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-rw-r--r--melonDS.cbp68
-rw-r--r--src/GPU3D.cpp20
-rw-r--r--src/GPU3D.h14
-rw-r--r--src/GPU3D_OpenGL43.cpp138
-rw-r--r--src/GPU3D_Soft.cpp6
-rw-r--r--src/Platform.h2
-rw-r--r--src/libui_sdl/Platform.cpp7
-rw-r--r--src/libui_sdl/libui/ui.h2
-rw-r--r--src/libui_sdl/libui/windows/gl.cpp69
-rw-r--r--src/libui_sdl/main.cpp11
10 files changed, 275 insertions, 62 deletions
diff --git a/melonDS.cbp b/melonDS.cbp
index 9f105fc..0ba8653 100644
--- a/melonDS.cbp
+++ b/melonDS.cbp
@@ -19,22 +19,6 @@
</Compiler>
<Linker>
<Add option="-m64" />
- <Add library="SDL2" />
- <Add library="shell32" />
- <Add library="comctl32" />
- <Add library="comdlg32" />
- <Add library="advapi32" />
- <Add library="wsock32" />
- <Add library="oleacc" />
- <Add library="ole32" />
- <Add library="usp10" />
- <Add library="gdi32" />
- <Add library="d2d1" />
- <Add library="dwrite" />
- <Add library="uxtheme" />
- <Add library="iphlpapi" />
- <Add library="user32" />
- <Add library="ws2_32" />
</Linker>
</Target>
<Target title="Release Windows">
@@ -51,22 +35,6 @@
<Linker>
<Add option="-s" />
<Add option="-m64" />
- <Add library="SDL2" />
- <Add library="shell32" />
- <Add library="comctl32" />
- <Add library="comdlg32" />
- <Add library="advapi32" />
- <Add library="wsock32" />
- <Add library="oleacc" />
- <Add library="ole32" />
- <Add library="usp10" />
- <Add library="gdi32" />
- <Add library="d2d1" />
- <Add library="dwrite" />
- <Add library="uxtheme" />
- <Add library="iphlpapi" />
- <Add library="user32" />
- <Add library="ws2_32" />
</Linker>
</Target>
<Target title="DebugFast Windows">
@@ -82,22 +50,6 @@
</Compiler>
<Linker>
<Add option="-m64" />
- <Add library="SDL2" />
- <Add library="shell32" />
- <Add library="comctl32" />
- <Add library="comdlg32" />
- <Add library="advapi32" />
- <Add library="wsock32" />
- <Add library="oleacc" />
- <Add library="ole32" />
- <Add library="usp10" />
- <Add library="gdi32" />
- <Add library="d2d1" />
- <Add library="dwrite" />
- <Add library="uxtheme" />
- <Add library="iphlpapi" />
- <Add library="user32" />
- <Add library="ws2_32" />
</Linker>
</Target>
</Build>
@@ -107,6 +59,25 @@
<Add option="-pipe" />
<Add directory="src" />
</Compiler>
+ <Linker>
+ <Add library="SDL2" />
+ <Add library="shell32" />
+ <Add library="comctl32" />
+ <Add library="comdlg32" />
+ <Add library="advapi32" />
+ <Add library="wsock32" />
+ <Add library="oleacc" />
+ <Add library="ole32" />
+ <Add library="usp10" />
+ <Add library="gdi32" />
+ <Add library="d2d1" />
+ <Add library="dwrite" />
+ <Add library="uxtheme" />
+ <Add library="iphlpapi" />
+ <Add library="user32" />
+ <Add library="ws2_32" />
+ <Add library="opengl32" />
+ </Linker>
<Unit filename="melon.rc">
<Option compilerVar="WINDRES" />
</Unit>
@@ -135,6 +106,7 @@
<Unit filename="src/GPU2D.h" />
<Unit filename="src/GPU3D.cpp" />
<Unit filename="src/GPU3D.h" />
+ <Unit filename="src/GPU3D_OpenGL43.cpp" />
<Unit filename="src/GPU3D_Soft.cpp" />
<Unit filename="src/NDS.cpp" />
<Unit filename="src/NDS.h" />
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 802c9cd..b4211f0 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -275,14 +275,16 @@ bool Init()
CmdStallQueue = new FIFO<CmdFIFOEntry>(64);
- if (!SoftRenderer::Init()) return false;
+ //if (!SoftRenderer::Init()) return false;
+ if (!GLRenderer43::Init()) return false;
return true;
}
void DeInit()
{
- SoftRenderer::DeInit();
+ //SoftRenderer::DeInit();
+ GLRenderer43::DeInit();
delete CmdFIFO;
delete CmdPIPE;
@@ -382,7 +384,8 @@ void Reset()
FlushAttributes = 0;
ResetRenderingState();
- SoftRenderer::Reset();
+ //SoftRenderer::Reset();
+ GLRenderer43::Reset();
}
void DoSavestate(Savestate* file)
@@ -2331,7 +2334,7 @@ void CheckFIFODMA()
void VCount144()
{
- SoftRenderer::VCount144();
+ //SoftRenderer::VCount144();
}
@@ -2413,17 +2416,20 @@ void VBlank()
void VCount215()
{
- SoftRenderer::RenderFrame();
+ //SoftRenderer::RenderFrame();
+ GLRenderer43::RenderFrame();
}
void RequestLine(int line)
{
- return SoftRenderer::RequestLine(line);
+ //return SoftRenderer::RequestLine(line);
+ return GLRenderer43::RequestLine(line);
}
u32* GetLine(int line)
{
- return SoftRenderer::GetLine(line);
+ //return SoftRenderer::GetLine(line);
+ return GLRenderer43::GetLine(line);
}
diff --git a/src/GPU3D.h b/src/GPU3D.h
index 279494a..f300da8 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -132,6 +132,20 @@ u32* GetLine(int line);
}
+namespace GLRenderer43
+{
+
+bool Init();
+void DeInit();
+void Reset();
+
+void VCount144();
+void RenderFrame();
+void RequestLine(int line);
+u32* GetLine(int line);
+
+}
+
}
#endif
diff --git a/src/GPU3D_OpenGL43.cpp b/src/GPU3D_OpenGL43.cpp
new file mode 100644
index 0000000..acb1436
--- /dev/null
+++ b/src/GPU3D_OpenGL43.cpp
@@ -0,0 +1,138 @@
+/*
+ Copyright 2016-2019 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include <stdio.h>
+#include <string.h>
+#include "NDS.h"
+#include "GPU.h"
+#include "Platform.h"
+
+namespace GPU3D
+{
+namespace GLRenderer43
+{
+
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
+
+
+GLuint FramebufferID;
+u8 Framebuffer[256*192*4];
+u8 CurLine[256*4];
+
+
+bool InitGLExtensions()
+{
+#define LOADPROC(type, name) \
+ name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
+ if (!name) return false;
+
+ LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers);
+ LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer);
+ LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture);
+
+#undef LOADPROC
+ return true;
+}
+
+bool Init()
+{
+ if (!InitGLExtensions()) return false;
+
+ u8* test_tex = new u8[256*192*4];
+ u8* ptr = test_tex;
+ for (int y = 0; y < 192; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ if ((x & 0x10) ^ (y & 0x10))
+ {
+ *ptr++ = 0x00;
+ *ptr++ = 0x00;
+ *ptr++ = 0x3F;
+ *ptr++ = 0x1F;
+ }
+ else
+ {
+ *ptr++ = 0;
+ *ptr++ = y>>2;
+ *ptr++ = 0x3F;
+ *ptr++ = 0x1F;
+ }
+ }
+ }
+
+ glGenFramebuffers(1, &FramebufferID);
+ glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID);
+
+ GLuint frametex;
+ glGenTextures(1, &frametex);
+ glBindTexture(GL_TEXTURE_2D, frametex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 192, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_tex);
+ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, frametex, 0);
+
+ return true;
+}
+
+void DeInit()
+{
+ //
+}
+
+void Reset()
+{
+ //
+}
+
+
+void VCount144()
+{
+}
+
+void RenderFrame()
+{
+ //
+}
+
+void RequestLine(int line)
+{
+ //
+}
+
+u32* GetLine(int line)
+{
+ if (line == 0)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ glReadPixels(0, 0, 256, 192, GL_RGBA, GL_UNSIGNED_BYTE, Framebuffer);
+ }
+
+ return (u32*)&Framebuffer[256*4 * line];
+}
+
+}
+}
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index 29b46e1..8d18a35 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -129,9 +129,9 @@ void DeInit()
void Reset()
{
- memset(ColorBuffer, 0, 256*192 * 4);
- memset(DepthBuffer, 0, 256*192 * 4);
- memset(AttrBuffer, 0, 256*192 * 4);
+ memset(ColorBuffer, 0, BufferSize * 2 * 4);
+ memset(DepthBuffer, 0, BufferSize * 2 * 4);
+ memset(AttrBuffer, 0, BufferSize * 2 * 4);
PrevIsShadowMask = false;
diff --git a/src/Platform.h b/src/Platform.h
index df3335b..ca6971e 100644
--- a/src/Platform.h
+++ b/src/Platform.h
@@ -68,6 +68,8 @@ void Semaphore_Reset(void* sema);
void Semaphore_Wait(void* sema);
void Semaphore_Post(void* sema);
+void* GL_GetProcAddress(const char* proc);
+
// local multiplayer comm interface
// packet type: DS-style TX header (12 bytes) + original 802.11 frame
bool MP_Init();
diff --git a/src/libui_sdl/Platform.cpp b/src/libui_sdl/Platform.cpp
index 6ebe8c3..e3035b3 100644
--- a/src/libui_sdl/Platform.cpp
+++ b/src/libui_sdl/Platform.cpp
@@ -24,6 +24,7 @@
#include "PlatformConfig.h"
#include "LAN_Socket.h"
#include "LAN_PCap.h"
+#include "libui/ui.h"
#include <string>
#ifdef __WIN32__
@@ -302,6 +303,12 @@ void Semaphore_Post(void* sema)
}
+void* GL_GetProcAddress(const char* proc)
+{
+ return uiGLGetProcAddress(proc);
+}
+
+
bool MP_Init()
{
int opt_true = 1;
diff --git a/src/libui_sdl/libui/ui.h b/src/libui_sdl/libui/ui.h
index 381b85b..dd1c786 100644
--- a/src/libui_sdl/libui/ui.h
+++ b/src/libui_sdl/libui/ui.h
@@ -604,7 +604,7 @@ _UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayou
typedef struct uiGLContext uiGLContext;
-_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c);
+_UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c, int vermajor, int verminor);
_UI_EXTERN void uiGLFreeContext(uiGLContext* ctx);
_UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx);
_UI_EXTERN void *uiGLGetProcAddress(const char* proc);
diff --git a/src/libui_sdl/libui/windows/gl.cpp b/src/libui_sdl/libui/windows/gl.cpp
index fe21ae4..eb7d33d 100644
--- a/src/libui_sdl/libui/windows/gl.cpp
+++ b/src/libui_sdl/libui/windows/gl.cpp
@@ -1,6 +1,9 @@
// 31 march 2019
#include "uipriv_windows.hpp"
+#include <GL/gl.h>
+#include <GL/wglext.h>
+
struct uiGLContext
{
uiControl* c;
@@ -11,9 +14,10 @@ struct uiGLContext
};
-uiGLContext* uiGLNewContext(uiControl* c)
+uiGLContext* uiGLNewContext(uiControl* c, int vermajor, int verminor)
{
uiGLContext* ctx;
+ BOOL res;
ctx = uiNew(uiGLContext);
@@ -25,7 +29,10 @@ uiGLContext* uiGLNewContext(uiControl* c)
else
{
// windowless context
- ctx->hwnd = GetDesktopWindow();
+ //ctx->hwnd = GetDesktopWindow();
+ // nope.
+ uiFree(ctx);
+ return NULL;
}
PIXELFORMATDESCRIPTOR pfd;
@@ -41,15 +48,71 @@ uiGLContext* uiGLNewContext(uiControl* c)
pfd.iLayerType = PFD_MAIN_PLANE;
ctx->dc = GetDC(ctx->hwnd);
+ if (!ctx->dc)
+ {
+ uiFree(ctx);
+ return NULL;
+ }
int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
- SetPixelFormat(ctx->dc, pixelformat, &pfd);
+ res = SetPixelFormat(ctx->dc, pixelformat, &pfd);
+ if (!res)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
ctx->rc = wglCreateContext(ctx->dc);
+ if (!ctx->rc)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ wglMakeCurrent(ctx->dc, ctx->rc);
+
+ if (vermajor >= 3)
+ {
+ HGLRC (*wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
+ HGLRC rc_better = NULL;
+
+ wglCreateContextAttribsARB = (HGLRC(*)(HDC,HGLRC,const int*))wglGetProcAddress("wglCreateContextAttribsARB");
+ if (wglCreateContextAttribsARB)
+ {
+ int attribs[15];
+ int i = 0;
+
+ attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
+ attribs[i++] = vermajor;
+ attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
+ attribs[i++] = verminor;
+
+ attribs[i] = 0;
+ rc_better = wglCreateContextAttribsARB(ctx->dc, NULL, attribs);
+ }
+
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(ctx->rc);
+
+ if (!rc_better)
+ {
+ ReleaseDC(ctx->hwnd, ctx->dc);
+ uiFree(ctx);
+ return NULL;
+ }
+
+ ctx->rc = rc_better;
+ wglMakeCurrent(ctx->dc, ctx->rc);
+ }
+
+ return ctx;
}
void uiGLFreeContext(uiGLContext* ctx)
{
+ wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->rc);
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 566b346..d892912 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -392,6 +392,14 @@ void FeedMicInput()
int EmuThreadFunc(void* burp)
{
+ // TODO: fail gracefully, support older OpenGL, etc
+ uiGLContext* glctx = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw
+ uiGLMakeContextCurrent(glctx);
+
+ void* testor = uiGLGetProcAddress("glUseProgram");
+ void* testor2 = uiGLGetProcAddress("glBindFramebuffer");
+ printf("OPENGL: %p %p\n", testor, testor2);
+
NDS::Init();
MainScreenPos[0] = 0;
@@ -616,6 +624,8 @@ int EmuThreadFunc(void* burp)
NDS::DeInit();
Platform::LAN_DeInit();
+ uiGLFreeContext(glctx);
+
return 44203;
}
@@ -1652,6 +1662,7 @@ void ApplyNewSettings(int type)
if (type == 0) // general emu settings
{
+ // TODO!! REMOVE ME
GPU3D::SoftRenderer::SetupRenderThread();
}
else if (type == 1) // wifi settings