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-rw-r--r--DMA.cpp2
-rw-r--r--GPU.cpp773
-rw-r--r--GPU.h67
-rw-r--r--GPU2D.cpp726
-rw-r--r--GPU2D.h49
-rw-r--r--NDS.cpp239
-rw-r--r--main.cpp4
-rw-r--r--melonDS.depend27
8 files changed, 1062 insertions, 825 deletions
diff --git a/DMA.cpp b/DMA.cpp
index 1b04c3a..0cb4757 100644
--- a/DMA.cpp
+++ b/DMA.cpp
@@ -86,6 +86,8 @@ void DMA::WriteCnt(u32 val)
if ((StartMode & 0x7) == 0)
Start();
+ else
+ printf("SPECIAL ARM%d DMA%d START MODE %02X\n", CPU?7:9, Num, StartMode);
}
}
diff --git a/GPU.cpp b/GPU.cpp
new file mode 100644
index 0000000..a640d49
--- /dev/null
+++ b/GPU.cpp
@@ -0,0 +1,773 @@
+/*
+ Copyright 2016-2017 StapleButter
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include <stdio.h>
+#include <string.h>
+#include "NDS.h"
+#include "GPU.h"
+
+
+namespace GPU
+{
+
+#define LINE_CYCLES (355*6 * 2)
+#define FRAME_CYCLES (LINE_CYCLES * 263)
+
+u16 VCount;
+
+u16 DispStat[2], VMatch[2];
+
+u8 Palette[2*1024];
+u8 OAM[2*1024];
+
+u8 VRAM_A[128*1024];
+u8 VRAM_B[128*1024];
+u8 VRAM_C[128*1024];
+u8 VRAM_D[128*1024];
+u8 VRAM_E[ 64*1024];
+u8 VRAM_F[ 16*1024];
+u8 VRAM_G[ 16*1024];
+u8 VRAM_H[ 32*1024];
+u8 VRAM_I[ 16*1024];
+u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, VRAM_I};
+
+u8 VRAMCNT[9];
+u8 VRAMSTAT;
+
+u8* VRAM_ABG[128];
+u8* VRAM_AOBJ[128];
+u8* VRAM_BBG[128];
+u8* VRAM_BOBJ[128];
+u8* VRAM_LCD[128];
+u8* VRAM_ARM7[2];
+
+u16 Framebuffer[256*192*2];
+
+GPU2D* GPU2D_A;
+GPU2D* GPU2D_B;
+
+
+void Init()
+{
+ GPU2D_A = new GPU2D(0);
+ GPU2D_B = new GPU2D(1);
+}
+
+void Reset()
+{
+ VCount = 0;
+
+ DispStat[0] = 0;
+ DispStat[1] = 0;
+ VMatch[0] = 0;
+ VMatch[1] = 0;
+
+ memset(Palette, 0, 2*1024);
+ memset(OAM, 0, 2*1024);
+
+ memset(VRAM_A, 0, 128*1024);
+ memset(VRAM_B, 0, 128*1024);
+ memset(VRAM_C, 0, 128*1024);
+ memset(VRAM_D, 0, 128*1024);
+ memset(VRAM_E, 0, 64*1024);
+ memset(VRAM_F, 0, 16*1024);
+ memset(VRAM_G, 0, 16*1024);
+ memset(VRAM_H, 0, 32*1024);
+ memset(VRAM_I, 0, 16*1024);
+
+ memset(VRAMCNT, 0, 9);
+ VRAMSTAT = 0;
+
+ memset(VRAM_ABG, 0, sizeof(u8*)*128);
+ memset(VRAM_AOBJ, 0, sizeof(u8*)*128);
+ memset(VRAM_BBG, 0, sizeof(u8*)*128);
+ memset(VRAM_BOBJ, 0, sizeof(u8*)*128);
+ memset(VRAM_LCD, 0, sizeof(u8*)*128);
+ memset(VRAM_ARM7, 0, sizeof(u8*)*2);
+
+ for (int i = 0; i < 256*192*2; i++)
+ {
+ Framebuffer[i] = 0x7FFF;
+ }
+
+ GPU2D_A->Reset();
+ GPU2D_B->Reset();
+
+ GPU2D_A->SetFramebuffer(&Framebuffer[0*192]);
+ GPU2D_B->SetFramebuffer(&Framebuffer[256*192]);
+}
+
+
+// VRAM mapping shit.
+// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks.
+
+void MapVRAM_AB(u32 bank, u8 cnt)
+{
+ u8 oldcnt = VRAMCNT[bank];
+ VRAMCNT[bank] = cnt;
+
+ if (oldcnt == cnt) return;
+
+ u8 oldofs = (oldcnt >> 3) & 0x3;
+ u8 ofs = (cnt >> 3) & 0x3;
+
+ u8* vram = VRAM[bank];
+
+ if (oldcnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (oldcnt & 0x3)
+ {
+ case 0:
+ vrammap = &VRAM_LCD[bank<<3];
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[oldofs<<3];
+ break;
+
+ case 2:
+ oldofs &= 0x1;
+ vrammap = &VRAM_AOBJ[oldofs<<3];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap = NULL;
+ }
+ }
+
+ if (cnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (cnt & 0x3)
+ {
+ case 0:
+ vrammap = &VRAM_LCD[bank<<3];
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[ofs<<3];
+ break;
+
+ case 2:
+ ofs &= 0x1;
+ vrammap = &VRAM_AOBJ[ofs<<3];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap = vram;
+ }
+ }
+}
+
+void MapVRAM_CD(u32 bank, u8 cnt)
+{
+ u8 oldcnt = VRAMCNT[bank];
+ VRAMCNT[bank] = cnt;
+
+ VRAMSTAT &= ~(1 << (bank-2));
+
+ if (oldcnt == cnt) return;
+
+ u8 oldofs = (oldcnt >> 3) & 0x7;
+ u8 ofs = (cnt >> 3) & 0x7;
+
+ u8* vram = VRAM[bank];
+
+ if (oldcnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (oldcnt & 0x7)
+ {
+ case 0:
+ vrammap = &VRAM_LCD[bank<<3];
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[oldofs<<3];
+ break;
+
+ case 2:
+ oldofs &= 0x1;
+ VRAM_ARM7[oldofs] = NULL;
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+
+ case 4:
+ if (bank == 2)
+ vrammap = &VRAM_BBG[0];
+ else
+ vrammap = &VRAM_BOBJ[0];
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap = NULL;
+ }
+ }
+
+ if (cnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (cnt & 0x7)
+ {
+ case 0:
+ vrammap = &VRAM_LCD[bank<<3];
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[ofs<<3];
+ break;
+
+ case 2:
+ ofs &= 0x1;
+ VRAM_ARM7[ofs] = vram;
+ VRAMSTAT |= (1 << (bank-2));
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+
+ case 4:
+ if (bank == 2)
+ vrammap = &VRAM_BBG[0];
+ else
+ vrammap = &VRAM_BOBJ[0];
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap++ = vram; vram += 0x4000;
+ *vrammap = vram;
+ }
+ }
+}
+
+void MapVRAM_E(u32 bank, u8 cnt)
+{
+ u8 oldcnt = VRAMCNT[bank];
+ VRAMCNT[bank] = cnt;
+
+ if (oldcnt == cnt) return;
+
+ u8 oldofs = (oldcnt >> 3) & 0x7;
+ u8 ofs = (cnt >> 3) & 0x7;
+
+ u8* vram = VRAM[bank];
+
+ if (oldcnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (oldcnt & 0x7)
+ {
+ case 0:
+ VRAM_LCD[0x20] = NULL;
+ VRAM_LCD[0x21] = NULL;
+ VRAM_LCD[0x22] = NULL;
+ VRAM_LCD[0x23] = NULL;
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[0];
+ break;
+
+ case 2:
+ vrammap = &VRAM_AOBJ[0];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+
+ case 4:
+ // BG EXTPAL -- TODO
+ break;
+
+ case 5:
+ // OBJ EXTPAL -- TODO
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap = NULL;
+ }
+ }
+
+ if (cnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (cnt & 0x7)
+ {
+ case 0:
+ VRAM_LCD[0x20] = &vram[0x0000];
+ VRAM_LCD[0x21] = &vram[0x4000];
+ VRAM_LCD[0x22] = &vram[0x8000];
+ VRAM_LCD[0x23] = &vram[0xC000];
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[0];
+ break;
+
+ case 2:
+ vrammap = &VRAM_AOBJ[0];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+
+ case 4:
+ // BG EXTPAL -- TODO
+ break;
+
+ case 5:
+ // OBJ EXTPAL -- TODO
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = &vram[0x0000];
+ *vrammap++ = &vram[0x4000];
+ *vrammap++ = &vram[0x8000];
+ *vrammap++ = &vram[0xC000];
+ *vrammap++ = &vram[0x0000];
+ *vrammap++ = &vram[0x4000];
+ *vrammap++ = &vram[0x8000];
+ *vrammap = &vram[0xC000];
+ }
+ }
+}
+
+void MapVRAM_FG(u32 bank, u8 cnt)
+{
+ u8 oldcnt = VRAMCNT[bank];
+ VRAMCNT[bank] = cnt;
+
+ if (oldcnt == cnt) return;
+
+ u8 oldofs = (oldcnt >> 3) & 0x7;
+ u8 ofs = (cnt >> 3) & 0x7;
+
+ u8* vram = VRAM[bank];
+ bank -= 5;
+
+ if (oldcnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (oldcnt & 0x7)
+ {
+ case 0:
+ VRAM_LCD[0x24 + bank] = NULL;
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
+ break;
+
+ case 2:
+ vrammap = &VRAM_AOBJ[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+
+ case 4:
+ // BG EXTPAL TODO
+ break;
+
+ case 5:
+ // OBJ EXTPAL TODO
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap = NULL;
+ }
+ }
+
+ if (cnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (cnt & 0x7)
+ {
+ case 0:
+ VRAM_LCD[0x24 + bank] = vram;
+ break;
+
+ case 1:
+ vrammap = &VRAM_ABG[(ofs & 0x1) | ((ofs & 0x2) << 1)];
+ break;
+
+ case 2:
+ vrammap = &VRAM_AOBJ[(ofs & 0x1) | ((ofs & 0x2) << 1)];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+
+ case 4:
+ // BG EXTPAL TODO
+ break;
+
+ case 5:
+ // OBJ EXTPAL TODO
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap = vram;
+ }
+ }
+}
+
+void MapVRAM_H(u32 bank, u8 cnt)
+{
+ u8 oldcnt = VRAMCNT[bank];
+ VRAMCNT[bank] = cnt;
+
+ if (oldcnt == cnt) return;
+
+ u8 oldofs = (oldcnt >> 3) & 0x7;
+ u8 ofs = (cnt >> 3) & 0x7;
+
+ u8* vram = VRAM[bank];
+
+ if (oldcnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (oldcnt & 0x3)
+ {
+ case 0:
+ VRAM_LCD[0x26] = NULL;
+ VRAM_LCD[0x27] = NULL;
+ break;
+
+ case 1:
+ vrammap = &VRAM_BBG[0x00];
+ break;
+
+ case 2:
+ // BG EXTPAL TODO
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap = NULL;
+ }
+ }
+
+ if (cnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (cnt & 0x3)
+ {
+ case 0:
+ VRAM_LCD[0x26] = &vram[0x0000];
+ VRAM_LCD[0x27] = &vram[0x4000];
+ break;
+
+ case 1:
+ vrammap = &VRAM_BBG[0x00];
+ break;
+
+ case 2:
+ // BG EXTPAL TODO
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = &vram[0x0000];
+ *vrammap++ = &vram[0x4000];
+ *vrammap++ = &vram[0x0000];
+ *vrammap++ = &vram[0x4000];
+ *vrammap++ = &vram[0x0000];
+ *vrammap++ = &vram[0x4000];
+ *vrammap++ = &vram[0x0000];
+ *vrammap = &vram[0x4000];
+ }
+ }
+}
+
+void MapVRAM_I(u32 bank, u8 cnt)
+{
+ u8 oldcnt = VRAMCNT[bank];
+ VRAMCNT[bank] = cnt;
+
+ if (oldcnt == cnt) return;
+
+ u8 oldofs = (oldcnt >> 3) & 0x7;
+ u8 ofs = (cnt >> 3) & 0x7;
+
+ u8* vram = VRAM[bank];
+ bank -= 5;
+
+ if (oldcnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (oldcnt & 0x3)
+ {
+ case 0:
+ VRAM_LCD[0x28] = NULL;
+ break;
+
+ case 1:
+ vrammap = &VRAM_BBG[0x02];
+ break;
+
+ case 2:
+ vrammap = &VRAM_BOBJ[0x00];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap++ = NULL;
+ *vrammap = NULL;
+ }
+ }
+
+ if (cnt & (1<<7))
+ {
+ u8** vrammap = NULL;
+
+ switch (cnt & 0x3)
+ {
+ case 0:
+ VRAM_LCD[0x28] = vram;
+ break;
+
+ case 1:
+ vrammap = &VRAM_BBG[0x02];
+ break;
+
+ case 2:
+ vrammap = &VRAM_BOBJ[0x00];
+ break;
+
+ case 3:
+ // not mapped to memory
+ break;
+ }
+
+ if (vrammap)
+ {
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap++ = vram;
+ *vrammap = vram;
+ }
+ }
+}
+
+
+void DrawScanline(u32 screen, u32 line)
+{
+ u16* dst = &Framebuffer[256 * ((192*screen) + line)];
+
+ if (screen==0)
+ {
+ u16* src = &((u16*)VRAM_A)[256*line];
+ for (int i = 0; i < 256; i++)
+ dst[i] = src[i];
+ }
+ else
+ {
+ for (int i = 0; i < 256; i++)
+ dst[i] = 0x7FFF;
+ }
+}
+
+
+void StartFrame()
+{
+ StartScanline(0);
+}
+
+void StartScanline(u32 line)
+{
+ VCount = line;
+
+ if (line == VMatch[0])
+ {
+ DispStat[0] |= (1<<2);
+
+ if (DispStat[0] & (1<<5)) NDS::TriggerIRQ(0, NDS::IRQ_VCount);
+ }
+ else
+ DispStat[0] &= ~(1<<2);
+
+ if (line == VMatch[1])
+ {
+ DispStat[1] |= (1<<2);
+
+ if (DispStat[1] & (1<<5)) NDS::TriggerIRQ(1, NDS::IRQ_VCount);
+ }
+ else
+ DispStat[1] &= ~(1<<2);
+
+ if (line < 192)
+ {
+ // draw
+ DrawScanline(0, line);
+ DrawScanline(1, line);
+
+ NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
+ }
+ else if (line == 262)
+ {
+ // frame end
+
+ DispStat[0] &= ~(1<<0);
+ DispStat[1] &= ~(1<<0);
+ }
+ else
+ {
+ if (line == 192)
+ {
+ // VBlank
+ DispStat[0] |= (1<<0);
+ DispStat[1] |= (1<<0);
+
+ if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
+ if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
+ }
+
+ NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
+ }
+}
+
+
+void SetDispStat(u32 cpu, u16 val)
+{
+ val &= 0xFFB8;
+ DispStat[cpu] &= 0x0047;
+ DispStat[cpu] |= val;
+
+ VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1);
+
+ if (val & 0x10) printf("!! HBLANK ENABLED\n");
+}
+
+}
diff --git a/GPU.h b/GPU.h
new file mode 100644
index 0000000..915f44d
--- /dev/null
+++ b/GPU.h
@@ -0,0 +1,67 @@
+/*
+ Copyright 2016-2017 StapleButter
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#ifndef GPU_H
+#define GPU_H
+
+#include "GPU2D.h"
+
+namespace GPU
+{
+
+extern u16 VCount;
+
+extern u16 DispStat[2];
+
+extern u8 VRAMCNT[9];
+extern u8 VRAMSTAT;
+
+extern u8 Palette[2*1024];
+extern u8 OAM[2*1024];
+
+extern u8* VRAM_ABG[128];
+extern u8* VRAM_AOBJ[128];
+extern u8* VRAM_BBG[128];
+extern u8* VRAM_BOBJ[128];
+extern u8* VRAM_LCD[128];
+extern u8* VRAM_ARM7[2];
+
+extern u16 Framebuffer[256*192*2];
+
+extern GPU2D* GPU2D_A;
+extern GPU2D* GPU2D_B;
+
+
+void Init();
+void Reset();
+
+void MapVRAM_AB(u32 bank, u8 cnt);
+void MapVRAM_CD(u32 bank, u8 cnt);
+void MapVRAM_E(u32 bank, u8 cnt);
+void MapVRAM_FG(u32 bank, u8 cnt);
+void MapVRAM_H(u32 bank, u8 cnt);
+void MapVRAM_I(u32 bank, u8 cnt);
+
+void StartFrame();
+void StartScanline(u32 line);
+
+void SetDispStat(u32 cpu, u16 val);
+
+}
+
+#endif
diff --git a/GPU2D.cpp b/GPU2D.cpp
index 4c6962d..f6da8d0 100644
--- a/GPU2D.cpp
+++ b/GPU2D.cpp
@@ -17,742 +17,82 @@
*/
#include <stdio.h>
-#include <string.h>
#include "NDS.h"
+#include "GPU.h"
#include "GPU2D.h"
-namespace GPU2D
+GPU2D::GPU2D(u32 num)
{
-
-#define LINE_CYCLES (355*6 * 2)
-#define FRAME_CYCLES (LINE_CYCLES * 263)
-
-u16 VCount;
-
-u16 DispStat[2], VMatch[2];
-
-u8 Palette[2*1024];
-u8 OAM[2*1024];
-
-u8 VRAM_A[128*1024];
-u8 VRAM_B[128*1024];
-u8 VRAM_C[128*1024];
-u8 VRAM_D[128*1024];
-u8 VRAM_E[ 64*1024];
-u8 VRAM_F[ 16*1024];
-u8 VRAM_G[ 16*1024];
-u8 VRAM_H[ 32*1024];
-u8 VRAM_I[ 16*1024];
-u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, VRAM_I};
-
-u8 VRAMCNT[9];
-u8 VRAMSTAT;
-
-u8* VRAM_ABG[128];
-u8* VRAM_AOBJ[128];
-u8* VRAM_BBG[128];
-u8* VRAM_BOBJ[128];
-u8* VRAM_LCD[128];
-u8* VRAM_ARM7[2];
-
-u16 Framebuffer[256*192*2];
-
-
-void Reset()
-{
- VCount = 0;
-
- DispStat[0] = 0;
- DispStat[1] = 0;
- VMatch[0] = 0;
- VMatch[1] = 0;
-
- memset(Palette, 0, 2*1024);
- memset(OAM, 0, 2*1024);
-
- memset(VRAM_A, 0, 128*1024);
- memset(VRAM_B, 0, 128*1024);
- memset(VRAM_C, 0, 128*1024);
- memset(VRAM_D, 0, 128*1024);
- memset(VRAM_E, 0, 64*1024);
- memset(VRAM_F, 0, 16*1024);
- memset(VRAM_G, 0, 16*1024);
- memset(VRAM_H, 0, 32*1024);
- memset(VRAM_I, 0, 16*1024);
-
- memset(VRAMCNT, 0, 9);
- VRAMSTAT = 0;
-
- memset(VRAM_ABG, 0, sizeof(u8*)*128);
- memset(VRAM_AOBJ, 0, sizeof(u8*)*128);
- memset(VRAM_BBG, 0, sizeof(u8*)*128);
- memset(VRAM_BOBJ, 0, sizeof(u8*)*128);
- memset(VRAM_LCD, 0, sizeof(u8*)*128);
- memset(VRAM_ARM7, 0, sizeof(u8*)*2);
-
- for (int i = 0; i < 256*192*2; i++)
- {
- Framebuffer[i] = (i>=256*192)?0x03E0:0x7C00;
- }
+ Num = num;
}
-
-// VRAM mapping shit.
-// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks.
-
-void MapVRAM_AB(u32 bank, u8 cnt)
+GPU2D::~GPU2D()
{
- u8 oldcnt = VRAMCNT[bank];
- VRAMCNT[bank] = cnt;
-
- if (oldcnt == cnt) return;
-
- u8 oldofs = (oldcnt >> 3) & 0x3;
- u8 ofs = (cnt >> 3) & 0x3;
-
- u8* vram = VRAM[bank];
-
- if (oldcnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (oldcnt & 0x3)
- {
- case 0:
- vrammap = &VRAM_LCD[bank<<3];
- break;
-
- case 1:
- vrammap = &VRAM_ABG[oldofs<<3];
- break;
-
- case 2:
- oldofs &= 0x1;
- vrammap = &VRAM_AOBJ[oldofs<<3];
- break;
-
- case 3:
- // not mapped to memory
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap = NULL;
- }
- }
-
- if (cnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (cnt & 0x3)
- {
- case 0:
- vrammap = &VRAM_LCD[bank<<3];
- break;
-
- case 1:
- vrammap = &VRAM_ABG[ofs<<3];
- break;
-
- case 2:
- ofs &= 0x1;
- vrammap = &VRAM_AOBJ[ofs<<3];
- break;
-
- case 3:
- // not mapped to memory
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap = vram;
- }
- }
}
-void MapVRAM_CD(u32 bank, u8 cnt)
+void GPU2D::Reset()
{
- u8 oldcnt = VRAMCNT[bank];
- VRAMCNT[bank] = cnt;
-
- VRAMSTAT &= ~(1 << (bank-2));
-
- if (oldcnt == cnt) return;
-
- u8 oldofs = (oldcnt >> 3) & 0x7;
- u8 ofs = (cnt >> 3) & 0x7;
-
- u8* vram = VRAM[bank];
-
- if (oldcnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (oldcnt & 0x7)
- {
- case 0:
- vrammap = &VRAM_LCD[bank<<3];
- break;
-
- case 1:
- vrammap = &VRAM_ABG[oldofs<<3];
- break;
-
- case 2:
- oldofs &= 0x1;
- VRAM_ARM7[oldofs] = NULL;
- break;
-
- case 3:
- // not mapped to memory
- break;
-
- case 4:
- if (bank == 2)
- vrammap = &VRAM_BBG[0];
- else
- vrammap = &VRAM_BOBJ[0];
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap = NULL;
- }
- }
-
- if (cnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (cnt & 0x7)
- {
- case 0:
- vrammap = &VRAM_LCD[bank<<3];
- break;
-
- case 1:
- vrammap = &VRAM_ABG[ofs<<3];
- break;
-
- case 2:
- ofs &= 0x1;
- VRAM_ARM7[ofs] = vram;
- VRAMSTAT |= (1 << (bank-2));
- break;
-
- case 3:
- // not mapped to memory
- break;
-
- case 4:
- if (bank == 2)
- vrammap = &VRAM_BBG[0];
- else
- vrammap = &VRAM_BOBJ[0];
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap++ = vram; vram += 0x4000;
- *vrammap = vram;
- }
- }
+ //
}
-void MapVRAM_E(u32 bank, u8 cnt)
+void GPU2D::SetFramebuffer(u16* buf)
{
- u8 oldcnt = VRAMCNT[bank];
- VRAMCNT[bank] = cnt;
-
- if (oldcnt == cnt) return;
-
- u8 oldofs = (oldcnt >> 3) & 0x7;
- u8 ofs = (cnt >> 3) & 0x7;
-
- u8* vram = VRAM[bank];
-
- if (oldcnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (oldcnt & 0x7)
- {
- case 0:
- VRAM_LCD[0x20] = NULL;
- VRAM_LCD[0x21] = NULL;
- VRAM_LCD[0x22] = NULL;
- VRAM_LCD[0x23] = NULL;
- break;
-
- case 1:
- vrammap = &VRAM_ABG[0];
- break;
-
- case 2:
- vrammap = &VRAM_AOBJ[0];
- break;
-
- case 3:
- // not mapped to memory
- break;
-
- case 4:
- // BG EXTPAL -- TODO
- break;
-
- case 5:
- // OBJ EXTPAL -- TODO
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap = NULL;
- }
- }
-
- if (cnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (cnt & 0x7)
- {
- case 0:
- VRAM_LCD[0x20] = &vram[0x0000];
- VRAM_LCD[0x21] = &vram[0x4000];
- VRAM_LCD[0x22] = &vram[0x8000];
- VRAM_LCD[0x23] = &vram[0xC000];
- break;
-
- case 1:
- vrammap = &VRAM_ABG[0];
- break;
-
- case 2:
- vrammap = &VRAM_AOBJ[0];
- break;
-
- case 3:
- // not mapped to memory
- break;
-
- case 4:
- // BG EXTPAL -- TODO
- break;
+ // framebuffer is 256x192 16bit.
+ // might eventually support other framebuffer types/sizes
+ Framebuffer = buf;
+}
- case 5:
- // OBJ EXTPAL -- TODO
- break;
- }
- if (vrammap)
- {
- *vrammap++ = &vram[0x0000];
- *vrammap++ = &vram[0x4000];
- *vrammap++ = &vram[0x8000];
- *vrammap++ = &vram[0xC000];
- *vrammap++ = &vram[0x0000];
- *vrammap++ = &vram[0x4000];
- *vrammap++ = &vram[0x8000];
- *vrammap = &vram[0xC000];
- }
- }
+u8 GPU2D::Read8(u32 addr)
+{
+ printf("!! GPU2D READ8 %08X\n", addr);
}
-void MapVRAM_FG(u32 bank, u8 cnt)
+u16 GPU2D::Read16(u32 addr)
{
- u8 oldcnt = VRAMCNT[bank];
- VRAMCNT[bank] = cnt;
-
- if (oldcnt == cnt) return;
-
- u8 oldofs = (oldcnt >> 3) & 0x7;
- u8 ofs = (cnt >> 3) & 0x7;
-
- u8* vram = VRAM[bank];
- bank -= 5;
-
- if (oldcnt & (1<<7))
+ switch (addr & 0x00000FFF)
{
- u8** vrammap = NULL;
-
- switch (oldcnt & 0x7)
- {
- case 0:
- VRAM_LCD[0x24 + bank] = NULL;
- break;
-
- case 1:
- vrammap = &VRAM_ABG[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
- break;
-
- case 2:
- vrammap = &VRAM_AOBJ[(oldofs & 0x1) | ((oldofs & 0x2) << 1)];
- break;
-
- case 3:
- // not mapped to memory
- break;
-
- case 4:
- // BG EXTPAL TODO
- break;
-
- case 5:
- // OBJ EXTPAL TODO
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap = NULL;
- }
- }
-
- if (cnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (cnt & 0x7)
- {
- case 0:
- VRAM_LCD[0x24 + bank] = vram;
- break;
-
- case 1:
- vrammap = &VRAM_ABG[(ofs & 0x1) | ((ofs & 0x2) << 1)];
- break;
-
- case 2:
- vrammap = &VRAM_AOBJ[(ofs & 0x1) | ((ofs & 0x2) << 1)];
- break;
-
- case 3:
- // not mapped to memory
- break;
-
- case 4:
- // BG EXTPAL TODO
- break;
-
- case 5:
- // OBJ EXTPAL TODO
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap = vram;
- }
+ //
}
}
-void MapVRAM_H(u32 bank, u8 cnt)
+u32 GPU2D::Read32(u32 addr)
{
- u8 oldcnt = VRAMCNT[bank];
- VRAMCNT[bank] = cnt;
-
- if (oldcnt == cnt) return;
-
- u8 oldofs = (oldcnt >> 3) & 0x7;
- u8 ofs = (cnt >> 3) & 0x7;
-
- u8* vram = VRAM[bank];
-
- if (oldcnt & (1<<7))
+ switch (addr & 0x00000FFF)
{
- u8** vrammap = NULL;
-
- switch (oldcnt & 0x3)
- {
- case 0:
- VRAM_LCD[0x26] = NULL;
- VRAM_LCD[0x27] = NULL;
- break;
-
- case 1:
- vrammap = &VRAM_BBG[0x00];
- break;
-
- case 2:
- // BG EXTPAL TODO
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap = NULL;
- }
+ //
}
- if (cnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (cnt & 0x3)
- {
- case 0:
- VRAM_LCD[0x26] = &vram[0x0000];
- VRAM_LCD[0x27] = &vram[0x4000];
- break;
-
- case 1:
- vrammap = &VRAM_BBG[0x00];
- break;
-
- case 2:
- // BG EXTPAL TODO
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = &vram[0x0000];
- *vrammap++ = &vram[0x4000];
- *vrammap++ = &vram[0x0000];
- *vrammap++ = &vram[0x4000];
- *vrammap++ = &vram[0x0000];
- *vrammap++ = &vram[0x4000];
- *vrammap++ = &vram[0x0000];
- *vrammap = &vram[0x4000];
- }
- }
+ return Read16(addr) | (Read16(addr+2) << 16);
}
-void MapVRAM_I(u32 bank, u8 cnt)
+void GPU2D::Write8(u32 addr, u8 val)
{
- u8 oldcnt = VRAMCNT[bank];
- VRAMCNT[bank] = cnt;
-
- if (oldcnt == cnt) return;
-
- u8 oldofs = (oldcnt >> 3) & 0x7;
- u8 ofs = (cnt >> 3) & 0x7;
-
- u8* vram = VRAM[bank];
- bank -= 5;
-
- if (oldcnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (oldcnt & 0x3)
- {
- case 0:
- VRAM_LCD[0x28] = NULL;
- break;
-
- case 1:
- vrammap = &VRAM_BBG[0x02];
- break;
-
- case 2:
- vrammap = &VRAM_BOBJ[0x00];
- break;
-
- case 3:
- // not mapped to memory
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap++ = NULL;
- *vrammap = NULL;
- }
- }
-
- if (cnt & (1<<7))
- {
- u8** vrammap = NULL;
-
- switch (cnt & 0x3)
- {
- case 0:
- VRAM_LCD[0x28] = vram;
- break;
-
- case 1:
- vrammap = &VRAM_BBG[0x02];
- break;
-
- case 2:
- vrammap = &VRAM_BOBJ[0x00];
- break;
-
- case 3:
- // not mapped to memory
- break;
- }
-
- if (vrammap)
- {
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap++ = vram;
- *vrammap = vram;
- }
- }
+ printf("!! GPU2D WRITE8 %08X %02X\n", addr, val);
}
-
-void DrawScanline(u32 screen, u32 line)
+void GPU2D::Write16(u32 addr, u16 val)
{
- u16* dst = &Framebuffer[256 * ((192*screen) + line)];
-
- if (screen==0)
- {
- u16* src = &((u16*)VRAM_A)[256*line];
- for (int i = 0; i < 256; i++)
- dst[i] = src[i];
- }
- else
+ switch (addr & 0x00000FFF)
{
- for (int i = 0; i < 256; i++)
- dst[i] = 0x7FFF;
+ //
}
}
-
-void StartFrame()
-{
- StartScanline(0);
-}
-
-void StartScanline(u32 line)
+void GPU2D::Write32(u32 addr, u32 val)
{
- VCount = line;
-
- if (line == VMatch[0])
- {
- DispStat[0] |= (1<<2);
-
- if (DispStat[0] & (1<<5)) NDS::TriggerIRQ(0, NDS::IRQ_VCount);
- }
- else
- DispStat[0] &= ~(1<<2);
-
- if (line == VMatch[1])
- {
- DispStat[1] |= (1<<2);
-
- if (DispStat[1] & (1<<5)) NDS::TriggerIRQ(1, NDS::IRQ_VCount);
- }
- else
- DispStat[1] &= ~(1<<2);
-
- if (line < 192)
- {
- // draw
- DrawScanline(0, line);
- DrawScanline(1, line);
-
- NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
- }
- else if (line == 262)
+ switch (addr & 0x00000FFF)
{
- // frame end
-
- DispStat[0] &= ~(1<<0);
- DispStat[1] &= ~(1<<0);
+ //
}
- else
- {
- if (line == 192)
- {
- // VBlank
- DispStat[0] |= (1<<0);
- DispStat[1] |= (1<<0);
-
- if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank);
- if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank);
- }
- NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1);
- }
+ Write16(addr, val&0xFFFF);
+ Write16(addr+2, val>>16);
}
-void SetDispStat(u32 cpu, u16 val)
+void GPU2D::DrawScanline(u32 line)
{
- val &= 0xFFB8;
- DispStat[cpu] &= 0x0047;
- DispStat[cpu] |= val;
-
- VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1);
-
- if (val & 0x10) printf("!! HBLANK ENABLED\n");
-}
-
+ //
}
diff --git a/GPU2D.h b/GPU2D.h
index 006bc64..abf5cc9 100644
--- a/GPU2D.h
+++ b/GPU2D.h
@@ -19,43 +19,28 @@
#ifndef GPU2D_H
#define GPU2D_H
-namespace GPU2D
+class GPU2D
{
+public:
+ GPU2D(u32 num);
+ ~GPU2D();
-extern u16 VCount;
+ void Reset();
-extern u16 DispStat[2];
+ void SetFramebuffer(u16* buf);
-extern u8 VRAMCNT[9];
-extern u8 VRAMSTAT;
+ u8 Read8(u32 addr);
+ u16 Read16(u32 addr);
+ u32 Read32(u32 addr);
+ void Write8(u32 addr, u8 val);
+ void Write16(u32 addr, u16 val);
+ void Write32(u32 addr, u32 val);
-extern u8 Palette[2*1024];
-extern u8 OAM[2*1024];
+ void DrawScanline(u32 line);
-extern u8* VRAM_ABG[128];
-extern u8* VRAM_AOBJ[128];
-extern u8* VRAM_BBG[128];
-extern u8* VRAM_BOBJ[128];
-extern u8* VRAM_LCD[128];
-extern u8* VRAM_ARM7[2];
-
-extern u16 Framebuffer[256*192*2];
-
-
-void Reset();
-
-void MapVRAM_AB(u32 bank, u8 cnt);
-void MapVRAM_CD(u32 bank, u8 cnt);
-void MapVRAM_E(u32 bank, u8 cnt);
-void MapVRAM_FG(u32 bank, u8 cnt);
-void MapVRAM_H(u32 bank, u8 cnt);
-void MapVRAM_I(u32 bank, u8 cnt);
-
-void StartFrame();
-void StartScanline(u32 line);
-
-void SetDispStat(u32 cpu, u16 val);
-
-}
+private:
+ u32 Num;
+ u16* Framebuffer;
+};
#endif
diff --git a/NDS.cpp b/NDS.cpp
index 0724818..fde36ac 100644
--- a/NDS.cpp
+++ b/NDS.cpp
@@ -23,7 +23,7 @@
#include "CP15.h"
#include "DMA.h"
#include "FIFO.h"
-#include "GPU2D.h"
+#include "GPU.h"
#include "SPI.h"
#include "Wifi.h"
@@ -126,6 +126,7 @@ void Init()
IPCFIFO9 = new FIFO(16);
IPCFIFO7 = new FIFO(16);
+ GPU::Init();
SPI::Init();
Reset();
@@ -245,7 +246,7 @@ void Reset()
for (i = 0; i < 8; i++) DMAs[i]->Reset();
memset(DMA9Fill, 0, 4*4);
- GPU2D::Reset();
+ GPU::Reset();
SPI::Reset();
Wifi::Reset();
@@ -278,7 +279,7 @@ void RunFrame()
fnum++;
//printf("frame %d\n", fnum);
- GPU2D::StartFrame();
+ GPU::StartFrame();
while (Running && framecycles>0)
{
@@ -762,7 +763,7 @@ u8 ARM9Read8(u32 addr)
return ARM9IORead8(addr);
case 0x05000000:
- return *(u8*)&GPU2D::Palette[addr & 0x7FF];
+ return *(u8*)&GPU::Palette[addr & 0x7FF];
case 0x06000000:
{
@@ -770,11 +771,11 @@ u8 ARM9Read8(u32 addr)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
- case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
- case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
- case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
- case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
- case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
+ case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
+ case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
+ case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
+ case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
+ case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
return *(u8*)&vram[addr & 0x3FFF];
@@ -782,7 +783,7 @@ u8 ARM9Read8(u32 addr)
return 0;
case 0x07000000:
- return *(u8*)&GPU2D::OAM[addr & 0x7FF];
+ return *(u8*)&GPU::OAM[addr & 0x7FF];
}
printf("unknown arm9 read8 %08X\n", addr);
@@ -817,7 +818,7 @@ u16 ARM9Read16(u32 addr)
return ARM9IORead16(addr);
case 0x05000000:
- return *(u16*)&GPU2D::Palette[addr & 0x7FF];
+ return *(u16*)&GPU::Palette[addr & 0x7FF];
case 0x06000000:
{
@@ -825,11 +826,11 @@ u16 ARM9Read16(u32 addr)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
- case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
- case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
- case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
- case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
- case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
+ case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
+ case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
+ case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
+ case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
+ case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
return *(u16*)&vram[addr & 0x3FFF];
@@ -837,7 +838,7 @@ u16 ARM9Read16(u32 addr)
return 0;
case 0x07000000:
- return *(u16*)&GPU2D::OAM[addr & 0x7FF];
+ return *(u16*)&GPU::OAM[addr & 0x7FF];
}
printf("unknown arm9 read16 %08X\n", addr);
@@ -887,7 +888,7 @@ u32 ARM9Read32(u32 addr)
return ARM9IORead32(addr);
case 0x05000000:
- return *(u32*)&GPU2D::Palette[addr & 0x7FF];
+ return *(u32*)&GPU::Palette[addr & 0x7FF];
case 0x06000000:
{
@@ -895,11 +896,11 @@ u32 ARM9Read32(u32 addr)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
- case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
- case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
- case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
- case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
- case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
+ case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
+ case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
+ case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
+ case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
+ case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
return *(u32*)&vram[addr & 0x3FFF];
@@ -907,7 +908,7 @@ u32 ARM9Read32(u32 addr)
return 0;
case 0x07000000:
- return *(u32*)&GPU2D::OAM[addr & 0x7FF];
+ return *(u32*)&GPU::OAM[addr & 0x7FF];
}
printf("unknown arm9 read32 %08X | %08X %08X %08X\n", addr, ARM9->R[15], ARM9->R[12], ARM9Read32(0x027FF820));
@@ -979,7 +980,7 @@ void ARM9Write16(u32 addr, u16 val)
return;
case 0x05000000:
- *(u16*)&GPU2D::Palette[addr & 0x7FF] = val;
+ *(u16*)&GPU::Palette[addr & 0x7FF] = val;
return;
case 0x06000000:
@@ -988,11 +989,11 @@ void ARM9Write16(u32 addr, u16 val)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
- case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
- case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
- case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
- case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
- case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
+ case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
+ case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
+ case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
+ case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
+ case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
*(u16*)&vram[addr & 0x3FFF] = val;
@@ -1000,7 +1001,7 @@ void ARM9Write16(u32 addr, u16 val)
return;
case 0x07000000:
- *(u16*)&GPU2D::OAM[addr & 0x7FF] = val;
+ *(u16*)&GPU::OAM[addr & 0x7FF] = val;
return;
}
@@ -1036,7 +1037,7 @@ void ARM9Write32(u32 addr, u32 val)
return;
case 0x05000000:
- *(u32*)&GPU2D::Palette[addr & 0x7FF] = val;
+ *(u32*)&GPU::Palette[addr & 0x7FF] = val;
return;
case 0x06000000:
@@ -1045,11 +1046,11 @@ void ARM9Write32(u32 addr, u32 val)
u8* vram = NULL;
switch (addr & 0x00E00000)
{
- case 0x00000000: vram = GPU2D::VRAM_ABG[chunk]; break;
- case 0x00200000: vram = GPU2D::VRAM_AOBJ[chunk]; break;
- case 0x00400000: vram = GPU2D::VRAM_BBG[chunk]; break;
- case 0x00600000: vram = GPU2D::VRAM_BOBJ[chunk]; break;
- case 0x00800000: vram = GPU2D::VRAM_LCD[chunk]; break;
+ case 0x00000000: vram = GPU::VRAM_ABG[chunk]; break;
+ case 0x00200000: vram = GPU::VRAM_AOBJ[chunk]; break;
+ case 0x00400000: vram = GPU::VRAM_BBG[chunk]; break;
+ case 0x00600000: vram = GPU::VRAM_BOBJ[chunk]; break;
+ case 0x00800000: vram = GPU::VRAM_LCD[chunk]; break;
}
if (vram)
*(u32*)&vram[addr & 0x3FFF] = val;
@@ -1057,7 +1058,7 @@ void ARM9Write32(u32 addr, u32 val)
return;
case 0x07000000:
- *(u32*)&GPU2D::OAM[addr & 0x7FF] = val;
+ *(u32*)&GPU::OAM[addr & 0x7FF] = val;
return;
}
@@ -1093,7 +1094,7 @@ u8 ARM7Read8(u32 addr)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
- u8* vram = GPU2D::VRAM_ARM7[chunk];
+ u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
return *(u8*)&vram[addr & 0x3FFF];
}
@@ -1134,7 +1135,7 @@ u16 ARM7Read16(u32 addr)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
- u8* vram = GPU2D::VRAM_ARM7[chunk];
+ u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
return *(u16*)&vram[addr & 0x3FFF];
}
@@ -1177,7 +1178,7 @@ u32 ARM7Read32(u32 addr)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
- u8* vram = GPU2D::VRAM_ARM7[chunk];
+ u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
return *(u32*)&vram[addr & 0x3FFF];
}
@@ -1214,7 +1215,7 @@ void ARM7Write8(u32 addr, u8 val)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
- u8* vram = GPU2D::VRAM_ARM7[chunk];
+ u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
*(u8*)&vram[addr & 0x3FFF] = val;
}
@@ -1255,7 +1256,7 @@ void ARM7Write16(u32 addr, u16 val)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
- u8* vram = GPU2D::VRAM_ARM7[chunk];
+ u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
*(u16*)&vram[addr & 0x3FFF] = val;
}
@@ -1292,7 +1293,7 @@ void ARM7Write32(u32 addr, u32 val)
case 0x06800000:
{
u32 chunk = (addr >> 17) & 0x1;
- u8* vram = GPU2D::VRAM_ARM7[chunk];
+ u8* vram = GPU::VRAM_ARM7[chunk];
if (vram)
*(u32*)&vram[addr & 0x3FFF] = val;
}
@@ -1311,20 +1312,29 @@ u8 ARM9IORead8(u32 addr)
{
case 0x04000208: return IME[0];
- case 0x04000240: return GPU2D::VRAMCNT[0];
- case 0x04000241: return GPU2D::VRAMCNT[1];
- case 0x04000242: return GPU2D::VRAMCNT[2];
- case 0x04000243: return GPU2D::VRAMCNT[3];
- case 0x04000244: return GPU2D::VRAMCNT[4];
- case 0x04000245: return GPU2D::VRAMCNT[5];
- case 0x04000246: return GPU2D::VRAMCNT[6];
+ case 0x04000240: return GPU::VRAMCNT[0];
+ case 0x04000241: return GPU::VRAMCNT[1];
+ case 0x04000242: return GPU::VRAMCNT[2];
+ case 0x04000243: return GPU::VRAMCNT[3];
+ case 0x04000244: return GPU::VRAMCNT[4];
+ case 0x04000245: return GPU::VRAMCNT[5];
+ case 0x04000246: return GPU::VRAMCNT[6];
case 0x04000247: return WRAMCnt;
- case 0x04000248: return GPU2D::VRAMCNT[7];
- case 0x04000249: return GPU2D::VRAMCNT[8];
+ case 0x04000248: return GPU::VRAMCNT[7];
+ case 0x04000249: return GPU::VRAMCNT[8];
case 0x04000300: return PostFlag9;
}
+ if (addr >= 0x04000000 && addr < 0x04000060)
+ {
+ return GPU::GPU2D_A->Read8(addr);
+ }
+ if (addr >= 0x04001000 && addr < 0x04001060)
+ {
+ return GPU::GPU2D_B->Read8(addr);
+ }
+
printf("unknown ARM9 IO read8 %08X\n", addr);
return 0;
}
@@ -1333,8 +1343,8 @@ u16 ARM9IORead16(u32 addr)
{
switch (addr)
{
- case 0x04000004: return GPU2D::DispStat[0];
- case 0x04000006: return GPU2D::VCount;
+ case 0x04000004: return GPU::DispStat[0];
+ case 0x04000006: return GPU::VCount;
case 0x040000E0: return ((u16*)DMA9Fill)[0];
case 0x040000E2: return ((u16*)DMA9Fill)[1];
@@ -1377,6 +1387,15 @@ u16 ARM9IORead16(u32 addr)
case 0x04000304: return PowerControl9;
}
+ if (addr >= 0x04000000 && addr < 0x04000060)
+ {
+ return GPU::GPU2D_A->Read16(addr);
+ }
+ if (addr >= 0x04001000 && addr < 0x04001060)
+ {
+ return GPU::GPU2D_B->Read16(addr);
+ }
+
printf("unknown ARM9 IO read16 %08X\n", addr);
return 0;
}
@@ -1385,7 +1404,7 @@ u32 ARM9IORead32(u32 addr)
{
switch (addr)
{
- case 0x04000004: return GPU2D::DispStat[0] | (GPU2D::VCount << 16);
+ case 0x04000004: return GPU::DispStat[0] | (GPU::VCount << 16);
case 0x040000B0: return DMAs[0]->SrcAddr;
case 0x040000B4: return DMAs[0]->DstAddr;
@@ -1445,6 +1464,15 @@ u32 ARM9IORead32(u32 addr)
return IPCFIFO7->Peek();
}
+ if (addr >= 0x04000000 && addr < 0x04000060)
+ {
+ return GPU::GPU2D_A->Read32(addr);
+ }
+ if (addr >= 0x04001000 && addr < 0x04001060)
+ {
+ return GPU::GPU2D_B->Read32(addr);
+ }
+
printf("unknown ARM9 IO read32 %08X\n", addr);
return 0;
}
@@ -1464,16 +1492,16 @@ void ARM9IOWrite8(u32 addr, u8 val)
case 0x04000208: IME[0] = val & 0x1; return;
- case 0x04000240: GPU2D::MapVRAM_AB(0, val); return;
- case 0x04000241: GPU2D::MapVRAM_AB(1, val); return;
- case 0x04000242: GPU2D::MapVRAM_CD(2, val); return;
- case 0x04000243: GPU2D::MapVRAM_CD(3, val); return;
- case 0x04000244: GPU2D::MapVRAM_E(4, val); return;
- case 0x04000245: GPU2D::MapVRAM_FG(5, val); return;
- case 0x04000246: GPU2D::MapVRAM_FG(6, val); return;
+ case 0x04000240: GPU::MapVRAM_AB(0, val); return;
+ case 0x04000241: GPU::MapVRAM_AB(1, val); return;
+ case 0x04000242: GPU::MapVRAM_CD(2, val); return;
+ case 0x04000243: GPU::MapVRAM_CD(3, val); return;
+ case 0x04000244: GPU::MapVRAM_E(4, val); return;
+ case 0x04000245: GPU::MapVRAM_FG(5, val); return;
+ case 0x04000246: GPU::MapVRAM_FG(6, val); return;
case 0x04000247: MapSharedWRAM(val); return;
- case 0x04000248: GPU2D::MapVRAM_H(7, val); return;
- case 0x04000249: GPU2D::MapVRAM_I(8, val); return;
+ case 0x04000248: GPU::MapVRAM_H(7, val); return;
+ case 0x04000249: GPU::MapVRAM_I(8, val); return;
case 0x04000300:
if (PostFlag9 & 0x01) val |= 0x01;
@@ -1481,6 +1509,17 @@ void ARM9IOWrite8(u32 addr, u8 val)
return;
}
+ if (addr >= 0x04000000 && addr < 0x04000060)
+ {
+ GPU::GPU2D_A->Write8(addr, val);
+ return;
+ }
+ if (addr >= 0x04001000 && addr < 0x04001060)
+ {
+ GPU::GPU2D_B->Write8(addr, val);
+ return;
+ }
+
printf("unknown ARM9 IO write8 %08X %02X\n", addr, val);
}
@@ -1488,7 +1527,7 @@ void ARM9IOWrite16(u32 addr, u16 val)
{
switch (addr)
{
- case 0x04000004: GPU2D::SetDispStat(0, val); return;
+ case 0x04000004: GPU::SetDispStat(0, val); return;
case 0x04000100: Timers[0].Reload = val; return;
case 0x04000102: TimerStart(0, val); return;
@@ -1530,24 +1569,24 @@ void ARM9IOWrite16(u32 addr, u16 val)
case 0x04000208: IME[0] = val & 0x1; return;
case 0x04000240:
- GPU2D::MapVRAM_AB(0, val & 0xFF);
- GPU2D::MapVRAM_AB(1, val >> 8);
+ GPU::MapVRAM_AB(0, val & 0xFF);
+ GPU::MapVRAM_AB(1, val >> 8);
return;
case 0x04000242:
- GPU2D::MapVRAM_CD(2, val & 0xFF);
- GPU2D::MapVRAM_CD(3, val >> 8);
+ GPU::MapVRAM_CD(2, val & 0xFF);
+ GPU::MapVRAM_CD(3, val >> 8);
return;
case 0x04000244:
- GPU2D::MapVRAM_E(4, val & 0xFF);
- GPU2D::MapVRAM_FG(5, val >> 8);
+ GPU::MapVRAM_E(4, val & 0xFF);
+ GPU::MapVRAM_FG(5, val >> 8);
return;
case 0x04000246:
- GPU2D::MapVRAM_FG(6, val & 0xFF);
+ GPU::MapVRAM_FG(6, val & 0xFF);
MapSharedWRAM(val >> 8);
return;
case 0x04000248:
- GPU2D::MapVRAM_H(7, val & 0xFF);
- GPU2D::MapVRAM_I(8, val >> 8);
+ GPU::MapVRAM_H(7, val & 0xFF);
+ GPU::MapVRAM_I(8, val >> 8);
return;
case 0x04000280: DivCnt = val; StartDiv(); return;
@@ -1560,6 +1599,17 @@ void ARM9IOWrite16(u32 addr, u16 val)
case 0x04000304: PowerControl9 = val; return;
}
+ if (addr >= 0x04000000 && addr < 0x04000060)
+ {
+ GPU::GPU2D_A->Write16(addr, val);
+ return;
+ }
+ if (addr >= 0x04001000 && addr < 0x04001060)
+ {
+ GPU::GPU2D_B->Write16(addr, val);
+ return;
+ }
+
printf("unknown ARM9 IO write16 %08X %04X\n", addr, val);
}
@@ -1632,20 +1682,20 @@ void ARM9IOWrite32(u32 addr, u32 val)
case 0x04000214: IF[0] &= ~val; return;
case 0x04000240:
- GPU2D::MapVRAM_AB(0, val & 0xFF);
- GPU2D::MapVRAM_AB(1, (val >> 8) & 0xFF);
- GPU2D::MapVRAM_CD(2, (val >> 16) & 0xFF);
- GPU2D::MapVRAM_CD(3, val >> 24);
+ GPU::MapVRAM_AB(0, val & 0xFF);
+ GPU::MapVRAM_AB(1, (val >> 8) & 0xFF);
+ GPU::MapVRAM_CD(2, (val >> 16) & 0xFF);
+ GPU::MapVRAM_CD(3, val >> 24);
return;
case 0x04000244:
- GPU2D::MapVRAM_E(4, val & 0xFF);
- GPU2D::MapVRAM_FG(5, (val >> 8) & 0xFF);
- GPU2D::MapVRAM_FG(6, (val >> 16) & 0xFF);
+ GPU::MapVRAM_E(4, val & 0xFF);
+ GPU::MapVRAM_FG(5, (val >> 8) & 0xFF);
+ GPU::MapVRAM_FG(6, (val >> 16) & 0xFF);
MapSharedWRAM(val >> 24);
return;
case 0x04000248:
- GPU2D::MapVRAM_H(7, val & 0xFF);
- GPU2D::MapVRAM_I(8, (val >> 8) & 0xFF);
+ GPU::MapVRAM_H(7, val & 0xFF);
+ GPU::MapVRAM_I(8, (val >> 8) & 0xFF);
return;
case 0x04000290: DivNumerator[0] = val; StartDiv(); return;
@@ -1654,6 +1704,17 @@ void ARM9IOWrite32(u32 addr, u32 val)
case 0x0400029C: DivDenominator[1] = val; StartDiv(); return;
}
+ if (addr >= 0x04000000 && addr < 0x04000060)
+ {
+ GPU::GPU2D_A->Write32(addr, val);
+ return;
+ }
+ if (addr >= 0x04001000 && addr < 0x04001060)
+ {
+ GPU::GPU2D_B->Write32(addr, val);
+ return;
+ }
+
printf("unknown ARM9 IO write32 %08X %08X\n", addr, val);
}
@@ -1668,7 +1729,7 @@ u8 ARM7IORead8(u32 addr)
case 0x04000208: return IME[1];
- case 0x04000240: return GPU2D::VRAMSTAT;
+ case 0x04000240: return GPU::VRAMSTAT;
case 0x04000241: return WRAMCnt;
case 0x04000300: return PostFlag7;
@@ -1691,8 +1752,8 @@ u16 ARM7IORead16(u32 addr)
{
switch (addr)
{
- case 0x04000004: return GPU2D::DispStat[1];
- case 0x04000006: return GPU2D::VCount;
+ case 0x04000004: return GPU::DispStat[1];
+ case 0x04000006: return GPU::VCount;
case 0x04000100: return Timers[4].Counter;
case 0x04000102: return Timers[4].Control;
@@ -1739,7 +1800,7 @@ u32 ARM7IORead32(u32 addr)
{
switch (addr)
{
- case 0x04000004: return GPU2D::DispStat[1] | (GPU2D::VCount << 16);
+ case 0x04000004: return GPU::DispStat[1] | (GPU::VCount << 16);
case 0x040000B0: return DMAs[4]->SrcAddr;
case 0x040000B4: return DMAs[4]->DstAddr;
@@ -1847,7 +1908,7 @@ void ARM7IOWrite16(u32 addr, u16 val)
{
switch (addr)
{
- case 0x04000004: GPU2D::SetDispStat(1, val); return;
+ case 0x04000004: GPU::SetDispStat(1, val); return;
case 0x04000100: Timers[4].Reload = val; return;
case 0x04000102: TimerStart(4, val); return;
diff --git a/main.cpp b/main.cpp
index 5b0edd7..56ef7a7 100644
--- a/main.cpp
+++ b/main.cpp
@@ -19,7 +19,7 @@
#include <stdio.h>
#include <windows.h>
#include "NDS.h"
-#include "GPU2D.h"
+#include "GPU.h"
HINSTANCE instance;
@@ -150,7 +150,7 @@ int main()
NDS::RunFrame();
HDC dc = GetDC(melon);
- SetDIBitsToDevice(dc, 0, 0, 256, 384, 0, 0, 0, 384, GPU2D::Framebuffer, (BITMAPINFO*)&bmp, DIB_RGB_COLORS);
+ SetDIBitsToDevice(dc, 0, 0, 256, 384, 0, 0, 0, 384, GPU::Framebuffer, (BITMAPINFO*)&bmp, DIB_RGB_COLORS);
UpdateWindow(melon);
nframes++;
diff --git a/melonDS.depend b/melonDS.depend
index 5b57319..076a607 100644
--- a/melonDS.depend
+++ b/melonDS.depend
@@ -1,16 +1,16 @@
# depslib dependency file v1.0
-1484695094 source:c:\documents\sources\melonds\main.cpp
+1484707090 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
- "GPU2D.h"
+ "GPU.h"
1484615598 c:\documents\sources\melonds\nds.h
"types.h"
1481161027 c:\documents\sources\melonds\types.h
-1484702383 source:c:\documents\sources\melonds\nds.cpp
+1484708424 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@@ -18,7 +18,7 @@
"CP15.h"
"DMA.h"
"FIFO.h"
- "GPU2D.h"
+ "GPU.h"
"SPI.h"
"Wifi.h"
@@ -38,7 +38,7 @@
"types.h"
"ARM.h"
-1484704018 source:c:\documents\sources\melonds\arminterpreter.cpp
+1484705417 source:c:\documents\sources\melonds\arminterpreter.cpp
<stdio.h>
"NDS.h"
"CP15.h"
@@ -81,13 +81,13 @@
"NDS.h"
"SPI.h"
-1484517476 source:c:\documents\sources\melonds\gpu2d.cpp
+1484708331 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
- <string.h>
"NDS.h"
+ "GPU.h"
"GPU2D.h"
-1481164639 c:\documents\sources\melonds\gpu2d.h
+1484707825 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h
@@ -103,7 +103,7 @@
1484612398 c:\documents\sources\melonds\fifo.h
"types.h"
-1484699433 source:c:\documents\sources\melonds\dma.cpp
+1484706353 source:c:\documents\sources\melonds\dma.cpp
<stdio.h>
"NDS.h"
"DMA.h"
@@ -111,3 +111,12 @@
1484698068 c:\documents\sources\melonds\dma.h
"types.h"
+1484708259 source:c:\documents\sources\melonds\gpu.cpp
+ <stdio.h>
+ <string.h>
+ "NDS.h"
+ "GPU.h"
+
+1484708251 c:\documents\sources\melonds\gpu.h
+ "GPU2D.h"
+