Commit message (Collapse) | Author | Age | ||
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* | | attempt at fixing THE FLICKERING without making everything shitty. also, ↵ | StapleButter | 2019-05-31 | |
| | | | | | | | | clean up code | |||
* | | clean up code, attempt at shit | StapleButter | 2019-05-31 | |
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* | | fix crash when using -O3. | StapleButter | 2019-05-30 | |
| | | | | | | | | gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary. | |||
* | | fix cleanup of libui objects when closing melonDS | StapleButter | 2019-05-30 | |
| | | | | | | | | | | fixes to Cmake shito attempt shit | |||
* | | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers) | StapleButter | 2019-05-30 | |
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* | | Merge branch 'master' of https://github.com/Arisotura/melonDS | StapleButter | 2019-05-28 | |
|\ \ | | | | | | | | | | rârp | |||
| * \ | Merge pull request #414 from Nadia-h/patch-1 | Arisotura | 2019-05-27 | |
| |\ \ | | | | | | | | | Remove useless BUILD_SDL2 option | |||
| | * | | Remove useless BUILD_SDL2 option | Nadia Pedersen | 2019-05-26 | |
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* / / | Linux: start getting somewhere with the whole OpenGL shito | StapleButter | 2019-05-28 | |
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* | | Merge pull request #412 from PoroCYon/master | Arisotura | 2019-05-26 | |
|\ \ | | | | | | | Make OpenGL renderer work on Linux | |||
| * | | apply tgsm's changes (see PR #411 ) | PoroCYon | 2019-05-26 | |
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| * | | 'port' libui GL stuff to Linux | PoroCYon | 2019-05-26 | |
| | | | | | | | | | | | | | | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c) | |||
| * | | fix oudated CMake compile settings, add OpenGL dependency for Linux | PoroCYon | 2019-05-26 | |
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* | | gfghfshdf | StapleButter | 2019-05-25 | |
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* | | for config dialogs that reflect changes instantly, make behavior of window ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | close button consistent with that of Cancel button | |||
* | | close any opened dialogs when closing the main window | Arisotura | 2019-05-25 | |
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* | | * remove old 'threaded 3D' setting from emu settings dialog | Arisotura | 2019-05-25 | |
| | | | | | | | | * remove 'antialiasing' for now | |||
* | | Merge branch 'blackmagic' | Arisotura | 2019-05-25 | |
|\ \ | | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~ | |||
| * | | fix possible crash | Arisotura | 2019-05-25 | |
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| * | | finalize the GL/software switch | Arisotura | 2019-05-25 | |
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| * | | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | individually for filtering. | |||
| * | | also support alpha-only fog | Arisotura | 2019-05-25 | |
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| * | | implement fog correctly | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | also some base work for edgemarking | |||
| * | | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 | |
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| * | | finish fixing shadows | Arisotura | 2019-05-25 | |
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| * | | fix shadow bugs | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | bahaahah | |||
| * | | of course | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | I'm a complete and absolute fucking idiot | |||
| * | | fix more bugs | Arisotura | 2019-05-24 | |
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| * | | getting somewhere?? | Arisotura | 2019-05-24 | |
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| * | | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | 3D renderer | |||
| * | | more code botching | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | |||
| * | | add API for getting/setting window size | Arisotura | 2019-05-23 | |
| | | | | | | | | | | | | bahahahaaa | |||
| * | | botch the code | Arisotura | 2019-05-23 | |
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| * | | welp. | Arisotura | 2019-05-21 | |
| | | | | | | | | | | | | progress | |||
| * | | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | |
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| * | | burp | Arisotura | 2019-05-20 | |
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| * | | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 | |
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| * | | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 | |
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| * | | properly clean up GL resources | Arisotura | 2019-05-19 | |
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| * | | make shadows work without relying on black magic. | Arisotura | 2019-05-19 | |
| | | | | | | | | | | | | clean up the code some. | |||
| * | | botch more code | Arisotura | 2019-05-19 | |
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| * | | begin botching the code | Arisotura | 2019-05-19 | |
| | | | | | | | | | | | | BAHAHAHAAAA | |||
| * | | finally fix shadows, mostly | Arisotura | 2019-05-18 | |
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| * | | 'fix' shadows | Arisotura | 2019-05-18 | |
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| * | | also, do master brightness | Arisotura | 2019-05-18 | |
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| * | | woops | Arisotura | 2019-05-18 | |
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| * | | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 | |
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| * | | start work on display capture | Arisotura | 2019-05-17 | |
| | | | | | | | | | | | | also fix a bug in the compositing shader | |||
| * | | fix 3D doublebuffering | Arisotura | 2019-05-17 | |
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| * | | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
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