diff options
-rw-r--r-- | src/wx/main.cpp | 83 |
1 files changed, 77 insertions, 6 deletions
diff --git a/src/wx/main.cpp b/src/wx/main.cpp index 987491b..b195636 100644 --- a/src/wx/main.cpp +++ b/src/wx/main.cpp @@ -23,6 +23,24 @@ #include "../GPU.h" +const int DefaultKeyMapping[18] = +{ + 15, 54, + 44, 40, + 22, 4, 26, 29, + 19, 20, + 0, 0, 0, 0, 0, 0, + 18, 14 +}; + +int KeyMapping[18]; +int JoyMapping[18]; + +bool Touching; + +int WindowX, WindowY; + + wxIMPLEMENT_APP(wxApp_melonDS); @@ -88,6 +106,13 @@ MainFrame::MainFrame() sdltex = SDL_CreateTexture(sdlrend, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, 256, 384); NDS::Init(); + + memcpy(KeyMapping, DefaultKeyMapping, 18*sizeof(int)); + memset(JoyMapping, 0, 18*sizeof(int)); + + Touching = false; + + SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY); } void MainFrame::OnOpenROM(wxCommandEvent& event) @@ -149,13 +174,59 @@ wxThread::ExitCode EmuThread::Entry() SDL_Event evt; while (SDL_PollEvent(&evt)) { - if (evt.type == SDL_KEYDOWN) - printf("key down %d %d\n", evt.key.keysym.scancode, evt.key.keysym.sym); + switch (evt.type) + { + case SDL_WINDOWEVENT: + SDL_GetWindowPosition(parent->sdlwin, &WindowX, &WindowY); + break; + + case SDL_MOUSEBUTTONDOWN: + if (evt.button.y >= 192 && evt.button.button == SDL_BUTTON_LEFT) + { + Touching = true; + NDS::PressKey(16+6); + } + break; + + case SDL_KEYDOWN: + for (int i = 0; i < 10; i++) + if (evt.key.keysym.scancode == KeyMapping[i]) NDS::PressKey(i); + if (evt.key.keysym.scancode == KeyMapping[16]) NDS::PressKey(16); + if (evt.key.keysym.scancode == KeyMapping[17]) NDS::PressKey(17); + break; + + case SDL_KEYUP: + for (int i = 0; i < 10; i++) + if (evt.key.keysym.scancode == KeyMapping[i]) NDS::ReleaseKey(i); + if (evt.key.keysym.scancode == KeyMapping[16]) NDS::ReleaseKey(16); + if (evt.key.keysym.scancode == KeyMapping[17]) NDS::ReleaseKey(17); + break; + } + } - if (evt.type == SDL_MOUSEBUTTONDOWN) - printf("mouse down\n"); - if (evt.type == SDL_MOUSEBUTTONUP) - printf("mouse up\n"); + if (Touching) + { + int mx, my; + u32 btn = SDL_GetGlobalMouseState(&mx, &my); + if (!(btn & SDL_BUTTON(SDL_BUTTON_LEFT))) + { + Touching = false; + NDS::ReleaseKey(16+6); + NDS::ReleaseScreen(); + } + else + { + mx -= WindowX; + my -= (WindowY + 192); + + if (mx < 0) mx = 0; + else if (mx > 255) mx = 255; + + if (my < 0) my = 0; + else if (my > 191) my = 191; + + NDS::TouchScreen(mx, my); + } } void* pixels; int zorp; |