diff options
Diffstat (limited to 'GPU3D.cpp')
-rw-r--r-- | GPU3D.cpp | 38 |
1 files changed, 20 insertions, 18 deletions
@@ -934,36 +934,38 @@ s32 CalculateLighting() if (!(CurPolygonAttr & (1<<i))) continue; - s32 difflevel = (LightDirection[i][0]*normaltrans[0] + + s32 difflevel = (-(LightDirection[i][0]*normaltrans[0] + LightDirection[i][1]*normaltrans[1] + - LightDirection[i][2]*normaltrans[2]) >> 10; - difflevel = -difflevel; + LightDirection[i][2]*normaltrans[2])) >> 10; if (difflevel < 0) difflevel = 0; + else if (difflevel > 255) difflevel = 255; - s32 shinelevel = (-(LightDirection[i][0]>>1)*normaltrans[0] - - (LightDirection[i][1]>>1)*normaltrans[1] - - ((LightDirection[i][2]-0x200)>>1)*normaltrans[2]) >> 10; + s32 shinelevel = -(((LightDirection[i][0]>>1)*normaltrans[0] + + (LightDirection[i][1]>>1)*normaltrans[1] + + ((LightDirection[i][2]-0x200)>>1)*normaltrans[2]) >> 10); if (shinelevel < 0) shinelevel = 0; - shinelevel = (shinelevel * shinelevel) >> 8; + shinelevel = ((shinelevel * shinelevel) >> 7) - 0x100; // really (2*shinelevel*shinelevel)-1 + if (shinelevel < 0) shinelevel = 0; + else if (shinelevel > 255) shinelevel = 255; - // checkme if (UseShininessTable) { - if (shinelevel > 127) shinelevel = 127; + // checkme + shinelevel >>= 1; shinelevel = ShininessTable[shinelevel]; } - VertexColor[0] += ((((MatSpecular[0]+1) * (LightColor[i][0]+1) * (shinelevel+1)) - 1) >> 13); - VertexColor[0] += ((((MatDiffuse[0]+1) * (LightColor[i][0]+1) * (difflevel+1)) - 1) >> 13); - VertexColor[0] += ((((MatAmbient[0]+1) * (LightColor[i][0]+1)) - 1) >> 5); + VertexColor[0] += ((MatSpecular[0] * LightColor[i][0] * shinelevel) >> 13); + VertexColor[0] += ((MatDiffuse[0] * LightColor[i][0] * difflevel) >> 13); + VertexColor[0] += ((MatAmbient[0] * LightColor[i][0]) >> 5); - VertexColor[1] += ((((MatSpecular[1]+1) * (LightColor[i][1]+1) * (shinelevel+1)) - 1) >> 13); - VertexColor[1] += ((((MatDiffuse[1]+1) * (LightColor[i][1]+1) * (difflevel+1)) - 1) >> 13); - VertexColor[1] += ((((MatAmbient[1]+1) * (LightColor[i][1]+1)) - 1) >> 5); + VertexColor[1] += ((MatSpecular[1] * LightColor[i][1] * shinelevel) >> 13); + VertexColor[1] += ((MatDiffuse[1] * LightColor[i][1] * difflevel) >> 13); + VertexColor[1] += ((MatAmbient[1] * LightColor[i][1]) >> 5); - VertexColor[2] += ((((MatSpecular[2]+1) * (LightColor[i][2]+1) * (shinelevel+1)) - 1) >> 13); - VertexColor[2] += ((((MatDiffuse[2]+1) * (LightColor[i][2]+1) * (difflevel+1)) - 1) >> 13); - VertexColor[2] += ((((MatAmbient[2]+1) * (LightColor[i][2]+1)) - 1) >> 5); + VertexColor[2] += ((MatSpecular[2] * LightColor[i][2] * shinelevel) >> 13); + VertexColor[2] += ((MatDiffuse[2] * LightColor[i][2] * difflevel) >> 13); + VertexColor[2] += ((MatAmbient[2] * LightColor[i][2]) >> 5); if (VertexColor[0] > 31) VertexColor[0] = 31; if (VertexColor[1] > 31) VertexColor[1] = 31; |