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-rw-r--r--src/GPU_OpenGL.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/GPU_OpenGL.h b/src/GPU_OpenGL.h
index 68462a9..9c04096 100644
--- a/src/GPU_OpenGL.h
+++ b/src/GPU_OpenGL.h
@@ -21,51 +21,51 @@
#include "OpenGLSupport.h"
#include <array>
-#include <memory>
+#include <optional>
namespace melonDS
{
class GPU;
struct RenderSettings;
-
+class GLRenderer;
class GLCompositor
{
public:
- static std::unique_ptr<GLCompositor> New(melonDS::GPU& gpu) noexcept;
+ static std::optional<GLCompositor> New() noexcept;
GLCompositor(const GLCompositor&) = delete;
GLCompositor& operator=(const GLCompositor&) = delete;
+ GLCompositor(GLCompositor&&) noexcept;
+ GLCompositor& operator=(GLCompositor&&) noexcept;
~GLCompositor();
- void Reset();
-
- void SetRenderSettings(const RenderSettings& settings) noexcept;
+ void SetScaleFactor(int scale) noexcept;
+ [[nodiscard]] int GetScaleFactor() const noexcept { return Scale; }
- void Stop();
- void RenderFrame();
+ void Stop(const GPU& gpu) noexcept;
+ void RenderFrame(const GPU& gpu, GLRenderer& renderer) noexcept;
void BindOutputTexture(int buf);
private:
- GLCompositor(std::array<GLuint, 3> CompShader, melonDS::GPU& gpu) noexcept;
- melonDS::GPU& GPU;
- int Scale;
- int ScreenH, ScreenW;
+ GLCompositor(std::array<GLuint, 3> CompShader) noexcept;
+ int Scale = 0;
+ int ScreenH = 0, ScreenW = 0;
- std::array<GLuint, 3> CompShader;
- GLuint CompScaleLoc;
- GLuint Comp3DXPosLoc;
+ std::array<GLuint, 3> CompShader {};
+ GLuint CompScaleLoc = 0;
+ GLuint Comp3DXPosLoc = 0;
- GLuint CompVertexBufferID;
- GLuint CompVertexArrayID;
+ GLuint CompVertexBufferID = 0;
+ GLuint CompVertexArrayID = 0;
struct CompVertex
{
- float Position[2];
- float Texcoord[2];
+ std::array<float, 2> Position {};
+ std::array<float, 2> Texcoord {};
};
- CompVertex CompVertices[2 * 3*2];
+ std::array<CompVertex, 2*3*2> CompVertices {};
- GLuint CompScreenInputTex;
- GLuint CompScreenOutputTex[2];
- GLuint CompScreenOutputFB[2];
+ GLuint CompScreenInputTex = 0;
+ std::array<GLuint, 2> CompScreenOutputTex {};
+ std::array<GLuint, 2> CompScreenOutputFB {};
};
}