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-rw-r--r--GPU3D_Soft.cpp143
1 files changed, 141 insertions, 2 deletions
diff --git a/GPU3D_Soft.cpp b/GPU3D_Soft.cpp
index 38d3539..9c057e9 100644
--- a/GPU3D_Soft.cpp
+++ b/GPU3D_Soft.cpp
@@ -32,7 +32,7 @@ u8 ColorBuffer[256*192 * 4];
bool Init()
{
- //
+ return true;
}
void DeInit()
@@ -46,9 +46,148 @@ void Reset()
}
+void RenderPolygon(Polygon* polygon)
+{
+ int nverts = polygon->NumVertices;
+
+ int vtop, vbot;
+ s32 ytop = 191, ybot = 0;
+ s32 scrcoords[10][3];
+
+ // find the topmost and bottommost vertices of the polygon
+
+ for (int i = 0; i < nverts; i++)
+ {
+ Vertex* vtx = polygon->Vertices[i];
+
+ s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
+ s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
+ if (scrX > 255) scrX = 255;
+ if (scrY > 191) scrY = 191;
+
+ scrcoords[i][0] = scrX;
+ scrcoords[i][1] = 191 - scrY;
+ scrcoords[i][2] = 0; // TODO: Z
+
+ if (scrcoords[i][1] < ytop)
+ {
+ ytop = scrcoords[i][1];
+ vtop = i;
+ }
+ if (scrcoords[i][1] > ybot)
+ {
+ ybot = scrcoords[i][1];
+ vbot = i;
+ }
+ }
+
+ // draw, line per line
+
+ int lcur = vtop, rcur = vtop;
+ int lnext, rnext;
+ s32 lstep, rstep;
+ //s32 xmin, xmax;
+
+ lnext = lcur + 1;
+ if (lnext >= nverts) lnext = 0;
+ rnext = rcur - 1;
+ if (rnext < 0) rnext = nverts - 1;
+
+ /*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
+ lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
+ if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
+ rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
+
+ //xmin = scrcoords[lcur][0] << 12;
+ //xmax = scrcoords[rcur][0] << 12;
+
+ for (s32 y = ytop; y <= ybot; y++)
+ {
+ if (y == scrcoords[lnext][1] && y < ybot)
+ {
+ lcur++;
+ if (lcur >= nverts) lcur = 0;
+
+ lnext = lcur + 1;
+ if (lnext >= nverts) lnext = 0;
+
+ //lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
+ //xmin = scrcoords[lcur][0] << 12;
+ }
+
+ if (y == scrcoords[rnext][1] && y < ybot)
+ {
+ rcur--;
+ if (rcur < 0) rcur = nverts - 1;
+
+ rnext = rcur - 1;
+ if (rnext < 0) rnext = nverts - 1;
+
+ //rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
+ //xmax = scrcoords[rcur][0] << 12;
+ }
+
+ s32 lfactor, rfactor;
+
+ if (scrcoords[lnext][1] == scrcoords[lcur][1])
+ lfactor = 0;
+ else
+ lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
+
+ if (scrcoords[rnext][1] == scrcoords[rcur][1])
+ rfactor = 0;
+ else
+ rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
+
+ s32 xmin = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
+ s32 xmax = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
+
+ for (s32 x = xmin; x <= xmax; x++)
+ {
+ u8* pixel = &ColorBuffer[((256*y) + x) * 4];
+ pixel[0] = 0;
+ pixel[1] = 63;
+ pixel[2] = 0;
+ pixel[3] = 31;
+ }
+ }
+
+ // test
+ /*for (int i = 0; i < nverts; i++)
+ {
+ Vertex* vtx = polygon->Vertices[i];
+
+ s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
+ s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
+ if (scrX > 255) scrX = 255;
+ if (scrY > 191) scrY = 191;
+
+ u8* pixel = &ColorBuffer[((256*scrY) + scrX) * 4];
+ pixel[0] = 0;
+ pixel[1] = 63;
+ pixel[2] = 0;
+ pixel[3] = 31;
+ }*/
+}
+
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
- //
+ // TODO: render translucent polygons last
+
+ for (int i = 0; i < 256*192; i++)
+ {
+ ((u32*)ColorBuffer)[i] = 0x1F000000;
+ }
+
+ for (int i = 0; i < npolys; i++)
+ {
+ RenderPolygon(&polygons[i]);
+ }
+}
+
+u8* GetLine(int line)
+{
+ return &ColorBuffer[line * 256 * 4];
}
}