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-rw-r--r--src/libui_sdl/Platform.cpp7
-rw-r--r--src/libui_sdl/libui/ui.h2
-rw-r--r--src/libui_sdl/libui/windows/gl.cpp69
-rw-r--r--src/libui_sdl/main.cpp11
4 files changed, 85 insertions, 4 deletions
diff --git a/src/libui_sdl/Platform.cpp b/src/libui_sdl/Platform.cpp
index 6ebe8c3..e3035b3 100644
--- a/src/libui_sdl/Platform.cpp
+++ b/src/libui_sdl/Platform.cpp
@@ -24,6 +24,7 @@
#include "PlatformConfig.h"
#include "LAN_Socket.h"
#include "LAN_PCap.h"
+#include "libui/ui.h"
#include <string>
#ifdef __WIN32__
@@ -302,6 +303,12 @@ void Semaphore_Post(void* sema)
}
+void* GL_GetProcAddress(const char* proc)
+{
+ return uiGLGetProcAddress(proc);
+}
+
+
bool MP_Init()
{
int opt_true = 1;
diff --git a/src/libui_sdl/libui/ui.h b/src/libui_sdl/libui/ui.h
index 381b85b..dd1c786 100644
--- a/src/libui_sdl/libui/ui.h
+++ b/src/libui_sdl/libui/ui.h
@@ -604,7 +604,7 @@ _UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayou
typedef struct uiGLContext uiGLContext;
-_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c);
+_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c, int vermajor, int verminor);
_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
diff --git a/src/libui_sdl/libui/windows/gl.cpp b/src/libui_sdl/libui/windows/gl.cpp
index fe21ae4..eb7d33d 100644
--- a/src/libui_sdl/libui/windows/gl.cpp
+++ b/src/libui_sdl/libui/windows/gl.cpp
@@ -1,6 +1,9 @@
// 31 march 2019
#include "uipriv_windows.hpp"
+#include <GL/gl.h>
+#include <GL/wglext.h>
+
struct uiGLContext
{
uiControl* c;
@@ -11,9 +14,10 @@ struct uiGLContext
};
-uiGLContext* uiGLNewContext(uiControl* c)
+uiGLContext* uiGLNewContext(uiControl* c, int vermajor, int verminor)
{
uiGLContext* ctx;
+ BOOL res;
ctx = uiNew(uiGLContext);
@@ -25,7 +29,10 @@ uiGLContext* uiGLNewContext(uiControl* c)
else
{
// windowless context
- ctx->hwnd = GetDesktopWindow();
+ //ctx->hwnd = GetDesktopWindow();
+ // nope.
+ uiFree(ctx);
+ return NULL;
}
PIXELFORMATDESCRIPTOR pfd;
@@ -41,15 +48,71 @@ uiGLContext* uiGLNewContext(uiControl* c)
pfd.iLayerType = PFD_MAIN_PLANE;
ctx->dc = GetDC(ctx->hwnd);
+ if (!ctx->dc)
+ {
+ uiFree(ctx);
+ return NULL;
+ }
int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
- SetPixelFormat(ctx->dc, pixelformat, &pfd);
+ res = SetPixelFormat(ctx->dc, pixelformat, &pfd);
+ if (!res)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
ctx->rc = wglCreateContext(ctx->dc);
+ if (!ctx->rc)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ wglMakeCurrent(ctx->dc, ctx->rc);
+
+ if (vermajor >= 3)
+ {
+ HGLRC (*wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
+ HGLRC rc_better = NULL;
+
+ wglCreateContextAttribsARB = (HGLRC(*)(HDC,HGLRC,const int*))wglGetProcAddress("wglCreateContextAttribsARB");
+ if (wglCreateContextAttribsARB)
+ {
+ int attribs[15];
+ int i = 0;
+
+ attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
+ attribs[i++] = vermajor;
+ attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
+ attribs[i++] = verminor;
+
+ attribs[i] = 0;
+ rc_better = wglCreateContextAttribsARB(ctx->dc, NULL, attribs);
+ }
+
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(ctx->rc);
+
+ if (!rc_better)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ ctx->rc = rc_better;
+ wglMakeCurrent(ctx->dc, ctx->rc);
+ }
+
+ return ctx;
}
void uiGLFreeContext(uiGLContext* ctx)
{
+ wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->rc);
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 566b346..d892912 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -392,6 +392,14 @@ void FeedMicInput()
int EmuThreadFunc(void* burp)
{
+ // TODO: fail gracefully, support older OpenGL, etc
+ uiGLContext* glctx = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw
+ uiGLMakeContextCurrent(glctx);
+
+ void* testor = uiGLGetProcAddress("glUseProgram");
+ void* testor2 = uiGLGetProcAddress("glBindFramebuffer");
+ printf("OPENGL: %p %p\n", testor, testor2);
+
NDS::Init();
MainScreenPos[0] = 0;
@@ -616,6 +624,8 @@ int EmuThreadFunc(void* burp)
NDS::DeInit();
Platform::LAN_DeInit();
+ uiGLFreeContext(glctx);
+
return 44203;
}
@@ -1652,6 +1662,7 @@ void ApplyNewSettings(int type)
if (type == 0) // general emu settings
{
+ // TODO!! REMOVE ME
GPU3D::SoftRenderer::SetupRenderThread();
}
else if (type == 1) // wifi settings