From 97643586fafd573b02566ddafb92329c40cb44c4 Mon Sep 17 00:00:00 2001 From: Nadia Holmquist Pedersen Date: Mon, 22 Feb 2021 18:17:48 +0100 Subject: Fix OpenGL display scaling on high DPI (#1011) * Fix OpenGL display scaling on high DPI * Scale the OSD too * Fix indent --- src/frontend/qt_sdl/main_shaders.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/frontend/qt_sdl/main_shaders.h') diff --git a/src/frontend/qt_sdl/main_shaders.h b/src/frontend/qt_sdl/main_shaders.h index c55f79e..da5a22a 100644 --- a/src/frontend/qt_sdl/main_shaders.h +++ b/src/frontend/qt_sdl/main_shaders.h @@ -23,6 +23,7 @@ const char* kScreenVS = R"(#version 140 uniform vec2 uScreenSize; uniform mat2x3 uTransform; +uniform float uScaleFactor; in vec2 vPosition; in vec2 vTexcoord; @@ -33,9 +34,9 @@ void main() { vec4 fpos; - fpos.xy = vec3(vPosition, 1.0) * uTransform; + fpos.xy = vec3(vPosition, 1.0) * uTransform * uScaleFactor; - fpos.xy = ((fpos.xy * 2.0) / uScreenSize) - 1.0; + fpos.xy = ((fpos.xy * 2.0) / (uScreenSize * uScaleFactor)) - 1.0; fpos.y *= -1; fpos.z = 0.0; fpos.w = 1.0; -- cgit v1.2.3