Commit message (Collapse) | Author | Age | |
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* | start work on the input config dialog. nonfunctional and looks like shit. | StapleButter | 2017-03-23 |
| | | | | add manifest crap under Windows so it gets the cool controls. | ||
* | aqezsfrdgthfyjgu | StapleButter | 2017-03-23 |
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* | * more thread-safe UI | StapleButter | 2017-03-23 |
| | | | | | * config system base * FPS counter and limiter | ||
* | fix bug that occured when a flush command was sent between lines 192 and 215 | StapleButter | 2017-03-21 |
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* | always apply matrix push/pop/store/restore to the vector matrix stack, even ↵ | StapleButter | 2017-03-21 |
| | | | | in mode 1. fixes SM64DS lighting. | ||
* | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
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* | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 |
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* | fix bug that happened when HDMA got interrupted (or any repeating DMA, for ↵ | StapleButter | 2017-03-21 |
| | | | | that matter) | ||
* | * more accurate direct boot | StapleButter | 2017-03-21 |
| | | | | | * improve touchscreen precision a bit * proper support for 512KB firmwares | ||
* | implement some obscure DMA types | StapleButter | 2017-03-20 |
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* | make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵ | StapleButter | 2017-03-20 |
| | | | | speed, aging cart tests get further...) | ||
* | input, with hardcoded (but not retarded) key mappings. | StapleButter | 2017-03-20 |
| | | | | touchscreen support that doesn't suck. | ||
* | make ROM path not be hardcoded. | StapleButter | 2017-03-19 |
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* | begin work on wxWidgets+SDL interface | StapleButter | 2017-03-19 |
| | | | | Windows crapo ditched | ||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |
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* | 64-bit build. make library paths not absolute. | StapleButter | 2017-03-16 |
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* | * support for culling polygons that clip through the far plane | StapleButter | 2017-03-16 |
| | | | | * toon/edge/fog tables and related registers | ||
* | move viewport transform to polygon setup | StapleButter | 2017-03-16 |
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* | fix texcoord bugs. misc shit. | StapleButter | 2017-03-16 |
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* | * fix missing 3D line | StapleButter | 2017-03-16 |
| | | | | | * make lighting calculations accurate * BLDCNT reading | ||
* | fix alphatest. alphablending. | StapleButter | 2017-03-15 |
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* | fixes to matrix stacks. has yet to be checked tho. | StapleButter | 2017-03-15 |
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* | first attempt at lighting | StapleButter | 2017-03-15 |
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* | less shitty texture mapping. alpha test, sort of. | StapleButter | 2017-03-15 |
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* | start work on polygon edges and shit | StapleButter | 2017-03-13 |
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* | * vecmatrix read | StapleButter | 2017-03-07 |
| | | | | * implement the missing texture formats | ||
* | mostly fix culling | StapleButter | 2017-03-07 |
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* | horizontal scrolling for 3D layer | StapleButter | 2017-03-07 |
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* | proper clear-plane support, including bitmap mode | StapleButter | 2017-03-07 |
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* | * perspective-correct Z interpolation | StapleButter | 2017-03-06 |
| | | | | | * fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here. | ||
* | fix shitty texture mapping | StapleButter | 2017-03-06 |
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* | less derpy texture mapping | StapleButter | 2017-03-06 |
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* | * direct color textures. | StapleButter | 2017-03-06 |
| | | | | * texture wrap modes. | ||
* | make NEG update flags correctly (oops). | StapleButter | 2017-03-06 |
| | | | | also misc graphics notes added. | ||
* | remove unneeded files. will stop melonDS.depend from polluting commit diffs. | StapleButter | 2017-03-04 |
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* | temp. hack preventing evil out-of-bounds write | StapleButter | 2017-03-04 |
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* | don't blend semitransparent sprites with everything | StapleButter | 2017-03-04 |
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* | * fix a few bugs related to 2D GPU registers (so there are atleast some of ↵ | StapleButter | 2017-03-04 |
| | | | | | | the graphics tests that pass) * less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions. | ||
* | support 16-bit writes to rotscale reference point registers | StapleButter | 2017-03-04 |
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* | fix behavior for rotscale BG reference points | StapleButter | 2017-03-04 |
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* | confirm that 2D brightness-up effect does x=x+(63-x)*factor | StapleButter | 2017-03-04 |
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* | * fixes to GXFIFO IRQ. refine IRQ support a bit. | StapleButter | 2017-03-03 |
| | | | | * fix potential bug when multiple DMAs are running. | ||
* | * color special effects (fade, blending) | StapleButter | 2017-03-02 |
| | | | | | | * sprite blending not optimized, but works | ||
* | * compressed textures (asfafdgasfgadf) | StapleButter | 2017-03-02 |
| | | | | * fix bug where sprites too close to the right border shat themselves | ||
* | textures. | StapleButter | 2017-03-02 |
| | | | | well, it's a start. | ||
* | support for non-rotscaled bitmap sprites | StapleButter | 2017-03-01 |
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* | * display capture | StapleButter | 2017-03-01 |
| | | | | * fix bug with bitmap BGs (wrong base offset) | ||
* | no master brightness when screen is disabled. | StapleButter | 2017-03-01 |
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* | master brightness | StapleButter | 2017-03-01 |
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* | * slightly better 3D polygons. | StapleButter | 2017-02-28 |
| | | | | * fix sprite-related bugs. implement 256-color rotscaled sprites. |