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/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include "NDS.h"
#include "GPU.h"
#include "GPU2D.h"
GPU2D::GPU2D(u32 num)
{
Num = num;
}
GPU2D::~GPU2D()
{
}
void GPU2D::Reset()
{
//
}
void GPU2D::SetFramebuffer(u16* buf)
{
// framebuffer is 256x192 16bit.
// might eventually support other framebuffer types/sizes
Framebuffer = buf;
}
u8 GPU2D::Read8(u32 addr)
{
printf("!! GPU2D READ8 %08X\n", addr);
}
u16 GPU2D::Read16(u32 addr)
{
switch (addr & 0x00000FFF)
{
//
}
}
u32 GPU2D::Read32(u32 addr)
{
switch (addr & 0x00000FFF)
{
//
}
return Read16(addr) | (Read16(addr+2) << 16);
}
void GPU2D::Write8(u32 addr, u8 val)
{
printf("!! GPU2D WRITE8 %08X %02X\n", addr, val);
}
void GPU2D::Write16(u32 addr, u16 val)
{
switch (addr & 0x00000FFF)
{
//
}
}
void GPU2D::Write32(u32 addr, u32 val)
{
switch (addr & 0x00000FFF)
{
//
}
Write16(addr, val&0xFFFF);
Write16(addr+2, val>>16);
}
void GPU2D::DrawScanline(u32 line)
{
//
}
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