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melonDS
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modified version of melonDS used for school/vsr
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*
18-bit graphics pipeline
StapleButter
2017-02-14
*
attempt at depth buffer
StapleButter
2017-02-14
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* backface/frontface culling (and rendering of backfacing polygons)
StapleButter
2017-02-14
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* fix overflows during fixed-point multiply
StapleButter
2017-02-13
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* fix GXFIFO decoding
StapleButter
2017-02-13
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vertex colors, with Gouraud shading and all
StapleButter
2017-02-11
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some debuts of 3D drawing.
StapleButter
2017-02-11
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base for software renderer
StapleButter
2017-02-10
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store vertices and polygons. strips not handled yet.
StapleButter
2017-02-10
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Merge pull request #4 from lioncash/off-by-one
StapleButter
2017-02-10
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ARM: Fix out of bounds array indexing in RestoreCPSR
Lioncash
2017-02-09
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*
calculate vertices.
StapleButter
2017-02-09
*
* GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for what...
StapleButter
2017-02-08
*
GXFIFO finished. hacktastic integration into the ARM9 loop.
StapleButter
2017-02-08
*
well, GX FIFO base. noting that for now, it doesn't do much beyond getting fu...
StapleButter
2017-02-07
*
rework FIFO crap so it can also be used for the GXFIFO crapo.
StapleButter
2017-02-07
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* lay base for 3D engine
StapleButter
2017-02-07
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change how redrawing is done. fixes memory leak and other fun shit.
StapleButter
2017-02-06
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lil' hack. makes SM64DS go ingame.
StapleButter
2017-02-05
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support extended palette for 256-color sprites.
StapleButter
2017-02-05
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apparently when you set an out-of-bounds address for EEPROM, it should wrap a...
StapleButter
2017-02-05
*
ARM7 BIOS read protect.
StapleButter
2017-02-05
*
* fix 'STMxx with base register included in register list' when base register...
StapleButter
2017-02-05
*
improve touchscreen precision
StapleButter
2017-02-04
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256-color sprites. code's weird tho. check it later.
StapleButter
2017-02-04
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fixes to tiled extended BGs. support for 256color/direct bitmap BGs.
StapleButter
2017-02-03
*
fix extended backgrounds. blarg
StapleButter
2017-02-03
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blarg
StapleButter
2017-02-03
*
* HBlank flag and IRQ.
StapleButter
2017-02-03
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better save support. not hardcoded filename, support for non-tiny EEPROM and ...
StapleButter
2017-02-03
*
an attempt at shitty extended "tile+rotscale" BGs
StapleButter
2017-02-02
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BG extended palettes!
StapleButter
2017-02-02
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tile hflip/vflip for text BGs.
StapleButter
2017-02-01
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implement screen swap.
StapleButter
2017-02-01
*
* make direct boot less shitty.
StapleButter
2017-02-01
*
fix ARM7 VRAM
StapleButter
2017-02-01
*
this is not how sprite priorities work, you derp
StapleButter
2017-02-01
*
more anti-crash.
StapleButter
2017-02-01
*
blarg
StapleButter
2017-02-01
*
TSC support, touchscreen input. not perfect but for now this will do.
StapleButter
2017-02-01
*
sqrt crap
StapleButter
2017-01-31
*
* implement the last missing instructions. QADD is not good according to ARMW...
StapleButter
2017-01-31
*
* very shitty implementation of save RAM. requires an existing save file for ...
StapleButter
2017-01-31
*
* fix VRAM address calculation for GPU A
StapleButter
2017-01-31
*
keep the GPU from crashing if there's no VRAM mapped, I guess.
StapleButter
2017-01-31
*
* scheduler revamp, simpler design
StapleButter
2017-01-31
*
move TCM shit to CP15.cpp. closer to the real thing (for example now DMA can'...
StapleButter
2017-01-30
*
start refactoring shit: more accurate timing and way of counting cycles.
StapleButter
2017-01-30
*
* support for cart secure area
StapleButter
2017-01-23
*
esgshdgdfh
StapleButter
2017-01-22
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