From 18fe5c67592b560236b7f0ed9663826293648626 Mon Sep 17 00:00:00 2001 From: RSDuck Date: Sat, 2 Jan 2021 08:55:48 +0100 Subject: prevent bleeding in screen texture fixes #920 --- src/GPU_OpenGL_shaders.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/GPU_OpenGL_shaders.h') diff --git a/src/GPU_OpenGL_shaders.h b/src/GPU_OpenGL_shaders.h index 03ddb7a..44be4d0 100644 --- a/src/GPU_OpenGL_shaders.h +++ b/src/GPU_OpenGL_shaders.h @@ -22,6 +22,7 @@ const char* kCompositorVS = R"(#version 140 in vec2 vPosition; +in vec2 vTexcoord; smooth out vec2 fTexcoord; @@ -33,7 +34,7 @@ void main() fpos.w = 1.0; gl_Position = fpos; - fTexcoord = (vPosition + vec2(1.0, 1.0)) * (vec2(256.0, 384.0) / 2.0); + fTexcoord = vTexcoord; } )"; -- cgit v1.2.3