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author | WaluigiWare64 <68647953+WaluigiWare64@users.noreply.github.com> | 2021-01-03 15:53:23 +0000 |
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committer | GitHub <noreply@github.com> | 2021-01-03 15:53:23 +0000 |
commit | 83648f2d3109bf16ac6f2317ab772803af11f482 (patch) | |
tree | e8207c55c4ae052ba07713892e998ab9050e9301 /src/GPU_OpenGL_shaders.h | |
parent | f070eafce473c49979cfe8ec1d2dd65de9084884 (diff) | |
parent | cb58a422ac59f40825f7a7c2e9b75237eb04637d (diff) |
Merge branch 'master' into feature/zip-support
Diffstat (limited to 'src/GPU_OpenGL_shaders.h')
-rw-r--r-- | src/GPU_OpenGL_shaders.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/GPU_OpenGL_shaders.h b/src/GPU_OpenGL_shaders.h index 03ddb7a..44be4d0 100644 --- a/src/GPU_OpenGL_shaders.h +++ b/src/GPU_OpenGL_shaders.h @@ -22,6 +22,7 @@ const char* kCompositorVS = R"(#version 140 in vec2 vPosition; +in vec2 vTexcoord; smooth out vec2 fTexcoord; @@ -33,7 +34,7 @@ void main() fpos.w = 1.0; gl_Position = fpos; - fTexcoord = (vPosition + vec2(1.0, 1.0)) * (vec2(256.0, 384.0) / 2.0); + fTexcoord = vTexcoord; } )"; |