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* draft APIs for threading in the core.StapleButter2017-05-19
* wifi improvementsStapleButter2017-05-12
* more work on packet reception.StapleButter2017-05-12
* attempt at actually sending packets.StapleButter2017-05-12
* (untested yet) code for sending and receiving packets via socketsStapleButter2017-05-11
* forgot Windows needs extra setup for socketsStapleButter2017-05-11
* salvage socket init codeStapleButter2017-05-11
* woopsStapleButter2017-05-10
* add support for writing to VCount. incl. fucked-up display and altering frame...StapleButter2017-05-10
* framerate limiter that sucks less, based off SDL2_gfxStapleButter2017-05-10
* latch 3D registers upon VBlankStapleButter2017-05-09
* lay base for core->platform interactionStapleButter2017-05-09
* fill BIOS exception vectors with undef opcode when no BIOSes are foundStapleButter2017-05-09
* misc. thingsStapleButter2017-05-09
* fix lighting behavior with normals that overflowStapleButter2017-05-03
* 3D: attempt at fixing culling. players in Madden are no longer full of holes,...StapleButter2017-05-03
* more wifi work: timers and their IRQsStapleButter2017-05-01
* wifi: implement RAM access via the fancypants registers. allows Pictochat to ...StapleButter2017-05-01
* finalize CMake shit.StapleButter2017-04-30
* Merge branch 'master' of https://github.com/s1nka/melonDSStapleButter2017-04-29
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| * add CMake build systems1nka2017-04-02
* | implement xflip for bitmap sprites (fixes #32)StapleButter2017-04-29
* | fix Z-buffering. not really clean, and not perfectly accurate.StapleButter2017-04-29
* | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)StapleButter2017-04-28
* | add 32bit write to DIVCNT and SQRTCNTStapleButter2017-04-28
* | only trigger cart DMA on the CPU for which the cart interface is enabled.StapleButter2017-04-27
* | set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.StapleButter2017-04-26
* | fix display capture blending bugs. fancypants motion blur filters shouldn't l...StapleButter2017-04-25
* | tiny thingStapleButter2017-04-25
* | support 16bit access to the DMA fill regsStapleButter2017-04-25
* | better heuristic for Flash save typeStapleButter2017-04-25
* | implement leading gap and 0x200-gap delays for ROM transfersStapleButter2017-04-25
* | misc optimizationsStapleButter2017-04-25
* | Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2017-04-24
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| * | version 0.2StapleButter2017-04-24
* | | support 8-bit writes to the color effect registersStapleButter2017-04-24
* | | version 0.2StapleButter2017-04-24
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* | implement 8bit reads to the joypad portsStapleButter2017-04-24
* | oh wellStapleButter2017-04-23
* | a few attempts at optimizationStapleButter2017-04-23
* | fix display capture. dumb bug of the year.StapleButter2017-04-23
* | fix shadow odditiesStapleButter2017-04-22
* | attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* | behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
* | add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
* | optimize the 3D renderer somewhatStapleButter2017-04-21
* | small optimizations to the 3D rendererStapleButter2017-04-13
* | hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
* | * decal texture blendingStapleButter2017-04-12
* | make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion...StapleButter2017-04-12