aboutsummaryrefslogtreecommitdiff
path: root/src/GPU3D_OpenGL.h
diff options
context:
space:
mode:
authorJesse Talavera <jesse@jesse.tg>2023-12-12 05:07:22 -0500
committerGitHub <noreply@github.com>2023-12-12 11:07:22 +0100
commit9bfc9c08ffe88de4b54734d6fd03182c0a51e181 (patch)
tree28a9177f377f6ab85f9aabc54c3a523fd7d610ff /src/GPU3D_OpenGL.h
parent2cba2e783a2ef3a83b7d8bf0cb6e42a6298edbf6 (diff)
Sprinkle `const` around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
Diffstat (limited to 'src/GPU3D_OpenGL.h')
-rw-r--r--src/GPU3D_OpenGL.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/GPU3D_OpenGL.h b/src/GPU3D_OpenGL.h
index 63ee8de..286d9f5 100644
--- a/src/GPU3D_OpenGL.h
+++ b/src/GPU3D_OpenGL.h
@@ -80,12 +80,12 @@ private:
bool BuildRenderShader(u32 flags, const char* vs, const char* fs);
void UseRenderShader(u32 flags);
- void SetupPolygon(RendererPolygon* rp, Polygon* polygon);
- u32* SetupVertex(Polygon* poly, int vid, Vertex* vtx, u32 vtxattr, u32* vptr);
+ void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
+ u32* SetupVertex(const Polygon* poly, int vid, const Vertex* vtx, u32 vtxattr, u32* vptr) const;
void BuildPolygons(RendererPolygon* polygons, int npolys);
- int RenderSinglePolygon(int i);
- int RenderPolygonBatch(int i);
- int RenderPolygonEdgeBatch(int i);
+ int RenderSinglePolygon(int i) const;
+ int RenderPolygonBatch(int i) const;
+ int RenderPolygonEdgeBatch(int i) const;
void RenderSceneChunk(int y, int h);
enum