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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-29 09:23:11 -0500
committerGitHub <noreply@github.com>2023-11-29 15:23:11 +0100
commit7caddf9615875e54b725bd7df266361c46d47b6f (patch)
tree966698578db1f764715ff4ee5e8ee4c787cbeb10 /src/GPU_OpenGL.h
parente973236203292637eb7bd009a4cfbd6fd785181f (diff)
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor - Undefined behavior avoided! * Add an `array2d` alias * Move various parts of `GPU2D::SoftRenderer` to `constexpr` - `SoftRenderer::MosaicTable` is now initialized at compile-time - Most of the `SoftRenderer::Color*` functions are now `constexpr` - The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time * Generalize `GLRenderer::PrepareCaptureFrame` - Declare it in the base `Renderer3D` class, but make it empty * Remove unneeded `virtual` specifiers * Store `Framebuffer`'s memory in `unique_ptr`s - Reduce the risk of leaks this way * Clean up how `GLCompositor` is initialized - Return it as an `std::optional` instead of a `std::unique_ptr` - Make `GLCompositor` movable - Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving * Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor * Move `GLCompositor` to be a field within `GLRenderer` - Some methods were moved up and made `virtual` * Fix some linker errors * Set the renderer in the frontend * Remove unneeded `virtual` specifiers * Remove `RenderSettings` in favor of just exposing the relevant member variables * Update the frontend to accommodate the core changes * Add `constexpr` and `const` to places in the interpolator * Qualify references to `size_t` * Construct the `optional` directly instead of using `make_optional` - It makes the Linux build choke - I think it's because `GLCompositor`'s constructor is `private`
Diffstat (limited to 'src/GPU_OpenGL.h')
-rw-r--r--src/GPU_OpenGL.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/GPU_OpenGL.h b/src/GPU_OpenGL.h
index 68462a9..9c04096 100644
--- a/src/GPU_OpenGL.h
+++ b/src/GPU_OpenGL.h
@@ -21,51 +21,51 @@
#include "OpenGLSupport.h"
#include <array>
-#include <memory>
+#include <optional>
namespace melonDS
{
class GPU;
struct RenderSettings;
-
+class GLRenderer;
class GLCompositor
{
public:
- static std::unique_ptr<GLCompositor> New(melonDS::GPU& gpu) noexcept;
+ static std::optional<GLCompositor> New() noexcept;
GLCompositor(const GLCompositor&) = delete;
GLCompositor& operator=(const GLCompositor&) = delete;
+ GLCompositor(GLCompositor&&) noexcept;
+ GLCompositor& operator=(GLCompositor&&) noexcept;
~GLCompositor();
- void Reset();
-
- void SetRenderSettings(const RenderSettings& settings) noexcept;
+ void SetScaleFactor(int scale) noexcept;
+ [[nodiscard]] int GetScaleFactor() const noexcept { return Scale; }
- void Stop();
- void RenderFrame();
+ void Stop(const GPU& gpu) noexcept;
+ void RenderFrame(const GPU& gpu, GLRenderer& renderer) noexcept;
void BindOutputTexture(int buf);
private:
- GLCompositor(std::array<GLuint, 3> CompShader, melonDS::GPU& gpu) noexcept;
- melonDS::GPU& GPU;
- int Scale;
- int ScreenH, ScreenW;
+ GLCompositor(std::array<GLuint, 3> CompShader) noexcept;
+ int Scale = 0;
+ int ScreenH = 0, ScreenW = 0;
- std::array<GLuint, 3> CompShader;
- GLuint CompScaleLoc;
- GLuint Comp3DXPosLoc;
+ std::array<GLuint, 3> CompShader {};
+ GLuint CompScaleLoc = 0;
+ GLuint Comp3DXPosLoc = 0;
- GLuint CompVertexBufferID;
- GLuint CompVertexArrayID;
+ GLuint CompVertexBufferID = 0;
+ GLuint CompVertexArrayID = 0;
struct CompVertex
{
- float Position[2];
- float Texcoord[2];
+ std::array<float, 2> Position {};
+ std::array<float, 2> Texcoord {};
};
- CompVertex CompVertices[2 * 3*2];
+ std::array<CompVertex, 2*3*2> CompVertices {};
- GLuint CompScreenInputTex;
- GLuint CompScreenOutputTex[2];
- GLuint CompScreenOutputFB[2];
+ GLuint CompScreenInputTex = 0;
+ std::array<GLuint, 2> CompScreenOutputTex {};
+ std::array<GLuint, 2> CompScreenOutputFB {};
};
}