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authorJesse Talavera <jesse@jesse.tg>2023-12-12 05:07:22 -0500
committerGitHub <noreply@github.com>2023-12-12 11:07:22 +0100
commit9bfc9c08ffe88de4b54734d6fd03182c0a51e181 (patch)
tree28a9177f377f6ab85f9aabc54c3a523fd7d610ff /src/GPU2D_Soft.cpp
parent2cba2e783a2ef3a83b7d8bf0cb6e42a6298edbf6 (diff)
Sprinkle `const` around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
Diffstat (limited to 'src/GPU2D_Soft.cpp')
-rw-r--r--src/GPU2D_Soft.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GPU2D_Soft.cpp b/src/GPU2D_Soft.cpp
index 6d0252c..e01d366 100644
--- a/src/GPU2D_Soft.cpp
+++ b/src/GPU2D_Soft.cpp
@@ -30,7 +30,7 @@ SoftRenderer::SoftRenderer(melonDS::GPU& gpu)
// mosaic table is initialized at compile-time
}
-u32 SoftRenderer::ColorComposite(int i, u32 val1, u32 val2)
+u32 SoftRenderer::ColorComposite(int i, u32 val1, u32 val2) const
{
u32 coloreffect = 0;
u32 eva, evb;