diff options
author | Nadia Holmquist Pedersen <nadia@nhp.sh> | 2021-02-22 18:17:48 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-22 18:17:48 +0100 |
commit | 97643586fafd573b02566ddafb92329c40cb44c4 (patch) | |
tree | 464d2b0e19a806b1c7767878d879055c086d020a /src/frontend/qt_sdl/main_shaders.h | |
parent | 532dc57025c4a9643f708dcfde32ce8cd4b453a9 (diff) |
Fix OpenGL display scaling on high DPI (#1011)
* Fix OpenGL display scaling on high DPI
* Scale the OSD too
* Fix indent
Diffstat (limited to 'src/frontend/qt_sdl/main_shaders.h')
-rw-r--r-- | src/frontend/qt_sdl/main_shaders.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/frontend/qt_sdl/main_shaders.h b/src/frontend/qt_sdl/main_shaders.h index c55f79e..da5a22a 100644 --- a/src/frontend/qt_sdl/main_shaders.h +++ b/src/frontend/qt_sdl/main_shaders.h @@ -23,6 +23,7 @@ const char* kScreenVS = R"(#version 140 uniform vec2 uScreenSize; uniform mat2x3 uTransform; +uniform float uScaleFactor; in vec2 vPosition; in vec2 vTexcoord; @@ -33,9 +34,9 @@ void main() { vec4 fpos; - fpos.xy = vec3(vPosition, 1.0) * uTransform; + fpos.xy = vec3(vPosition, 1.0) * uTransform * uScaleFactor; - fpos.xy = ((fpos.xy * 2.0) / uScreenSize) - 1.0; + fpos.xy = ((fpos.xy * 2.0) / (uScreenSize * uScaleFactor)) - 1.0; fpos.y *= -1; fpos.z = 0.0; fpos.w = 1.0; |