diff options
Diffstat (limited to 'GPU3D_Soft.cpp')
-rw-r--r-- | GPU3D_Soft.cpp | 143 |
1 files changed, 141 insertions, 2 deletions
diff --git a/GPU3D_Soft.cpp b/GPU3D_Soft.cpp index 38d3539..9c057e9 100644 --- a/GPU3D_Soft.cpp +++ b/GPU3D_Soft.cpp @@ -32,7 +32,7 @@ u8 ColorBuffer[256*192 * 4]; bool Init() { - // + return true; } void DeInit() @@ -46,9 +46,148 @@ void Reset() } +void RenderPolygon(Polygon* polygon) +{ + int nverts = polygon->NumVertices; + + int vtop, vbot; + s32 ytop = 191, ybot = 0; + s32 scrcoords[10][3]; + + // find the topmost and bottommost vertices of the polygon + + for (int i = 0; i < nverts; i++) + { + Vertex* vtx = polygon->Vertices[i]; + + s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0]; + s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1]; + if (scrX > 255) scrX = 255; + if (scrY > 191) scrY = 191; + + scrcoords[i][0] = scrX; + scrcoords[i][1] = 191 - scrY; + scrcoords[i][2] = 0; // TODO: Z + + if (scrcoords[i][1] < ytop) + { + ytop = scrcoords[i][1]; + vtop = i; + } + if (scrcoords[i][1] > ybot) + { + ybot = scrcoords[i][1]; + vbot = i; + } + } + + // draw, line per line + + int lcur = vtop, rcur = vtop; + int lnext, rnext; + s32 lstep, rstep; + //s32 xmin, xmax; + + lnext = lcur + 1; + if (lnext >= nverts) lnext = 0; + rnext = rcur - 1; + if (rnext < 0) rnext = nverts - 1; + + /*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else + lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]); + if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else + rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/ + + //xmin = scrcoords[lcur][0] << 12; + //xmax = scrcoords[rcur][0] << 12; + + for (s32 y = ytop; y <= ybot; y++) + { + if (y == scrcoords[lnext][1] && y < ybot) + { + lcur++; + if (lcur >= nverts) lcur = 0; + + lnext = lcur + 1; + if (lnext >= nverts) lnext = 0; + + //lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]); + //xmin = scrcoords[lcur][0] << 12; + } + + if (y == scrcoords[rnext][1] && y < ybot) + { + rcur--; + if (rcur < 0) rcur = nverts - 1; + + rnext = rcur - 1; + if (rnext < 0) rnext = nverts - 1; + + //rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]); + //xmax = scrcoords[rcur][0] << 12; + } + + s32 lfactor, rfactor; + + if (scrcoords[lnext][1] == scrcoords[lcur][1]) + lfactor = 0; + else + lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]); + + if (scrcoords[rnext][1] == scrcoords[rcur][1]) + rfactor = 0; + else + rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]); + + s32 xmin = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12); + s32 xmax = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12); + + for (s32 x = xmin; x <= xmax; x++) + { + u8* pixel = &ColorBuffer[((256*y) + x) * 4]; + pixel[0] = 0; + pixel[1] = 63; + pixel[2] = 0; + pixel[3] = 31; + } + } + + // test + /*for (int i = 0; i < nverts; i++) + { + Vertex* vtx = polygon->Vertices[i]; + + s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0]; + s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1]; + if (scrX > 255) scrX = 255; + if (scrY > 191) scrY = 191; + + u8* pixel = &ColorBuffer[((256*scrY) + scrX) * 4]; + pixel[0] = 0; + pixel[1] = 63; + pixel[2] = 0; + pixel[3] = 31; + }*/ +} + void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys) { - // + // TODO: render translucent polygons last + + for (int i = 0; i < 256*192; i++) + { + ((u32*)ColorBuffer)[i] = 0x1F000000; + } + + for (int i = 0; i < npolys; i++) + { + RenderPolygon(&polygons[i]); + } +} + +u8* GetLine(int line) +{ + return &ColorBuffer[line * 256 * 4]; } } |