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author | lonkaars <loek@pipeframe.xyz> | 2023-06-19 15:24:27 +0200 |
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committer | lonkaars <loek@pipeframe.xyz> | 2023-06-19 15:24:27 +0200 |
commit | 8934da54f4bf6101ae03cdc9ef4644d9d26297f3 (patch) | |
tree | 734ee2927519068354a899fb14d58dd87b013dc0 /docs/notes.md | |
parent | 28bad8eaf995d2ac2ca2605302ff95f0d4be749d (diff) |
comparison of different ds emulators
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-rw-r--r-- | docs/notes.md | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/docs/notes.md b/docs/notes.md new file mode 100644 index 0000000..5a79e76 --- /dev/null +++ b/docs/notes.md @@ -0,0 +1,80 @@ +# research + +## DS / DSi emulators + +wanted features: + +- **DS and DSi version emulation (DSi for later)** + + DS version of pictochat can still receive images with rainbow drawings, but + doesn't support sending +- **firmware booting** + + the phat DS and DS lite's firmware had pictochat built-in instead of as a + standalone app like on the DSi. to launch pictochat, firmware booting must be + possible. +- **local multiplayer network emulation** + + required for testing sending and receiving +- **local multiplayer packet capture** + + required for reverse engineering the packet format +- **local multiplayer packet injection** + + required for testing forged packets +- **open source** + + DIY packet injection anyone? +- **linux-compatible** + + just a preference +- **debugging (ideally using GDB or similar interface)** + + if all else fails, reading and/or injecting packets into memory using a + debugger might be the only option for testing forged packets. a debugger + could also help with reverse engineering the decoding process of a pictochat + packet/message + +### [DeSmuME][desmume] + +- phat ds only +- no firmware booting +- no local multiplayer emulation ++ open source ++ cross-platform +- no debugger + +DeSmuME is focused on high quality/performance emulation for single player +titles, and actively rejects requests for WiFi emulation. + +### [melonDS][melonds] + ++ ds and (experimental) dsi support ++ firmware booting support ++ local multiplayer emulation ++ allows patched-in or real network packet capture using loopback network + adapter and wireshark ++ loopback network adapter also (probably) allows injecting forged packets ++ open source ++ cross-platform +- no debugger + +melonDS is a very new emulator that is still actively being developed. melonDS +is focused on accurate emulation and is the only one on this list with +sufficiently advanced local multiplayer emulation. + +### [no$gba][nogba] + ++ supports DS and DSi games ++ firmware booting support +- no local multiplayer emulation +- closed source +- windows only ++ very advanced debugger + +[note]: <> (interesting links) + +[toolchaingenericds]: https://bitbucket.org/Coto88/toolchaingenericds/src/master/ +[nogba]: https://problemkaputt.de/gba.htm +[melonds]: https://melonds.kuribo64.net/ +[desmume]: https://desmume.org/ |