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* draft APIs for threading in the core.StapleButter2017-05-19
| | | | also, misc wifi crap, nothing noteworthy.
* wifi improvementsStapleButter2017-05-12
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* more work on packet reception.StapleButter2017-05-12
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* attempt at actually sending packets.StapleButter2017-05-12
| | | | into the void for now.
* (untested yet) code for sending and receiving packets via socketsStapleButter2017-05-11
| | | | MAC randomization
* forgot Windows needs extra setup for socketsStapleButter2017-05-11
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* salvage socket init codeStapleButter2017-05-11
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* woopsStapleButter2017-05-10
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* add support for writing to VCount. incl. fucked-up display and altering ↵StapleButter2017-05-10
| | | | framerate accordingly.
* framerate limiter that sucks less, based off SDL2_gfxStapleButter2017-05-10
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* latch 3D registers upon VBlankStapleButter2017-05-09
| | | | (fixes the last bugs in Gericom's train game)
* lay base for core->platform interactionStapleButter2017-05-09
| | | | (immediately planned: threaded 3D renderer, wifi connectivity)
* fill BIOS exception vectors with undef opcode when no BIOSes are foundStapleButter2017-05-09
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* misc. thingsStapleButter2017-05-09
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* fix lighting behavior with normals that overflowStapleButter2017-05-03
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* 3D: attempt at fixing culling. players in Madden are no longer full of ↵StapleButter2017-05-03
| | | | holes, and that also fixes occasional missing polygons in RaymanDS, and probably others.
* more wifi work: timers and their IRQsStapleButter2017-05-01
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* wifi: implement RAM access via the fancypants registers. allows Pictochat to ↵StapleButter2017-05-01
| | | | proceed, but noone will reply to you.
* finalize CMake shit.StapleButter2017-04-30
| | | | Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows.
* Merge branch 'master' of https://github.com/s1nka/melonDSStapleButter2017-04-29
|\ | | | | | | try to get CMake going, but it's not finished. don't use unless you know what you're doing.
| * add CMake build systems1nka2017-04-02
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* | implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
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* | fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
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* | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)StapleButter2017-04-28
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* | add 32bit write to DIVCNT and SQRTCNTStapleButter2017-04-28
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* | only trigger cart DMA on the CPU for which the cart interface is enabled.StapleButter2017-04-27
| | | | | | | | fixes unstable firmware boot.
* | set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.StapleButter2017-04-26
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* | fix display capture blending bugs. fancypants motion blur filters shouldn't ↵StapleButter2017-04-25
| | | | | | | | look like acid trips anymore.
* | tiny thingStapleButter2017-04-25
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* | support 16bit access to the DMA fill regsStapleButter2017-04-25
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* | better heuristic for Flash save typeStapleButter2017-04-25
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* | implement leading gap and 0x200-gap delays for ROM transfersStapleButter2017-04-25
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* | misc optimizationsStapleButter2017-04-25
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* | Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2017-04-24
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| * | version 0.2StapleButter2017-04-24
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* | | support 8-bit writes to the color effect registersStapleButter2017-04-24
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* | | version 0.2StapleButter2017-04-24
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* | implement 8bit reads to the joypad portsStapleButter2017-04-24
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* | oh wellStapleButter2017-04-23
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* | a few attempts at optimizationStapleButter2017-04-23
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* | fix display capture. dumb bug of the year.StapleButter2017-04-23
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* | fix shadow odditiesStapleButter2017-04-22
| | | | | | | | not a proper fix, but shadows aren't emulated properly anyway
* | attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
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* | behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
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* | add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
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* | optimize the 3D renderer somewhatStapleButter2017-04-21
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* | small optimizations to the 3D rendererStapleButter2017-04-13
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* | hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
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* | * decal texture blendingStapleButter2017-04-12
| | | | | | | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues
* | make CPU freezes take place immediately. fixes RaymanRR2 backgrounds ↵StapleButter2017-04-12
| | | | | | | | occasionally getting cut in half.