+SDL interfaceStapleButter2017-03-19
| | | | Windows crapo ditched
* reorganize repo, move shit aroundStapleButter2017-03-16
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* 64-bit build. make library paths not absolute.StapleButter2017-03-16
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* * support for culling polygons that clip through the far planeStapleButter2017-03-16
| | | | * toon/edge/fog tables and related registers
* move viewport transform to polygon setupStapleButter2017-03-16
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* fix texcoord bugs. misc shit.StapleButter2017-03-16
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* * fix missing 3D lineStapleButter2017-03-16
| | | | | * make lighting calculations accurate * BLDCNT reading
* fix alphatest. alphablending.StapleButter2017-03-15
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* fixes to matrix stacks. has yet to be checked tho.StapleButter2017-03-15
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* first attempt at lightingStapleButter2017-03-15
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* less shitty texture mapping. alpha test, sort of.StapleButter2017-03-15
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* start work on polygon edges and shitStapleButter2017-03-13
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* * vecmatrix readStapleButter2017-03-07
| | | | * implement the missing texture formats
* mostly fix cullingStapleButter2017-03-07
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* horizontal scrolling for 3D layerStapleButter2017-03-07
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* proper clear-plane support, including bitmap modeStapleButter2017-03-07
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* * perspective-correct Z interpolationStapleButter2017-03-06
| | | | | * fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here.
* fix shitty texture mappingStapleButter2017-03-06
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* less derpy texture mappingStapleButter2017-03-06
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* * direct color textures.StapleButter2017-03-06
| | | | * texture wrap modes.
* make NEG update flags correctly (oops).StapleButter2017-03-06
| | | | also misc graphics notes added.
* remove unneeded files. will stop melonDS.depend from polluting commit diffs.StapleButter2017-03-04
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* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
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* don't blend semitransparent sprites with everythingStapleButter2017-03-04
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* * fix a few bugs related to 2D GPU registers (so there are atleast some of ↵StapleButter2017-03-04
| | | | | | the graphics tests that pass) * less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
* support 16-bit writes to rotscale reference point registersStapleButter2017-03-04
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* fix behavior for rotscale BG reference pointsStapleButter2017-03-04
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* confirm that 2D brightness-up effect does x=x+(63-x)*factorStapleButter2017-03-04
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* * fixes to GXFIFO IRQ. refine IRQ support a bit.StapleButter2017-03-03
| | | | * fix potential bug when multiple DMAs are running.
* * color special effects (fade, blending)StapleButter2017-03-02
| | | | | | * sprite blending not optimized, but works
* * compressed textures (asfafdgasfgadf)StapleButter2017-03-02
| | | | * fix bug where sprites too close to the right border shat themselves
* textures.StapleButter2017-03-02
| | | | well, it's a start.
* support for non-rotscaled bitmap spritesStapleButter2017-03-01
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* * display captureStapleButter2017-03-01
| | | | * fix bug with bitmap BGs (wrong base offset)
* no master brightness when screen is disabled.StapleButter2017-03-01
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* master brightnessStapleButter2017-03-01
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* * slightly better 3D polygons.StapleButter2017-02-28
| | | | * fix sprite-related bugs. implement 256-color rotscaled sprites.