blob: f897d96bef80a578017466a1165d58558cfcc3d6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
Documents
Research Document
Continue adding research information
Project plan
-
Document standard
Add updates when needed
Requirement
physics sub-requirements -> Jaro write document
eventmanager sub-requirements -> Wouter write document
gameloop sub-requirements -> Wouter write document
ecs sub-requirements
particles sub-requirement -> Jaro write document
resourceManager sub-requirement -> Niels write document
rendering sub-requirement
script requirements added.
design document
API in design document
Game design
-
Git
Code standard -> LOEK update
Show updates
Code standard with examples not in main? -> niels
Environments
-
Research (POC)
[closed] research eventmanager -> Wouter POC is af
start research ui -> wouter POC uit
start research ai
start research playback -> Max
start research scenes -> Max
star research camera -> Niels POC
start research savedata -> loek
start research renderer -> niels (sprite & color & transform) POC simple (SDL_GPU voor efficiency verbetering)
[closed] start research physics Starting POC -> Jaro
More research about physics
[closed] start reasearch collision detection -> Jaro
[closed] start research particles Starting research -> Jaro (start lifetime. spawning area)
start poc animatie -> niels
Design
Adding design asset class -> niels
Adding design resource holder -> niels
How does a game designer make a scene?
Product
-
Test
-
Question Bob
mag de API gewoon een interface worden voor wat onderliggend een ECS is.
Overig
Timers voor systems (profiler van systems)
|