From 9bfc9c08ffe88de4b54734d6fd03182c0a51e181 Mon Sep 17 00:00:00 2001 From: Jesse Talavera Date: Tue, 12 Dec 2023 05:07:22 -0500 Subject: Sprinkle `const` around where appropriate (#1909) * Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future --- src/GPU2D_Soft.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/GPU2D_Soft.cpp') diff --git a/src/GPU2D_Soft.cpp b/src/GPU2D_Soft.cpp index 6d0252c..e01d366 100644 --- a/src/GPU2D_Soft.cpp +++ b/src/GPU2D_Soft.cpp @@ -30,7 +30,7 @@ SoftRenderer::SoftRenderer(melonDS::GPU& gpu) // mosaic table is initialized at compile-time } -u32 SoftRenderer::ColorComposite(int i, u32 val1, u32 val2) +u32 SoftRenderer::ColorComposite(int i, u32 val1, u32 val2) const { u32 coloreffect = 0; u32 eva, evb; -- cgit v1.2.3