aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorArisotura <thetotalworm@gmail.com>2019-06-12 02:23:40 +0200
committerArisotura <thetotalworm@gmail.com>2019-06-12 02:23:40 +0200
commita3fed77da315fa957e13bc13092087e1dfe91079 (patch)
tree57d0a2ae5f5a9ff1649f167b6086e5571c9cea15
parent711fda469e4dc33903f1e0911ec665a06122e53b (diff)
somewhat better edge marking
-rw-r--r--src/GPU3D_OpenGL.cpp4
-rw-r--r--src/GPU3D_OpenGL_shaders.h24
2 files changed, 23 insertions, 5 deletions
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp
index cb62e33..94ef079 100644
--- a/src/GPU3D_OpenGL.cpp
+++ b/src/GPU3D_OpenGL.cpp
@@ -447,6 +447,7 @@ void UpdateDisplaySettings()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, FramebufferTex[4]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
+ //glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, ScreenW, ScreenH, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL);
glBindTexture(GL_TEXTURE_2D, FramebufferTex[5]);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, ScreenW, ScreenH, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, ScreenW, ScreenH, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
@@ -476,7 +477,8 @@ void UpdateDisplaySettings()
glBindBuffer(GL_PIXEL_PACK_BUFFER, PixelbufferID);
glBufferData(GL_PIXEL_PACK_BUFFER, 256*192*4, NULL, GL_DYNAMIC_READ);
- glLineWidth(scale);
+ //glLineWidth(scale);
+ glLineWidth(1.5);
}
diff --git a/src/GPU3D_OpenGL_shaders.h b/src/GPU3D_OpenGL_shaders.h
index 3a3c69c..964981e 100644
--- a/src/GPU3D_OpenGL_shaders.h
+++ b/src/GPU3D_OpenGL_shaders.h
@@ -88,16 +88,28 @@ out vec4 oColor;
// make up for crapo zbuffer precision
bool isless(float a, float b)
-{return true;
+{
+ return a < b;
+
// a < b
float diff = a - b;
return diff < (256.0 / 16777216.0);
}
+bool isgood(vec4 attr, float depth, int refPolyID, float refDepth)
+{
+ int polyid = int(attr.r * 63.0);
+
+ if (polyid != refPolyID && isless(refDepth, depth))
+ return true;
+
+ return false;
+}
+
void main()
{
ivec2 coord = ivec2(gl_FragCoord.xy);
- int scale = int(uScreenSize.x / 256);
+ int scale = 1;//int(uScreenSize.x / 256);
vec4 ret = vec4(0,0,0,0);
vec4 depth = texelFetch(DepthBuffer, coord, 0);
@@ -116,10 +128,14 @@ void main()
vec4 depthR = texelFetch(DepthBuffer, coord + ivec2(scale,0), 0);
vec4 attrR = texelFetch(AttrBuffer, coord + ivec2(scale,0), 0);
- if ((polyid != int(attrU.r * 63.0) && isless(depth.r, depthU.r)) ||
+ /*if ((polyid != int(attrU.r * 63.0) && isless(depth.r, depthU.r)) ||
(polyid != int(attrD.r * 63.0) && isless(depth.r, depthD.r)) ||
(polyid != int(attrL.r * 63.0) && isless(depth.r, depthL.r)) ||
- (polyid != int(attrR.r * 63.0) && isless(depth.r, depthR.r)))
+ (polyid != int(attrR.r * 63.0) && isless(depth.r, depthR.r)))*/
+ if (isgood(attrU, depthU.r, polyid, depth.r) ||
+ isgood(attrD, depthD.r, polyid, depth.r) ||
+ isgood(attrL, depthL.r, polyid, depth.r) ||
+ isgood(attrR, depthR.r, polyid, depth.r))
{
// mark this pixel!