From 4b874cc440c8e9f69f9ae983c5ea253f3f560a4b Mon Sep 17 00:00:00 2001 From: Arisotura Date: Thu, 16 May 2019 01:08:53 +0200 Subject: make GL renderer able to coexist with GL screen drawing --- src/libui_sdl/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/libui_sdl') diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index dc67bb2..4d3cf64 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -333,14 +333,16 @@ void GLDrawing_DrawScreen() } glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); glDisable(GL_BLEND); + glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glViewport(0, 0, WindowWidth, WindowHeight); OpenGL_UseShaderProgram(GL_ScreenShader); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glClearColor(0, 1, 0, 1); + glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); int frontbuf = GPU::FrontBuffer; @@ -353,6 +355,7 @@ void GLDrawing_DrawScreen() glBindVertexArray(GL_ScreenVertexArrayID); glDrawArrays(GL_TRIANGLES, 0, 4*3); + glFlush(); uiGLSwapBuffers(GLContext); uiAreaQueueRedrawAll(MainDrawArea); } -- cgit v1.2.3